图像随箭头移动并将其凝视旋转到它移动的位置。 我有这个代码但是当图像处于360º时,我必须重新启动它到0º。但是当发生这种情况时,图像会以奇怪的方式跳跃
<html>
<head>
<title>Keys</title>
<script src="script.js"></script>
</head>
<body>
<img src="http://icon-icons.com/icons2/281/PNG/256/Airport-icon_30354.png" id="img" style="width:100px">
</body>
</html>
的script.js
对于每个键,我检查是否必须增加或减少旋转图像的度数,然后检查我是否没有离开0º和360º的限制。如果是这样,我会根据情况添加或减去360,将其转换为正确的值(为此我暂时移除“转换”以防止图像旋转然后再添加)然后移动图像
var cadena="";
var x=0;
var y=0;
var grados=0;
sumarGrados=15;
window.onload=function(e){
document.getElementById("img").style.transition="transform 0.5s linear";
document.onkeydown=function(ev){
switch(ev.keyCode){
case 39: cadena+="Right "; if(grados<45 || grados>225) sumarGrados=15; else if(grados>45 && grados<=225) sumarGrados=-15; else sumarGrados=0;
if(grados+sumarGrados<0) cambio(60,0,grados+360); else if (grados+sumarGrados>=360) cambio(60,0,grados-360);
else{x+=60; grados+=sumarGrados; document.getElementById("img").style.transform="translate("+x+"px,"+y+"px) rotate("+grados+"deg)";} break;
case 40: cadena+="Down "; if(grados<135 || grados>315) sumarGrados=15; else if(grados>135 && grados<=315) sumarGrados=-15; else sumarGrados=0;
if(grados+sumarGrados<0) cambio(0,60,grados+360); else if (grados+sumarGrados>=360) cambio(0,60,grados-360);
else{y+=60; grados+=sumarGrados; document.getElementById("img").style.transform="translate("+x+"px,"+y+"px) rotate("+grados+"deg)";} break;
case 38: cadena+="Up "; if(grados<315 && grados>=135) sumarGrados=15; else if(grados>315 || grados<135) sumarGrados=-15; else sumarGrados=0;
if(grados+sumarGrados<0) cambio(0,-60,grados+360); else if (grados+sumarGrados>=360) cambio(0,-60,grados-360);
else{y-=60; grados+=sumarGrados; document.getElementById("img").style.transform="translate("+x+"px,"+y+"px) rotate("+grados+"deg)";} break;
case 37: cadena+="Down "; if(grados<225 && grados>=45) sumarGrados=15; else if(grados>225 || grados<45) sumarGrados=-15; else sumarGrados=0;
if(grados+sumarGrados<0) cambio(-60,0,grados+360); else if (grados+sumarGrados>=360) cambio(-60,0,grados-360);
else{x-=60; grados+=sumarGrados; document.getElementById("img").style.transform="translate("+x+"px,"+y+"px) rotate("+grados+"deg)";} break;
}
console.log(grados);
};
}
function cambio(c_x,c_y,cambio){
document.getElementById("img").style.transition="transform 0.0s linear";
grados=cambio;
document.getElementById("img").style.transform="translate("+x+"px,"+y+"px) rotate("+grados+"deg)";
setTimeout('avanzar('+c_x+','+c_y+',)', 0);
}
function avanzar(c_x,c_y){
document.getElementById("img").style.transition="transform 0.5s linear";
x+=c_x; y+=c_y; grados+=sumarGrados;
document.getElementById("img").style.transform="translate("+x+"px,"+y+"px) rotate("+grados+"deg)";
}
我该怎么做才能解决这个问题?
答案 0 :(得分:1)
您可以使用模运算符(%),如下所示:
var result = angle % 360;
Modulo将保留0到360之间的任何数字(假设限制为360);
Modulo只是从常规部门返回提醒。
Wolfram alpha示例:here
var tag = document.getElementById("demo");
var angle = 90; // degree
var limit = 360;
var result = `When angle = ${angle}, the result is ${angle % limit}`;
tag.insertAdjacentText('beforeEnd', result);
tag.insertAdjacentHTML('beforeEnd', "<br>");
angle = 360;
limit = 360;
result = `When angle = ${angle}, the result is ${angle % limit}`;
tag.insertAdjacentText('beforeEnd', result);
tag.insertAdjacentHTML('beforeEnd', "<br>");
angle = 360+180;
limit = 360;
result = `When angle = ${angle}, the result is ${angle % limit}`;
tag.insertAdjacentText('beforeEnd', result);
tag.insertAdjacentHTML('beforeEnd', "<br>");
angle = 6556443656;
limit = 360;
result = `When angle = ${angle}, the result is ${angle % limit}`;
tag.insertAdjacentText('beforeEnd', result);
tag.insertAdjacentHTML('beforeEnd', "<br>");
tag.insertAdjacentHTML('beforeEnd', "<br>");
tag.insertAdjacentText('beforeEnd', "WARNING! This can be a catch:");
tag.insertAdjacentHTML('beforeEnd', "<br>");
angle = -90;
limit = 360;
result = `When angle = ${angle}, the result is ${angle % limit}`;
tag.insertAdjacentText('beforeEnd', result);
<div id="demo"></div>
答案 1 :(得分:0)
var cadena = "";
var x = 0;
var y = 0;
var grados = 0;
sumarGrados = 15;
var normalisedGrados = 0;
onload = function() {
document.getElementById("img").style.transition = "transform 0.5s linear";
document.onkeydown = function(ev) {
normalisedGrados = grados % 360;
switch (ev.keyCode) {
case 39:
cadena += "Right ";
if (normalisedGrados < 45 || normalisedGrados > 225) sumarGrados = 15;
else if (normalisedGrados > 45 && normalisedGrados <= 225) sumarGrados = -15;
else sumarGrados = 0;
x += 60;
grados += sumarGrados;
document.getElementById("img").style.transform = "translate(" + x + "px," + y + "px) rotate(" + grados + "deg)";
break;
case 40:
cadena += "Down ";
if (normalisedGrados < 135 || normalisedGrados > 315) sumarGrados = 15;
else if (normalisedGrados > 135 && normalisedGrados <= 315) sumarGrados = -15;
else sumarGrados = 0;
y += 60;
grados += sumarGrados;
document.getElementById("img").style.transform = "translate(" + x + "px," + y + "px) rotate(" + grados + "deg)";
break;
case 38:
cadena += "Up ";
if (normalisedGrados < 315 && normalisedGrados >= 135) sumarGrados = 15;
else if (normalisedGrados > 315 || normalisedGrados < 135) sumarGrados = -15;
else sumarGrados = 0;
y -= 60;
grados += sumarGrados;
document.getElementById("img").style.transform = "translate(" + x + "px," + y + "px) rotate(" + grados + "deg)";
break;
case 37:
cadena += "Down ";
if (normalisedGrados < 225 && normalisedGrados >= 45) sumarGrados = 15;
else if (normalisedGrados > 225 || normalisedGrados < 45) sumarGrados = -15;
else sumarGrados = 0;
x -= 60;
grados += sumarGrados;
document.getElementById("img").style.transform = "translate(" + x + "px," + y + "px) rotate(" + grados + "deg)";
break;
}
console.log(grados);
};
}
function cambio(c_x, c_y, cambio) {
document.getElementById("img").style.transition = "transform 0.0s linear";
grados = cambio;
document.getElementById("img").style.transform = "translate(" + x + "px," + y + "px) rotate(" + grados + "deg)";
setTimeout('avanzar(' + c_x + ',' + c_y + ',)', 0);
}
function avanzar(c_x, c_y) {
document.getElementById("img").style.transition = "transform 0.5s linear";
x += c_x;
y += c_y;
grados += sumarGrados;
document.getElementById("img").style.transform = "translate(" + x + "px," + y + "px) rotate(" + grados + "deg)";
}
我不知道那是什么语言(对我来说有点像意大利语,不确定),但我找出了变量的作用。因此,当它超出这些限制时,我不会将grados
重置为0或360,而是让它按照自己的意愿上下移动。 HTML处理&lt; 0和&gt; 360旋转就好了。我不确定为什么当你重置它时图像会跳跃,但是通过让旋转继续增加,我们不必在乎。然后为了能够以正确的方式旋转,我添加了normalisedGrados
(顺便说一下,使用简单的modulus
代替了很多“if”来保留范围0 - 360)。
如果你想玩它,那么小提琴就在这里:https://jsfiddle.net/ay6euo07/3/