为什么我收到错误? Pygame blits

时间:2017-06-16 02:10:59

标签: python python-2.7 pygame blit

import sys, pygame, math, random
pygame.init()

size = width, height = 1000,720
x = 0
y = 0


house1x = 500
house1y = 360

house2x = 1470
house2y = 360


rock1x = -100
rock1y = 300


scrollx = 0
scrolly = 0
screen = pygame.display.set_mode(size, pygame.DOUBLEBUF)
counter = 0


playercollideRect =  pygame.rect.Rect((0, 0), (75, 25))

house1collideRect = pygame.rect.Rect((0, 0), (870, 605))
house2collideRect = pygame.rect.Rect((0, 0), (870, 605))

rock1collideRect = pygame.rect.Rect((0, 0), (140, 100))



collision = False


lastkey = 'down'
animationdirection = 'down'



playerimage = pygame.image.load("img/player/player0.png").convert_alpha()
playerimagerect = playerimage.get_rect()


house1image = pygame.image.load("img/structures/house1.png").convert_alpha()
house1imagerect = house1image.get_rect()

house2image = pygame.image.load("img/structures/house2.png").convert_alpha()
house2imagerect = house2image.get_rect()


rock1image = pygame.image.load("img/objects/rock1.png").convert_alpha()
rock1imagerect = rock1image.get_rect()



clock = pygame.time.Clock()

screencolor = 0, 155, 20
gamefont = pygame.font.SysFont("arial", 30)

playeranimationdown = ['img/player/player1.png','img/player/player0.png','img/player/player2.png','img/player/player0.png']
playeranimationup = ['img/player/playerback1.png','img/player/playerback0.png','img/player/playerback2.png','img/player/playerback0.png']
playeranimationleft = ['img/player/playerleft1.png','img/player/playerleft0.png','img/player/playerleft2.png','img/player/playerleft0.png']
playeranimationright = ['img/player/playerright1.png','img/player/playerright0.png','img/player/playerright2.png','img/player/playerright0.png']


pygame.mixer.music.load('audio/music/ambient.mp3')
pygame.mixer.music.set_endevent(pygame.constants.USEREVENT)
pygame.mixer.music.play()
pygame.display.set_caption('Game')
pygame.event.set_allowed([pygame.QUIT, pygame.KEYDOWN, pygame.KEYUP])

colliders = [house1collideRect, house2collideRect, rock1collideRect]
blitrects = [house1imagerect, house2imagerect, rock1imagerect]
blitimages = [house1image, house2image, rock1image]
blitypositions = [rock1y, house1y, house2y]

while 1:

    clock.tick(500)

    for event in pygame.event.get():
        if event.type == pygame.QUIT: sys.exit()

    if y > 720-75-100:
        y = 720-75-100
        scrolly -= 1
    if y < 0+75+100:
        y = 0+75+100
        scrolly += 1
    if x > 1000-37-100:
        x=1000-37-100
        scrollx -=1
    if x < 0+37+100:
        x = 0+37+100
        scrollx +=1


    for collider in colliders:
        if playercollideRect.colliderect(collider):
            if lastkey == 'left':
                x += 1
            if lastkey == 'right':
                x -= 1
            if lastkey == 'up':
                y += 1
            if lastkey == 'down':
                y -= 1
            collision = True
        else:
            collision = False


    keys = pygame.key.get_pressed()
    if keys[pygame.K_UP] or keys[pygame.K_DOWN] or keys[pygame.K_LEFT] or keys[pygame.K_RIGHT]:
        if keys[pygame.K_UP]:
            y -= 1

            if not collision == True:
                playerimage = pygame.image.load(playeranimationup[int(math.floor(counter/50))]).convert_alpha()
                counter = (counter + 1) % 200
            lastkey = 'up'


        elif keys[pygame.K_DOWN]:
            y += 1
            if not collision == True:
                playerimage = pygame.image.load(playeranimationdown[int(math.floor(counter/50))]).convert_alpha()
                counter = (counter + 1) % 200
            lastkey = 'down'


        elif keys[pygame.K_RIGHT]:
            x += 1
            if not collision == True:
                playerimage = pygame.image.load(playeranimationright[int(math.floor(counter/50))]).convert_alpha()

                counter = (counter + 1) % 200
            lastkey = 'right'

        elif keys[pygame.K_LEFT]:
            x -= 1

            if not collision == True:
                playerimage = pygame.image.load(playeranimationleft[int(math.floor(counter/50))]).convert_alpha()

                counter = (counter + 1) % 200
            lastkey = 'left'




    playerimagerect.centerx = x
    playerimagerect.centery = y


    house1imagerect.centerx = house1x+scrollx
    house1imagerect.centery = house1y+scrolly

    house2imagerect.centerx = house2x+scrollx
    house2imagerect.centery = house2y+scrolly



    playercollideRect.midbottom = playerimagerect.midbottom

    house1collideRect.midbottom = house1imagerect.midbottom
    house2collideRect.midbottom = house2imagerect.midbottom

    rock1collideRect.midbottom = rock1imagerect.midbottom


    realx = x-scrollx
    realy = y-scrolly



    for image, imagerect, imageypos in blitimages, blitrects, blitypositions:
        if realy < imageypos:
            screen.blit(playerimage, playerimagerect)
            screen.blit(image, imagerect)
        if realy > imageypos:
            screen.blit(image, imagerect)
            screen.blit(playerimage, playerimagerect)

        if realy == imageypos:
            screen.blit(image, imagerect)
            screen.blit(playerimage, playerimagerect)





    label = gamefont.render(str('FPS: '+str(clock.get_fps())), 1, (255,255,0))
    screen.blit(label, (50, 50))

    pygame.display.flip()
    screen.fill(screencolor)

这是我正在处理的一个小项目的代码但由于某种原因我收到了这个错误:

File "C:\Users\Isaac\Desktop\python kick\game\game.py", line 186, in <module>
screen.blit(image, imagerect)
TypeError: invalid destination position for blit

对我的问题有任何见解?我一直在测试和搜索。

1 个答案:

答案 0 :(得分:1)

你应该screen.blit(image, (x coordinate, y coordinate))通过矩形而不是坐标。如果您想使用矩形中的坐标,请self.rect.xself.rect.y