出于某些淫秽的原因,当奖励=“DIAMOND”且金额= 10
时,这是有效的public ItemStack giveReward() {
return new ItemStack(Material.matchMaterial(reward), amount);
}
p.getInventory().addItem(o.giveReward()); //gives the player 10 DIAMONDS
但是当reward =“ACACIA_DOOR”且amount = 1时,同样的方法会给玩家带来NOTHING并且不会抛出任何错误。我不知道为什么。还
System.out.println(Material.getMaterial("ACACIA_DOOR"))
打印ACACIA_DOOR所以上面的代码不应该有用吗?
这是代码的其余部分:
//imports omitted
public class ObjectivesRPG extends JavaPlugin implements Listener {
//TODO
//add view command
//implement rewards and requirements
//test for completeness
//future - allow ops to modify player data
public static void main(String args[]) {
Objective o = new Objective("Spider", 1, 3, "DIAMOND", 1);
Material m = Material.getMaterial("ACACIA_DOOR");
System.out.println(m);
//meta.setDisplayName(ChatColor.GOLD + "Excaliber");
//meta.setLore(Arrays.asList(ChatColor.AQUA + "The legendary sword", ChatColor.GREEN + "Wow"));
//sword.setItemMeta(meta);
//System.out.println(o.getName());
/*
System.out.println(Material.DIAMOND_SWORD);
ItemStack stack = new ItemStack(Material.DIAMOND_SWORD, 1);
ItemMeta meta = stack.getItemMeta();
stack.setItemMeta(meta);*/
}
private ArrayList<Objective> objectives = null;
private HashMap<String, ArrayList<Objective>> loadedPlayerData = null;
@SuppressWarnings("unchecked")
@Override
public void onEnable() {
System.out.println("ObjectivesRPG loaded");
loadedPlayerData = new HashMap<>();
File dir = getDataFolder();
if (!dir.exists()) {
Bukkit.getConsoleSender().sendMessage(ChatColor.YELLOW + "[ObjectivesRPG] Could not find data directory, creating it");
if (!dir.mkdir()) {
System.out.println("Error: Could not create data directory");
}
}
objectives = (ArrayList<Objective>) load(new File(getDataFolder(), "objectives.dat"));
if (objectives == null) {
objectives = new ArrayList<>();
}
getServer().getPluginManager().registerEvents(this, this); // ParamListener,
// ParamPlugin
}
@Override
public boolean onCommand(CommandSender sender, Command cmd, String label, String args[]) {
if (label.equalsIgnoreCase("objectives")) {
if (sender instanceof Player) {
Player p = (Player) sender;
if(args.length == 0) {
for(Objective o: loadedPlayerData.get(p.getName())) {
p.sendMessage(o.getName() + " " + o.getTillComplete() + " ");
}
}
if (args.length > 0) {
if (args[0].equals("create")) {
if (!p.isOp()) {
p.sendMessage(ChatColor.RED + "You must be op to use this command");
} else if (args.length == 6) {
Objective objective = new Objective(args[1] ,Integer.parseInt(args[2]), Integer.parseInt(args[3]), args[4], Integer.parseInt(args[5]));
objectives.add(objective);
save(objectives, new File(getDataFolder(), "objectives.dat"));
} else {
p.sendMessage(ChatColor.RED + "Error: Bad arguments.");
}
}
}
}
}
return true;
}
public void onDisable() {
save(objectives, new File(getDataFolder(), "objectives.dat"));
}
public void save(Object o, File f) {
try {
if (!f.exists()) {
f.createNewFile();
}
ObjectOutputStream os = new ObjectOutputStream(new FileOutputStream(f));
os.writeObject(o);
Bukkit.getConsoleSender().sendMessage("[ObjectivesRPG] Saved objective");
os.flush();
os.close();
} catch (Exception e) {
e.printStackTrace();
}
}
public Object load(File f) {
try {
ObjectInputStream ois = new ObjectInputStream(new FileInputStream(f));
Object result = ois.readObject();
ois.close();
return result;
} catch (Exception e) {
return null;
}
}
@EventHandler
private void checkKills(EntityDeathEvent e) {
Entity killed = e.getEntity();
Entity killer = e.getEntity().getKiller();
if(killer instanceof Player) {
Player p = (Player) killer;
for(Objective o: loadedPlayerData.get(p.getName())) {
if(o.isComplete()) {
continue;
}
if(!o.isComplete() && (o.getRequirement() == Requirement.kill_Spiders && killed instanceof Spider ||
o.getRequirement() == Requirement.kill_Zombies && killed instanceof Zombie) ||
o.getRequirement() == Requirement.kill_Skeletons && killed instanceof Skeleton
) {
o.setTillComplete(o.getTillComplete() - 1);
if(o.getTillComplete() == 0) {
p.sendMessage(ChatColor.GREEN + "Congragulations! You completed objective " + o.getName() + "! Here is your reward!");
p.getInventory().addItem(o.giveReward());
o.setComplete(true);
}
}
}
}
}
@EventHandler
private void onQuit(PlayerQuitEvent event) {
Player player = event.getPlayer();
File f = new File(getDataFolder(), player.getName());
save(loadedPlayerData.get(player.getName()), f);
loadedPlayerData.remove(player.getName());
}
@EventHandler
private void onJoin(PlayerJoinEvent event) {
Player player = event.getPlayer();
File f = new File(getDataFolder(), player.getName());
ArrayList<Objective> playerObjectives = null;
try {
if(!f.exists()) {
f.createNewFile();
Bukkit.getConsoleSender().sendMessage("[ObjectivesRPG] Could not find " + player.getName() + "'s objective data, creating it");
playerObjectives = new ArrayList<>();
for(Objective objective: objectives) {
playerObjectives.add(objective);
}
player.sendMessage(ChatColor.GREEN + "You have new objective(s) to complete! Type /objectives to view them.");
save(playerObjectives, f);
} else {
playerObjectives = (ArrayList<Objective>) load(f);
System.out.println(objectives.size() + " " + playerObjectives.size());
//If server objective list is larger than playerObjectives new objectives must be added to player list
if(objectives.size() > playerObjectives.size()) {
player.sendMessage(ChatColor.GREEN + "You have new objective(s) to complete! Type /objectives to view them.");
for(int i = 0; i < objectives.size(); i++) {
boolean objectiveAdded = false;
for(int j = 0; j < playerObjectives.size(); j++) {
if(objectives.get(i).getName().equals(playerObjectives.get(j).getName())) {
objectiveAdded = true;
//break;
}
}
if(!objectiveAdded) {
playerObjectives.add(objectives.get(i));
}
}
save(playerObjectives, f);
}
}
loadedPlayerData.put(player.getName(), playerObjectives);
} catch(Exception e) {
e.printStackTrace();
}
}
}
public class Objective implements Serializable {
private static final long serialVersionUID = -2018456670240873538L;
private static ArrayList<Requirement> requirements = new ArrayList<>();
private String name;
private Requirement requirement;
private String reward;
private int amount;
private int tillComplete;
private boolean complete;
public Objective(String name, int requirementIndex, int tillComplete, String reward, int amount) {
if(requirements.isEmpty()) {
requirements.add(Requirement.kill_Skeletons);
requirements.add(Requirement.kill_Spiders);
requirements.add(Requirement.kill_Zombies);
}
this.name = name;
this.requirement = requirements.get(requirementIndex);
this.tillComplete = tillComplete;
this.reward = reward;
this.amount = amount;
complete = false;
}
public ItemStack giveReward() {
return new ItemStack(Material.matchMaterial(reward), amount);
}
public String getName() {
return name;
}
public Object getRequirement() {
return requirement;
}
public static ArrayList<Requirement> getRequirements() {
return requirements;
}
public static void setRequirements(ArrayList<Requirement> requirements) {
Objective.requirements = requirements;
}
public int getTillComplete() {
return tillComplete;
}
public void setTillComplete(int tillComplete) {
this.tillComplete = tillComplete;
}
public void setName(String name) {
this.name = name;
}
public void setRequirement(Requirement requirement) {
this.requirement = requirement;
}
public void setReward(String reward) {
this.reward = reward;
}
public void setComplete(boolean complete) {
this.complete = complete;
}
public String getReward() {
return reward;
}
public boolean isComplete() {
return complete;
}
}
答案 0 :(得分:4)
这使人不止一次。门是双组分物品。 ACACIA_DOOR
代表门的顶部,而ACACIA_DOOR_ITEM
代表底部,也代表项ID。创建ACACIA_DOOR_ITEM
时使用ItemStack
。
提示:如果您不确定某个商品ID,请以创意模式启动Minecraft,然后按 F3 + 高级工具提示 >ħ。当您将鼠标悬停在广告素材库存中的项目上时,实际商品ID将显示在工具提示中。例如,将悬停在Acacia Door上方显示
Acacia Door (#0430)
使用此信息在Material
中查找相应的org.bukkit.Material
枚举,在本例中为ACACIA_DOOR_ITEM
。