所以我的问题是,是否可以从构造函数访问正在构造的对象的名称。这是我的代码片段:
Monk::Monk(int stam, int agil, string spec){
stamina = stam;
agility = agil;
specialization = spec;
cout << "'s Health is " << health() << endl;
cout << "'s DPS is " << damage() << endl;
cout << "'s current specification is a " << specName() << " monk." << endl;
}
int main() {
Monk Tyler(25000, 1245, "Brewmaster");
Monk Jackson(12500, 3000, "Windwalker");
return 0;
}
所以基本上,如果你看一下构造函数末尾的cout
函数,我希望语句以没有硬编码的对象名开头。例如,其中一个对象名为Tyler
我希望第一个cout
语句打印出Tyler's Health is XYZ
。
我希望这可以工作,这样我就可以创建一个对象而不必每次都对该名称进行硬编码。
如果这是对我想要实现的目标的错误解释,我很抱歉。提前感谢您提供的任何帮助!
答案 0 :(得分:1)
在C ++中,这种洞察力或反思很难实现
您可以做的最好的事情就是修改类并给出每个对象的属性名称:
Monk::Monk(int stam, int agil, string spec, string name){
stamina = stam;
agility = agil;
specialization = spec;
monkName = name;
cout << monkName << "'s Health is " << health() << endl;
cout << monkName << "'s DPS is " << damage() << endl;
cout << monkName << "'s current specification is a " << specName() << " monk." << endl;
}
int main() {
Monk Tyler(25000, 1245, "Brewmaster");
Monk Jackson(12500, 3000, "Windwalker");
return 0;
}
旁注,记住你可以做到
Monk::Monk(int stam, int agil, string spec, string name):stamina(stam),agility (agil),specialization(spec),monkName(name){
//stamina = stam;
//agility = agil;
//specialization = spec;
//monkName = name;
cout << monkName << "'s Health is " << health() << endl;
cout << monkName << "'s DPS is " << damage() << endl;
cout << monkName << "'s current specification is a " << specName() << " monk." << endl;
}