我经历了How to curve the top of a UIView Controller in Swift
并提出了一个观点。它附在下面。我想从我的视图中删除背面颜色。我在故事板中创建了一个uiview,并为该视图分配了一个自定义类。
我的自定义类是
class curvedView: UIView {
override func draw(_ rect: CGRect) {
let color = UIColor(rgb: 0x285387)
let y:CGFloat = 0
// let curveTo:CGFloat = 50
let myBezier = UIBezierPath()
myBezier.move(to: CGPoint(x: 0, y: y))
myBezier.addQuadCurve(to: CGPoint(x: rect.width, y: y), controlPoint: CGPoint(x: rect.width / 2, y: rect.height / 3))
myBezier.addLine(to: CGPoint(x: rect.width, y: rect.height))
myBezier.addLine(to: CGPoint(x: 0, y: rect.height))
myBezier.close()
let context = UIGraphicsGetCurrentContext()
context!.setLineWidth(2.0)
color.setFill()
myBezier.fill()
}}
extension UIColor {
convenience init(red: Int, green: Int, blue: Int) {
assert(red >= 0 && red <= 255, "Invalid red component")
assert(green >= 0 && green <= 255, "Invalid green component")
assert(blue >= 0 && blue <= 255, "Invalid blue component")
self.init(red: CGFloat(red) / 255.0, green: CGFloat(green) / 255.0, blue: CGFloat(blue) / 255.0, alpha: 1.0)
}
convenience init(rgb: Int) {
self.init(
red: (rgb >> 16) & 0x28,
green: (rgb >> 8) & 0x53,
blue: rgb & 0x87
)
}}
答案 0 :(得分:2)
简单地将backgroundColor提供给该自定义视图。
像:
class curvedView: UIView {
override func layoutSubviews() {
self.backgroundColor = .clear
}
override func draw(_ rect: CGRect) {
let color = UIColor(rgb: 0x285387)
let y:CGFloat = 0
let myBezier = UIBezierPath()
myBezier.move(to: CGPoint(x: 0, y: y))
myBezier.addQuadCurve(to: CGPoint(x: rect.width, y: y), controlPoint: CGPoint(x: rect.width / 2, y: rect.height / 3))
myBezier.addLine(to: CGPoint(x: rect.width, y: rect.height))
myBezier.addLine(to: CGPoint(x: 0, y: rect.height))
myBezier.close()
color.setFill()
myBezier.fill()
}
}
或者更好地在初始化时给予它:
class curvedView: UIView {
override func draw(_ rect: CGRect) {
let color = UIColor(rgb: 0x285387)
let y:CGFloat = 0
let myBezier = UIBezierPath()
myBezier.move(to: CGPoint(x: 0, y: y))
myBezier.addQuadCurve(to: CGPoint(x: rect.width, y: y), controlPoint: CGPoint(x: rect.width / 2, y: rect.height / 3))
myBezier.addLine(to: CGPoint(x: rect.width, y: rect.height))
myBezier.addLine(to: CGPoint(x: 0, y: rect.height))
myBezier.close()
color.setFill()
myBezier.fill()
}
override init(frame: CGRect) {
super.init(frame: frame)
self.backgroundColor = UIColor.clear
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
self.backgroundColor = UIColor.clear
}
}