我在codepen.io上发现了这个匹配游戏,我正在与琐事微调器一起使用 - 感谢@ Malky.kid - 这个想法是,一旦他们进入匹配游戏,他们有10次点击以尽可能多地匹配但卡片必须保持翻转状态。
这是针对一个项目而且获胜的几率与机会而非技能有关。
(function(){
var Memory = {
init: function(cards){
this.$game = $(".game");
this.$modal = $(".modal");
this.$overlay = $(".modal-overlay");
this.$restartButton = $("button.restart");
this.cardsArray = $.merge(cards, cards);
this.shuffleCards(this.cardsArray);
this.setup();
},
shuffleCards: function(cardsArray){
this.$cards = $(this.shuffle(this.cardsArray));
},
setup: function(){
this.html = this.buildHTML();
this.$game.html(this.html);
this.$memoryCards = $(".card");
this.binding();
this.paused = false;
this.guess = null;
},
binding: function(){
this.$memoryCards.on("click", this.cardClicked);
this.$restartButton.on("click", $.proxy(this.reset, this));
},
// kinda messy but hey
cardClicked: function(){
var _ = Memory;
var $card = $(this);
if(!_.paused && !$card.find(".inside").hasClass("matched") && !$card.find(".inside").hasClass("picked")){
$card.find(".inside").addClass("picked");
if(!_.guess){
_.guess = $(this).attr("data-id");
} else if(_.guess == $(this).attr("data-id") && !$(this).hasClass("picked")){
$(".picked").addClass("matched");
_.guess = null;
} else {
_.guess = null;
_.paused = true;
setTimeout(function(){
$(".picked").removeClass("picked");
Memory.paused = false;
}, 600);
}
if($(".matched").length == $(".card").length){
_.win();
}
}
},
win: function(){
this.paused = true;
setTimeout(function(){
Memory.showModal();
Memory.$game.fadeOut();
}, 1000);
},
showModal: function(){
this.$overlay.show();
this.$modal.fadeIn("slow");
},
hideModal: function(){
this.$overlay.hide();
this.$modal.hide();
},
reset: function(){
this.hideModal();
this.shuffleCards(this.cardsArray);
this.setup();
this.$game.show("slow");
},
// Fisher--Yates Algorithm -- https://bost.ocks.org/mike/shuffle/
shuffle: function(array){
var counter = array.length, temp, index;
// While there are elements in the array
while (counter > 0) {
// Pick a random index
index = Math.floor(Math.random() * counter);
// Decrease counter by 1
counter--;
// And swap the last element with it
temp = array[counter];
array[counter] = array[index];
array[index] = temp;
}
return array;
},
buildHTML: function(){
var frag = '';
this.$cards.each(function(k, v){
frag += '<div class="card" data-id="'+ v.id +'"><div class="inside">\
<div class="front"><img src="'+ v.img +'"\
alt="'+ v.name +'" /></div>\
<div class="back"><img src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/74196/codepen-logo.png"\
alt="Codepen" /></div></div>\
</div>';
});
return frag;
}
};
var cards = [
{
name: "php",
img: "https://s3-us-west-2.amazonaws.com/s.cdpn.io/74196/php-logo_1.png",
id: 1,
},
{
name: "css3",
img: "https://s3-us-west-2.amazonaws.com/s.cdpn.io/74196/css3-logo.png",
id: 2
},
{
name: "html5",
img: "https://s3-us-west-2.amazonaws.com/s.cdpn.io/74196/html5-logo.png",
id: 3
},
{
name: "jquery",
img: "https://s3-us-west-2.amazonaws.com/s.cdpn.io/74196/jquery-logo.png",
id: 4
},
{
name: "javascript",
img: "https://s3-us-west-2.amazonaws.com/s.cdpn.io/74196/js-logo.png",
id: 5
},
{
name: "node",
img: "https://s3-us-west-2.amazonaws.com/s.cdpn.io/74196/nodejs-logo.png",
id: 6
},
{
name: "photoshop",
img: "https://s3-us-west-2.amazonaws.com/s.cdpn.io/74196/photoshop-logo.png",
id: 7
},
{
name: "python",
img: "https://s3-us-west-2.amazonaws.com/s.cdpn.io/74196/python-logo.png",
id: 8
},
{
name: "rails",
img: "https://s3-us-west-2.amazonaws.com/s.cdpn.io/74196/rails-logo.png",
id: 9
},
{
name: "sass",
img: "https://s3-us-west-2.amazonaws.com/s.cdpn.io/74196/sass-logo.png",
id: 10
},
{
name: "sublime",
img: "https://s3-us-west-2.amazonaws.com/s.cdpn.io/74196/sublime-logo.png",
id: 11
},
{
name: "wordpress",
img: "https://s3-us-west-2.amazonaws.com/s.cdpn.io/74196/wordpress-logo.png",
id: 12
},
];
Memory.init(cards);
})();
参见游戏here
唯一不同的是,卡片会翻转 - 如果它们匹配卡片,它们仍应显示它们是匹配的 - 它会突出显示绿色一秒钟。只有当它们不匹配时,才会在选择两张卡后翻转。如果他们确实匹配,他们会保持面朝上但我需要它总是面朝上。感谢