我想用d3.js v4实现语义缩放。 Stackoverflow上的大多数示例和问题都适用于v3。所以我试图改变其中一个,比如answer。答案示例:bl.ocks.org example
我试图熟练使用d3 v4的例子:
var xOld, yOld;
var width = document.querySelector('body').clientWidth,
height = document.querySelector('body').clientHeight;
var randomX = d3.randomNormal(width / 2, 80),
randomY = d3.randomNormal(height / 2, 80);
var data = d3.range(2000).map(function() {
return [
randomX(),
randomY()
];
});
var xScale = d3.scaleLinear()
.domain(d3.extent(data, function (d) {
return d[0];
}))
.range([0, width]);
var yScale = d3.scaleLinear()
.domain(d3.extent(data, function (d) {
return d[1];
}))
.range([0, height]);
var xExtent = xScale.domain();
var yExtent = yScale.domain();
var zoomer = d3.zoom().scaleExtent([1, 8]).on("zoom", zoom);
var svg0 = d3.select("body").append("svg")
.attr("width", width)
.attr("height", height)
var svg = svg0.append('g')
.attr("width", width)
.attr("height", height)
var circle = svg.selectAll("circle")
.data(data)
.enter().append("circle")
.attr("r", 2.5)
.attr("transform", transform_);
svg0
.call(zoomer)
.call(zoomer.transform, d3.zoomIdentity);
function zoom(e) {
var transform = d3.zoomTransform(this);
var x = 0;
var y = 0;
if(d3.event.sourceEvent) {
var x = d3.event.sourceEvent.layerX;
var y = d3.event.sourceEvent.layerY;
}
var scale = Math.pow(transform.k, .8);
xScale = d3.scaleLinear()
.domain([xExtent[0], xExtent[1] / scale])
.range([0, width]);
yScale = d3.scaleLinear()
.domain([yExtent[0], yExtent[1] / scale])
.range([0, height]);
circle.attr('transform', transform_)
svg.attr("transform", "translate(" + d3.event.transform.x + "," + d3.event.transform.y + ")");
}
function transform_(d) {
var x = xScale(d[0]);
var y = yScale(d[1]);
return "translate(" + x + "," + y + ")";
}
变焦本身很有效 - 基本上。像普通的缩放一样,它应该缩放到鼠标指针的位置,它没有。平移也看起来有些不顺畅。
我尝试使用d3.event.sourceEvent中的鼠标位置作为翻译的偏移量,但它没有用。
那么,变焦如何使用鼠标位置?获得更平滑的平移手势也很棒。
答案 0 :(得分:2)
The zoom on mouse pointer can be added using pointer-events attribute.
Also, I have an example for a semantic zoom for d3 version 4 with the mouse pointer and click controls and also displaying the scale value for reference.[enter link description here][1]
var svg = d3.select("svg"),
width = +svg.attr("width"),
height = +svg.attr("height");
var randomX = d3.randomNormal(width / 2, 80),
randomY = d3.randomNormal(height / 2, 80),
data = d3.range(20).map(function() {
return [randomX(), randomY()];
});
var scale;
console.log(data);
var circle;
var _zoom = d3.zoom()
.scaleExtent([1, 8])
.on("zoom", zoom);
circle = svg.selectAll("circle")
.data(data)
.enter().append("circle")
.attr("r", 5)
.attr("transform", transform(d3.zoomIdentity));
svg.append("rect")
.attr("fill", "none")
.attr("pointer-events", "all")
.attr("width", width)
.attr("height", height)
.call(_zoom);
function zoom() {
circle.attr("transform", transform(d3.event.transform));
scale = d3.event.transform.k;
console.log(scale);
document.getElementById('scale').value = scale;
}
function transform(t) {
return function(d) {
return "translate(" + t.apply(d) + ")";
}
}
var gui = d3.select("#gui");
gui.append("span")
.classed("zoom-in", true)
.text("+")
.on("click", function() {
_zoom.scaleBy(circle, 1.2);
});
gui.append("span")
.classed("zoom-out", true)
.text("-")
.on("click", function() {
_zoom.scaleBy(circle, 0.8);
});
please find the link to fiddle:
[1]: https://jsfiddle.net/sagarbhanu/5jLbLpac/3/