围绕这个问题已经有很多问题,但这些都没有解决我的问题。无论我使用的是minFilter
还是magFilter
,我上传到对象上的任何图像都会变得像素化 - 我已经使用了所有这些图像:
THREE.NearestFilter
THREE.NearestMipMapNearestFilter
THREE.NearestMipMapLinearFilter
THREE.LinearFilter
THREE.LinearMipMapNearestFilter
THREE.LinearMipMapLinearFilter
以下是我如何加载图片的快照:
// Build a canvas object and add the image to it
var imageCanvas = this.getCanvas(imageLayer.guid, 'image');
var imageLoader = new THREE.ImageLoader();
imageLoader.load(imageUrl, img => {
// this.drawImage(img, gr, imageCanvas.canvas, imageCanvas.ctx);
var canvas = imageCanvas.canvas;
var ctx = imageCanvas.ctx;
canvas.width = 1024;
canvas.height = 1024;
var imgAspectRatioAdjustedWidth, imgAspectRatioAdjustedHeight;
var pushDownValueOnDy = 0;
var grWidth = canvas.width / 1.618;
if(img.width > img.height) {
grWidth = canvas.width - grWidth;
}
var subtractFromDx = (canvas.width - grWidth) / 2;
var grHeight = canvas.height / 1.618;
if(img.height > img.height) {
grHeight = canvas.height - grHeight;
}
var subtractFromDy = (canvas.height - grHeight) / 2;
var dx = (canvas.width / 2);
dx -= subtractFromDx;
var dy = (canvas.height / 2);
dy -= (subtractFromDy + pushDownValueOnDy);
imgAspectRatioAdjustedWidth = (canvas.width - grWidth) + 50;
imgAspectRatioAdjustedHeight = (canvas.height - grHeight) + 50;
ctx.globalAlpha = 0.5;
ctx.fillStyle = 'blue;'
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.globalAlpha = 1.0;
ctx.drawImage(img, dx, dy, imgAspectRatioAdjustedWidth, imgAspectRatioAdjustedHeight);
});
在此之后,画布数据被添加到要绘制到对象上的数组中 - 此时CanvasTexture获取映射的画布:
var canvasTexture = new THREE.CanvasTexture(mainCanvas.canvas);
canvasTexture.magFilter = THREE.LinearFilter;
canvasTexture.minFilter = THREE.LinearMipMapLinearFilter;
// Flip the canvas
if(this.currentSide === 'front' || this.currentSide === 'back'){
canvasTexture.wrapS = THREE.RepeatWrapping;
canvasTexture.repeat.x = -1;
}
canvasTexture.needsUpdate = true;
// { ...overdraw: true... } seems to allow the other sides to be transparent so we can see inside
var material = new THREE.MeshBasicMaterial({map: canvasTexture, side: THREE.FrontSide, transparent: false});
for(var i = 0; i < this.layers[this.currentSide].length; i++) {
mainCanvas.ctx.drawImage( this.layers[this.currentSide][i].canvas, 0, 0, this.canvasWidth, this.canvasHeight);
}
答案 0 :(得分:0)
感谢@ 2pha的帮助,因为他的建议引导我得到了正确的答案,事实证明,像素化效果是由画布的不同尺寸引起的。
例如主画布本身是1024x1024而文字&amp;图片画布只有512x512像素,这意味着它必须被拉伸才能覆盖主画布的大小。