当我在表格的任何一行上点击“删除”按钮时,我试图实现模态,其中弹出一个模态窗口要求确认。
当我只是在没有模态的情况下实现删除时,它似乎工作正常并且仅删除该特定行,但是在使用模态时它会删除第一行而不是选定的行。
user.component.html
<h1>{{welcome}}</h1>
<table class="table table-bordered">
<tr>
<th>#</th>
<th>Game</th>
<th>Platform</th>
<th>Release</th>
<th>Actions</th>
</tr>
<tr *ngFor="let game of games | paginate: {itemsPerPage: 5, currentPage:page, id: '1'}; let i = index">
<td>{{i + 1}}</td>
<td>{{game.game}}</td>
<td>{{game.platform}}</td>
<td>{{game.release}}</td>
<td><button data-title="title" data-id="2" data-toggle="modal" data-target="#deleteModal" class="confirm-delete"> Delete</button>
</tr>
</table>
<pagination-controls (pageChange)="page = $event" id="1" maxSize="5" directionLinks="true" autoHide="true">
</pagination-controls>
<div class="modal fade" id="deleteModal" tabindex="-1" role="dialog" aria-labelledby="edit" aria-hidden="true">
<div class="modal-dialog">
<div class="modal-content">
<div class="modal-header">
<button type="button" class="close" data-dismiss="modal" aria-hidden="true"><span class="glyphicon glyphicon-remove" aria-hidden="true"></span></button>
<h4 class="modal-title custom_align" id="Heading">Delete this entry</h4>
</div>
<div class="modal-body">
<div class="alert alert-danger">Are you sure you want to delete this Record?</div>
</div>
<div class="modal-footer ">
<button type="button" class="btn btn-success danger" (click)="deleteGame(i)"><span class="glyphicon glyphicon-ok-sign"></span> Yes</button>
<button type="button" class="btn btn-default" data-dismiss="modal"><span class="glyphicon glyphicon-remove"></span> No</button>
</div>
</div>
<!-- /.modal-content -->
</div>
<!-- /.modal-dialog -->
user.component.ts
import { Component } from '@angular/core';
@Component({
moduleId: module.id,
selector: 'user',
templateUrl: 'user.component.html',
})
export class UserComponent {
welcome : string;
games : [{
game: string,
platform : string,
release : string
}];
constructor(){
this.welcome = "Display List using ngFor in Angular 2";
this.games = [{
game : "Deus Ex: Mankind Divided",
platform: " Xbox One, PS4, PC",
release : "August 23"
},
{
game : "Hue",
platform: " Xbox One, PS4, Vita, PC",
release : "August 23"
},
{
game : "The Huntsman: Winter's Curse",
platform: "PS4",
release : "August 23"
},
{
game : "The Huntsman: Winter's Curse",
platform: "PS4",
release : "August 23"
},
{
game : "Deus Ex: Mankind Divided",
platform: " Xbox One, PS4, PC",
release : "August 23"
},
{
game : "Hue",
platform: " Xbox One, PS4, Vita, PC",
release : "August 23"
},
{
game : "The Huntsman: Winter's Curse",
platform: "PS4",
release : "August 23"
},
{
game : "The Huntsman: Winter's Curse",
platform: "PS4",
release : "August 23"
},
{
game : "Deus Ex: Mankind Divided",
platform: " Xbox One, PS4, PC",
release : "August 23"
},
{
game : "Hue",
platform: " Xbox One, PS4, Vita, PC",
release : "August 23"
},
{
game : "The Huntsman: Winter's Curse",
platform: "PS4",
release : "August 23"
},
{
game : "The Huntsman: Winter's Curse",
platform: "PS4",
release : "August 23"
},
{
game : "Deus Ex: Mankind Divided",
platform: " Xbox One, PS4, PC",
release : "August 23"
},
{
game : "Hue",
platform: " Xbox One, PS4, Vita, PC",
release : "August 23"
},
{
game : "The Huntsman: Winter's Curse",
platform: "PS4",
release : "August 23"
},
{
game : "The Huntsman: Winter's Curse",
platform: "PS4",
release : "August 23"
},
{
game : "Deus Ex: Mankind Divided",
platform: " Xbox One, PS4, PC",
release : "August 23"
},
{
game : "Hue",
platform: " Xbox One, PS4, Vita, PC",
release : "August 23"
},
{
game : "The Huntsman: Winter's Curse",
platform: "PS4",
release : "August 23"
},
{
game : "The Huntsman: Winter's Curse",
platform: "PS4",
release : "August 23"
}];
};
deleteGame(i){
this.games.splice(i,1);
}
};
答案 0 :(得分:0)
您正在循环遍历表中的游戏数组,并在每次迭代中给出一个i。我在ngFor中已知,但不在循环之外。 在模态中,你调用deleteGame(i),我在循环之外是未知的。
您可以使用变量&#39; selectedGame&#39;并在您单击的行中引用该属性,并在按下取消时将其设置为null。 在deleteGame方法中,您现在可以从数组中删除该对象,因为现在有对所选游戏对象的引用。
也许更好的方法是为模态创建一个单独的组件,并通过模态组件中的Input()传入游戏对象,并使用eventEmitter将对象发回到父组件中,您可以在其中调用deleteGame使用游戏对象发射发射器时的方法。
它可能看起来像:
<game-delete-modal [selectedGame]="selectedGame" (deleteGame)="deleteGame($event)"></game-delete-modal>
在模态组件中使用输入
@Input() selectedGame;
输出
@Output() deleteGame = new EventEmitter<Game>();
发出deleteGame的模式中的删除方法。
onDeleteGame() {
this.deleteGame.emit(this.selectedGame);
};
我希望它可以帮到你。