我试图简单地创建一个窗口并将图像blit到屏幕,但由于某种原因图像没有显示,屏幕仍然是白色的。我一直在使用lazyfoo的教程作为参考,以便弄清楚这一点。我在下面发布了我的所有代码,希望它足够可读。如果我被困在这一两个小时,我将不胜感激,谢谢。
#include <SDL.h>
#include <SDL_audio.h>
#include <cstdio>
#include <iostream>
#include <Windows.h>
// creates Load_surface function
SDL_Surface *loadSurface(std::string path) {
SDL_Surface *loadedSurface = SDL_LoadBMP(path.c_str());
if (loadedSurface == NULL) {
printf("Unable to load image %s! SDL Error: %s\n", path.c_str(),
SDL_GetError());
}
return loadedSurface;
}
int main(int argc, char ** argv)
{
// pointer variable for window
SDL_Window *window;
SDL_Surface *surface = NULL;
SDL_Surface *media =
loadSurface("C:\\Users\\nickl\\Desktop\\buttonpressed.bmp");
// initialize and test for failure
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) == -1) {
return 1;
}
// create the window
window = SDL_CreateWindow(
"Ice Cream Boys Software",
48,
48,
640,
480,
SDL_WINDOW_OPENGL
);
// safety check, see if window was created, otherwise throw an error
if (window = NULL) {
printf("Could not create window: %s", SDL_GetError());
return 1;
}
else {
OutputDebugString(TEXT("Surface loaded.\n"));
surface = SDL_GetWindowSurface(window);
}
SDL_BlitSurface(media, NULL, surface, NULL);
SDL_UpdateWindowSurface(window);
/* ************************************** loop **************************** */
// bool to keep window open and event handler
bool quit = false;
SDL_Event e;
// loop to keep window open
while (!quit) {
while (SDL_PollEvent(&e) != 0) {
if (e.type == SDL_QUIT) {
quit = true;
}
else if (e.type == SDL_KEYDOWN) {
OutputDebugString(TEXT("My output string.\n"));
}
}
}
/* ************************************************************************** */
// close and destroy window
SDL_DestroyWindow(window);
// quit
SDL_Quit();
return 0;
}