我正在用JavaScript创建一个2人网球类型的游戏,我得到了一个警告框弹出窗口,当它击中顶部时说“gameover”,但我似乎无法让它在顶边。如果有人能提前告诉我我做错了什么。
我在下面输入了我的游戏代码:
var canvas = document.getElementById("gameCanvas");
var ctx = canvas.getContext("2d");
var x = canvas.width / 2;
var y = canvas.height - 30;
var dx = 2;
var dy = -2;
var ballRadius = 10;
var paddleHeight = 10;
var paddleWidth = 75;
var paddle2Height = 10;
var paddle2Width = 75;
var paddleX = (canvas.width - paddleWidth) / 2;
var paddle2X = (canvas.width - paddleWidth) / 2;
var rightPressed = false;
var leftPressed = false;
var rightPressed2 = false;
var leftPressed2 = false;
function drawBall() {
ctx.beginPath();
ctx.arc(x, y, ballRadius, 0, Math.PI * 2);
ctx.fillStyle = "#0095DD"; //color of ball
ctx.fill();
ctx.closePath();
}
//Draws the bottom paddle
function drawPaddle1() {
ctx.beginPath();
ctx.rect(paddleX, canvas.height - paddleHeight, paddleWidth, paddleHeight);
ctx.fillStyle = "#0095DD"; //color of paddle
ctx.fill();
ctx.closePath();
}
//Draws the top paddle
function drawPaddle2() {
ctx.beginPath();
ctx.rect(paddle2X, 0, paddle2Width, paddle2Height);
ctx.fillStyle = "#0095DD"; //color of paddle
ctx.fill();
ctx.closePath();
}
function draw() {
//Checks collison for left and right
if (x + dx > canvas.width || x + dx < 0) {
dx = -dx;
}
//Paddle collison for top and down "still fixing"
if (y + dy < ballRadius || y + dy < 0) {
dy = -dy;
} else if (y + dy > canvas.height - ballRadius) {
if (x > paddleX && x < paddleX + paddleWidth) {
dy = -dy;
} else {
alert("GAME OVER");
document.location.reload();
}
}
//Clears canvas so the ball won't leave a trail
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawBall(); //Draws the ball
//Draws the paddle
drawPaddle1();
drawPaddle2();
//Makes the ball move
x += dx;
y += dy;
//Moves the paddle
if (rightPressed && paddleX < canvas.width - paddleWidth) {
paddleX += 7;
} else if (leftPressed && paddleX > 0) {
paddleX -= 7;
} else if (rightPressed2 && paddle2X < canvas.width - paddleWidth) {
paddle2X += 7;
} else if (leftPressed2 && paddle2X > 0) {
paddle2X -= 7;
}
}
//Handles the keyboard commands
document.addEventListener("keydown", keyDownHandler, false);
document.addEventListener("keyup", keyUpHandler, false);
function keyDownHandler(e) {
if (e.keyCode == 39) {
rightPressed = true;
} else if (e.keyCode == 68) {
rightPressed2 = true;
} else if (e.keyCode == 37) {
leftPressed = true;
} else if (e.keyCode == 65) {
leftPressed2 = true;
}
}
function keyUpHandler(e) {
if (e.keyCode == 39) {
rightPressed = false;
} else if (e.keyCode == 68) {
rightPressed2 = false;
} else if (e.keyCode == 37) {
leftPressed = false;
} else if (e.keyCode == 65) {
leftPressed2 = false;
}
}
//Refreshes screen every 10 seconds
setInterval(draw, 10);
* {
padding: 0;
margin: 0;
}
canvas {
background: #eee;
display: block;
margin: 0 auto;
}
<canvas id="gameCanvas" width="480" height="320"></canvas>
答案 0 :(得分:3)
您缺少paddle2的阻止。
//Paddle collison for top and down "still fixing"
if (y + dy < ballRadius || y + dy < 0) {
if (x > paddle2X && x < paddle2X + paddleWidth) {
dy = -dy;
} else {
alert("GAME OVER");
document.location.reload();
}
} else if (y + dy > canvas.height - ballRadius) {
if (x > paddleX && x < paddleX + paddleWidth) {
dy = -dy;
} else {
alert("GAME OVER");
document.location.reload();
}
}
答案 1 :(得分:2)
你的游戏很酷。我只是想完成它。 JSfiddle
var canvas = document.getElementById("gameCanvas");
var ctx = canvas.getContext("2d");
var x = canvas.width / 2;
var y = canvas.height - 30;
var dx = 2;
var dy = -2;
var ballRadius = 10;
var paddleHeight = 10;
var paddleWidth = 75;
var paddle2Height = 10;
var paddle2Width = 75;
var paddleX = (canvas.width - paddleWidth) / 2;
var paddle2X = (canvas.width - paddleWidth) / 2;
var rightPressed = false;
var leftPressed = false;
var rightPressed2 = false;
var leftPressed2 = false;
var isStart = false;
var interval;
function drawBall() {
ctx.beginPath();
ctx.arc(x, y, ballRadius, 0, Math.PI * 2);
ctx.fillStyle = "#0095DD"; //color of ball
ctx.fill();
ctx.closePath();
}
//Draws the bottom paddle
function drawPaddle1() {
ctx.beginPath();
ctx.rect(paddleX, canvas.height - paddleHeight, paddleWidth, paddleHeight);
ctx.fillStyle = "#0095DD"; //color of paddle
ctx.fill();
ctx.closePath();
}
//Draws the top paddle
function drawPaddle2() {
ctx.beginPath();
ctx.rect(paddle2X, 0, paddle2Width, paddle2Height);
ctx.fillStyle = "#0095DD"; //color of paddle
ctx.fill();
ctx.closePath();
}
function draw() {
//Checks collison for left and right
if (x + dx > canvas.width || x + dx < 0) {
dx = -dx;
}
//Paddle collison for top and down "still fixing"
if (y + dy < ballRadius) {
console.log("touch border top - Game over");
start();
}
if (y + dy >= ballRadius && y + dy <= ballRadius + paddle2Height && x > paddle2X && x < paddle2X + paddleWidth) {
console.log("touch paddle top");
dy = -dy;
}
if (y + dy > canvas.height - ballRadius) {
if (x > paddleX && x < paddleX + paddleWidth) {
console.log("touch paddle bot");
dy = -dy;
} else {
console.log("touch border bot - Game over");
start();
}
}
//Clears canvas so the ball won't leave a trail
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawBall(); //Draws the ball
//Draws the paddle
drawPaddle1();
drawPaddle2();
//Makes the ball move
x += dx;
y += dy;
//Moves the paddle
if (rightPressed && paddleX < canvas.width - paddleWidth) {
paddleX += 7;
};
if (leftPressed && paddleX > 0) {
paddleX -= 7;
};
if (rightPressed2 && paddle2X < canvas.width - paddleWidth) {
paddle2X += 7;
};
if (leftPressed2 && paddle2X > 0) {
paddle2X -= 7;
}
}
//Handles the keyboard commands
document.addEventListener("keydown", keyDownHandler, false);
document.addEventListener("keyup", keyUpHandler, false);
document.getElementById("start-button").addEventListener("click", start);
function keyDownHandler(e) {
if (e.keyCode == 39) {
rightPressed = true;
};
if (e.keyCode == 68) {
rightPressed2 = true;
};
if (e.keyCode == 37) {
leftPressed = true;
};
if (e.keyCode == 65) {
leftPressed2 = true;
}
}
function keyUpHandler(e) {
if (e.keyCode == 39) {
rightPressed = false;
};
if (e.keyCode == 68) {
rightPressed2 = false;
};
if (e.keyCode == 37) {
leftPressed = false;
};
if (e.keyCode == 65) {
leftPressed2 = false;
}
}
function start() {
isStart = !isStart;
if (isStart) {
x = canvas.width / 2;
y = canvas.height - 30;
paddleX = (canvas.width - paddleWidth) / 2;
paddle2X = (canvas.width - paddleWidth) / 2;
//Refreshes screen every 10 seconds
interval = setInterval(draw, 10);
} else
clearInterval(interval);
}
&#13;
* {
padding: 0;
margin: 0;
}
canvas {
background: #eee;
display: block;
margin: 0 auto;
}
button {
display: block;
margin: 10px auto;
padding: 10px;
}
&#13;
<canvas id="gameCanvas" width="480" height="320"></canvas>
<button id="start-button">Start/Pause</button>
&#13;