Android - 使用画布在位图外部设置背景颜色的图像叠加层

时间:2017-06-19 10:42:09

标签: android image canvas bitmap android-camera

我正在制作相机活动叠加层,我已经成功地在矩形外面创建了不透明的颜色(不透明的黑色)。而且我也在大矩形内成功创建了一个小矩形。请看下面的图片。如您所见,小矩形上有蓝色背景。问题是,我想在图像外部制作蓝色背景(位图),而不是覆盖图像。问题是,如果我用透明填充更改图像,蓝色背景将覆盖所有图像。如何才能使蓝色背景仅覆盖图像的外部?我已经尝试从谷歌找到所有可能的答案,但对我来说没有运气,也许我从错误的方法开始,需要建议。

enter image description here

这是我的代码

bitmap = Bitmap.createBitmap(getWidth(), getHeight(), Bitmap.Config.ARGB_8888);
    Canvas osCanvas = new Canvas(bitmap);

    RectF outerRectangle = new RectF(0, 0, getWidth(), getHeight());

    Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
    paint.setColor(getResources().getColor(R.color.opaque_black));
    paint.setAlpha(99);
    osCanvas.drawRect(outerRectangle, paint);


    paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_OUT));

    paint.setColor(Color.TRANSPARENT);
    paint.setStyle(Paint.Style.FILL);
    RectF r1 = new RectF(
            (float) (xStartingPoint),
            (float) (yStartingPoint),
            (float) (parentWidth),
            (float) (parentHeight));

    osCanvas.drawRoundRect(r1, (float) (cornerRadiusRatio * parentHeight),
            (float) (cornerRadiusRatio * parentHeight), paint);

    paint.setStrokeWidth(strokeWidth);
    paint.setColor(getResources().getColor(R.color.colorDeepSky));
    paint.setStyle(Paint.Style.STROKE);

    RectF r2 = new RectF(
            (float) (xStartingPoint),
            (float) (yStartingPoint),
            (float) (parentWidth),
            (float) (parentHeight));

    osCanvas.drawRoundRect(r2, (float) (cornerRadiusRatio * parentHeight),
            (float) (cornerRadiusRatio * parentHeight), paint);

    if (callbackMsg.equals(AppConstant.KTP_SELF)) {
        paint.setColor(getResources().getColor(R.color.colorDeepSky));

        drawRect(osCanvas, paint,
                (float) (xChildStartingPoint),
                (float) (yChildStartingPoint),
                (float) (childWidth + xChildStartingPoint + 0.3 * childWidth),
                (float) (childHeight + 0.7 * yChildStartingPoint));
    }

    RectF outerRectangle2 = new RectF(
    (float) xChildStartingPoint,
    (float) yChildStartingPoint,
    (float) (childWidth + xChildStartingPoint + 0.3 * childWidth),
    (float) (childHeight + 0.7 * yChildStartingPoint));

    Paint paint2 = new Paint(Paint.ANTI_ALIAS_FLAG);
    paint2.setColor(getResources().getColor(R.color.blue));
    paint2.setAlpha(99);
    osCanvas.drawRect(outerRectangle2, paint2);

    Rect r3 = new Rect(
            (int) (xChildStartingPoint),
            (int) (yChildStartingPoint),
            (int) (childWidth + xChildStartingPoint + 0.3 * childWidth),
            (int) (childHeight + 0.7 * yChildStartingPoint));

    paint2 = new Paint(Paint.ANTI_ALIAS_FLAG);
    paint2.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_OUT));
    paint2.setColor(Color.TRANSPARENT);
    paint2.setStyle(Paint.Style.FILL);
    Bitmap mbitmap = BitmapFactory.decodeResource(getResources(),R.drawable.icon_profile2);
    osCanvas.drawBitmap(mbitmap, null, r3, paint2);

由于

1 个答案:

答案 0 :(得分:0)

好的,找到了答案

我使用PorterDuff模式<{1}}

注意: 如果要使图像背景透明且外部区域填充颜色,请使用DST_OUT 如果要使外部区域填充颜色

,请使用DST_IN

这是代码,我使用Kotlin

DST_OUT