我是Xamarin的新手,
我想随机生成列表中的4个数字,这4个数字必须不同。
在下面的示例中,我有一个ID列表,我试图在列表中随机选择4个ID,这4个ID必须是每个不同的。
这是我的方法,我看不出如何继续并简化:
public MyWordsList()
{
InitializeComponent();
Dictionary<int, int> WordId = new Dictionary<int, int>();
int u= 0;
// TestAnswer.IsVisible = false;
foreach (var w in mywords)
{
WordId[u] = w.ID;
u++;
}
Random rnd = new Random();
// this is not ok because I can have the same number
word11.Text = WordsList[rnd.Next(1, 20)];
word12.Text = WordsList[rnd.Next(1, 20)];
word13.Text = WordsList[rnd.Next(1, 20)];
word14.Text = WordsList[rnd.Next(1, 20)];
}
如果你有更好的解决方案,我会接受。 感谢
答案 0 :(得分:2)
您可以编写一个简短的通用函数,从指定的集合中选择X量的随机和唯一项并返回它们:
private static IEnumerable<T> GetUniqueRandomItems<T>(int count, IList<T> allItems)
{
if (new HashSet<T>(allItems).Count < count)
{
throw new ArgumentException(nameof(allItems));
}
Random random = new Random();
HashSet<T> items = new HashSet<T>();
while (items.Count < count)
{
T value = allItems[random.Next(0, allItems.Count)];
items.Add(value);
}
return items;
}
您可以稍后使用它:
string[] randomIds = GetUniqueRandomItems(4, WordsList).ToArray();
word11.Text = randomIds[0];
word12.Text = randomIds[1];
word13.Text = randomIds[2];
word14.Text = randomIds[3];
答案 1 :(得分:0)
调用如下方法:
private int CreateUniqueRandom(int min, int max, ICollection<int> existingNums)
{
var rnd = new Random();
var newNum = rnd.Next(min, max);
while (existingNums.Contains(newNum))
newNum = rnd.Next(min, max);
return newNum;
}
传递到目前为止已创建的数字列表
答案 2 :(得分:0)
您可能不会需要这个,但只是为了展示一种无需重复检查的独特随机数生成方法:
using System;
using System.Collections.Generic;
using System.Linq;
namespace ConsoleApp1
{
class Program
{
static void Main(string[] args)
{
var randoms = GenerateRandoms(10, 1, 10).OrderBy(v => v);
foreach (var random in randoms)
{
Console.WriteLine(random);
}
Console.ReadLine();
}
private static int[] GenerateRandoms(int randomCount, int min, int max)
{
var length = max - min + 1;
if (randomCount > length) { throw new ArgumentException($"Cannot generate {randomCount} random numbers between {min} and {max} (inclusive)."); }
var values = new List<int>(length);
for (var i = 0; i < length; i++)
{
values.Insert(i, min + i);
}
var randomGenerator = new Random();
var randoms = new List<int>();
for (var i = 0; i < randomCount; i++)
{
var val = randomGenerator.Next(0, values.Count);
randoms.Add(values[val]);
values.RemoveAt(val);
}
return randoms.ToArray();
}
}
}