如何使图像优先于while循环绘制背景

时间:2017-06-07 15:59:58

标签: java multithreading graphics keylistener thread-priority

所以基本上好几天,我一直试图找出关键的倾听者,其中我做了移动我的超人'带箭头键的对象。这只适用于I / * * / out我的while循环绘制'移动'路。一旦它被取消注释并且我运行程序,超人就不会移动,我认为这是因为循环优先于图像。我相信我需要帮助处理图像优先级。非常感谢帮助。

// The "CPT" class.
import java.applet.*;
import java.awt.*;
import java.awt.Image;
import java.awt.event.*;
import javax.swing.*;
import java.lang.Runnable;
import java.lang.Thread;



public class CPT extends Applet implements KeyListener
{
    // Place instance variables here
    Image myImage;
    int x = 100, y = 200;

    public void init ()
    {

        myImage = getImage (getCodeBase (), "SuperMan.png");
        System.out.println (getCodeBase ());
        addKeyListener (this);
        // Place the body of the initialization method here
    } // init method





    public void paint (Graphics g)
    {




       //Drawing sky
        g.setColor (new Color (150, 150, 254));
        g.fillRect (0, 0, 1000, 500);
        //Drawing floor
        g.setColor (Color.black);
        g.fillRect (0, 500, 1000, 150);
        //Drawing road lines





        //g.fillRect (
        //Drawing Sun
        g.setColor (Color.yellow);
        g.fillOval (800, 50, 75, 75);

        //Drawing Birds
        g.setColor (Color.black);
        g.drawArc (100, 75, 25, 25, 0, 180);
        g.drawArc (125, 75, 25, 25, 0, 180);

        g.drawArc (175, 85, 25, 25, 0, 180);
        g.drawArc (200, 85, 25, 25, 0, 180);

        g.drawArc (250, 65, 25, 25, 0, 180);
        g.drawArc (275, 65, 25, 25, 0, 180);

        //Drawing Smaller Birds

        g.drawArc (125, 55, 15, 15, 0, 180);
        g.drawArc (140, 55, 15, 15, 0, 180);
        while (true)
        {

            g.setColor (Color.black);
            g.fillRect (-30, 575, 80, 25);
            g.fillRect (120, 575, 80, 25);
            g.fillRect (270, 575, 80, 25);
            g.fillRect (420, 575, 80, 25);
            g.fillRect (570, 575, 80, 25);
            g.fillRect (720, 575, 80, 25);
            g.fillRect (870, 575, 80, 25);
            //first blocks
            g.setColor (Color.yellow);
            g.fillRect (50, 575, 80, 25);
            g.fillRect (200, 575, 80, 25);
            g.fillRect (350, 575, 80, 25);
            g.fillRect (500, 575, 80, 25);
            g.fillRect (650, 575, 80, 25);
            g.fillRect (800, 575, 80, 25);
            g.fillRect (950, 575, 80, 25);





            for (int k = 0 ; k < 100000000 ; k++)
                ;
            //second blocks

            g.setColor (Color.black);
            g.fillRect (50, 575, 80, 25);
            g.fillRect (200, 575, 80, 25);
            g.fillRect (350, 575, 80, 25);
            g.fillRect (500, 575, 80, 25);
            g.fillRect (650, 575, 80, 25);
            g.fillRect (800, 575, 80, 25);
            g.fillRect (950, 575, 80, 25);

            g.setColor (Color.orange);
            g.fillRect (10, 575, 80, 25);
            g.fillRect (160, 575, 80, 25);
            g.fillRect (310, 575, 80, 25);
            g.fillRect (460, 575, 80, 25);
            g.fillRect (610, 575, 80, 25);
            g.fillRect (760, 575, 80, 25);
            g.fillRect (910, 575, 80, 25);

            for (int z = 0 ; z < 100000000 ; z++)
                ;


            //third blocks

            g.setColor (Color.black);
            g.fillRect (10, 575, 80, 25);
            g.fillRect (160, 575, 80, 25);
            g.fillRect (310, 575, 80, 25);
            g.fillRect (460, 575, 80, 25);
            g.fillRect (610, 575, 80, 25);
            g.fillRect (760, 575, 80, 25);
            g.fillRect (910, 575, 80, 25);


            g.setColor (Color.yellow);
            g.fillRect (-30, 575, 80, 25);
            g.fillRect (120, 575, 80, 25);
            g.fillRect (270, 575, 80, 25);
            g.fillRect (420, 575, 80, 25);
            g.fillRect (570, 575, 80, 25);
            g.fillRect (720, 575, 80, 25);
            g.fillRect (870, 575, 80, 25);

            for (int t = 0 ; t < 100000000 ; t++)
                ;



            g.drawImage (myImage, x, y, 100, 40, this);

        }
    } // paint method


    public void keyReleased (KeyEvent e)
    {


    }


    public void keyPressed (KeyEvent e)
    {
        if (e.getKeyCode () == KeyEvent.VK_RIGHT)
        {
            // System.out.println ("Right Key Pressed");
            x += 10;
        }

        if (e.getKeyCode () == KeyEvent.VK_LEFT)
        {
            // System.out.println ("Left Key Pressed");
            x -= 10;
        }

        if (e.getKeyCode () == KeyEvent.VK_UP)
        {
        y -= 10;
        }

        if (e.getKeyCode () == KeyEvent.VK_DOWN)
        {
        y+=10;
        }
        repaint ();
    }



    public void keyTyped (KeyEvent e)
    {

    }
} // CPT class

1 个答案:

答案 0 :(得分:1)

while loop冻结整个申请。它将继续绘制图形,但不允许Swing事件调度线程能够用你的图形刷新屏幕。

一些建议:

1)将while循环移到paint方法之外并进入单独的线程。更好的是阅读如何在Java Swing中进行适当的动画。

2)阅读有关如何正确覆盖Swing组件paint方法的信息。

3)阅读什么是事件调度线程以及为什么必须避免阻止它。