我之前使用过coreAnimation但不是单独的函数,而是使用类似的东西:
let v1 = UIView(frame: CGRect(x: 100, y: 100, width: 50, height: 50))
v1.backgroundColor = UIColor.green
view.addSubview(v1)
let animation = CABasicAnimation(keyPath: "cornerRadius")
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear)
animation.fillMode = kCAFillModeForwards
animation.isRemovedOnCompletion = false
animation.fromValue = v1.layer.cornerRadius
animation.toValue = v1.bounds.width/2
animation.duration = 3
v1.layer.add(animation, forKey: "cornerRadius")
现在我正在尝试使用一个返回UIBezierPath的函数,但我不确定如何正确使用它
func circlePathWithCenter(center: CGPoint, radius: CGFloat) -> UIBezierPath {
let circlePath = UIBezierPath()
circlePath.addArc(withCenter: center, radius: radius, startAngle: -CGFloat.pi, endAngle: -CGFloat.pi/2, clockwise: true)
circlePath.addArc(withCenter: center, radius: radius, startAngle: -CGFloat.pi/2, endAngle: 0, clockwise: true)
circlePath.addArc(withCenter: center, radius: radius, startAngle: 0, endAngle: CGFloat.pi/2, clockwise: true)
circlePath.addArc(withCenter: center, radius: radius, startAngle: CGFloat.pi/2, endAngle: CGFloat.pi, clockwise: true)
circlePath.close()
return circlePath
}
我已尝试创建自定义CALayer但收到警告
调用'circlePathWithCenter(center:radius :)'的结果未使用
以下是在viewController中调用函数的代码
@IBAction func buttonPressed(_ sender: Any) {
let point = CGPoint(x:self.view.frame.origin.x, y: 100)
//morphLayer is the name of the custom CALayer
let newLayer = morphLayer(frame: CGRect(x: 10, y: 10, width: 100, height: 100))
newLayer.circlePathWithCenter(center: point, radius: 100) // warning here
}
任何帮助将不胜感激!
答案 0 :(得分:0)
您收到警告,因为函数circlePathWithCenter
返回UIBezierPath
但负责此函数调用的行未在任何地方使用返回值
newLayer.circlePathWithCenter(center: point, radius: 100)
如果这是所需的工作流程,并且您不希望将值存储在任何位置,则只需将返回值分配给_
即可。这告诉编译器你知道有一个返回值,但你对它不感兴趣。其语法就像
_ = newLayer.circlePathWithCenter(center: point, radius: 100)
但是,如果要使用返回值,则必须将其存储在变量中并相应地使用它。