下面是我用来在Bing地图上绘制多边形的所有代码。我的问题是鼠标移动我试图删除多边形中的最后一个点,并将其替换为鼠标当前所在的位置。当发生单击时,会添加一个额外的点以完成所述点,并且它应该在单击时添加1点,并且在鼠标移动时应该是点中性(因为它弹出一次并推动一次)。我的问题是,由于某些原因,当我调用Polygon.setLocations(points)时,它会在内部向我的多边形添加一个额外的点。我在调用setLocations之前通过调试验证了我比调用setLocations后少了一点。控制台输出显示在代码下方以验证这一点。看起来像库中的一个bug,任何帮助都会被理解为如何防止这种情况,似乎只有在点数组大于长度1时才会发生,因为当我只有1点时它不会导致这种奇怪行为。
编辑:好吧想通了,它复制了最后的第一个元素,而不仅仅是内部引用自己,就像人们希望你必须修改倒数第二个索引一样,否则它会有这种行为。
Microsoft.Maps.Events.addHandler(map, 'mousemove', PolygonDrawMouseMove);
Microsoft.Maps.Events.addHandler(map, 'click', function (e) {
HideInfobox();
HideContextInfobox();
ClearPinSelection();
PolygonDrawClick(e);
});
Microsoft.Maps.Events.addHandler(map, 'rightclick', function () {
HideInfobox();
HideContextInfobox();
ClearPinSelection();
});
var Polygon = null;
var isDrawingMode = false;
function PolygonDrawClick(event) {
if (isDrawingMode && Polygon !== null && Polygon instanceof Microsoft.Maps.Polygon)
{
var locations = Polygon.getLocations();
var location = propertyMap.tryPixelToLocation(new Microsoft.Maps.Point(event.getX(), event.getY()));
locations.push(location);
Polygon.setLocations(locations);
}
}
function PolygonDrawMouseMove(event)
{
if (isDrawingMode && Polygon !== null && Polygon instanceof Microsoft.Maps.Polygon)
{
var points = Polygon.getLocations();
if (points.length > 1)
{
console.log('start');
console.log(points.length);
}
if (points.length > 0)
{
points.pop();
}
if (points.length > 1)
console.log(points.length);
var location = propertyMap.tryPixelToLocation(new Microsoft.Maps.Point(event.getX(), event.getY()));
points.push(location);
if (points.length > 1)
console.log(points.length);
Polygon.setLocations(points);
if(points.length > 1)
{
console.log(Polygon.getLocations().length);
}
}
}
function DeletePolygons() {
if (!propertyMap)
return;
for (var i = propertyMap.entities.getLength() - 1; i >= 0; i--) {
var polygon = propertyMap.entities.get(i);
if (polygon instanceof Microsoft.Maps.Polygon)
propertyMap.entities.removeAt(i);
}
Polygon = null;
}
$("#compsMap").keyup(function (event) {
//escape
if (event.keyCode === 27 && isDrawingMode && Polygon !== null && Polygon instanceof Microsoft.Maps.Polygon)
{
isDrawingMode = false;
var locations = Polygon.getLocations();
if (locations.length > 0) locations.pop();
if (locations.length === 0)
DeletePolygons();
else
Polygon.setLocations(locations);
}
else if (event.keyCode === 32 && !isDrawingMode) //space
{
DeletePolygons();
isDrawingMode = true;
Polygon = new Microsoft.Maps.Polygon([new Microsoft.Maps.Location(0,0)], { fillColor: 'rgba(255,212,42,0.6)', strokeColor: '#000000', strokeThickness: 2 });
propertyMap.entities.push(Polygon);
}
});
[![screen shot of console output][1]][1]
答案 0 :(得分:1)
这是设计的。多边形自动在V8中关闭它们的环以帮助它们有效。简单地引用自身是不正常的,也不会起作用。