抱歉我的油漆:
我想改变贝塞尔曲线的终点
从s点开始,控制点(c1,c2)到终点
当点到达变化点(粉红色)时,我想要更改端点和
顺利获取新端点的新路径
怎么样?帮帮我......
答案 0 :(得分:0)
我不明白你的问题,但我已经创建了一个简单的程序,让你理解贝塞尔曲线。
<html>
<head>
<title>A simple tool</title>
<style type="text/css">
body {
margin: 0;
padding: 0;
overflow: hidden;
}
.controlButton {
border: 0;
background: #000;
border-radius: 10px;
outline: 0;
position: absolute;
margin: 1px;
font-family: monospace;
color: #fff;
}
#mainCanvas {
background: #FFF;
}
#output {
position: absolute;
top: 0;
left: 0;
background: #000;
color: #fff;
padding: 2px 7px;
border-radius: 10px;
font-family: Monospace;
}
</style>
</head>
<body>
<div class="controlWrapper">
<button class="controlButton" onclick="activePoint='sp'" id="sp">Start Point</button>
<button class="controlButton" onclick="activePoint='cp1'" id="cp1">Control Point 1</button>
<button class="controlButton" onclick="activePoint='cp2'" id="cp2">Control Point 2</button>
<button class="controlButton" onclick="activePoint='ep'" id="ep">End Point</button>
</div>
<canvas id="mainCanvas"></canvas>
<div id="output"></div>
<script type="text/javascript">
var canvas = document.getElementById("mainCanvas");
var ctx = canvas.getContext("2d");
var width = canvas.width = innerWidth;
var height = canvas.height = innerHeight;
var activeCurve = {
sp: { x: width/2, y: height/2 },
cp1: { x: width/2+50, y: height/2+100 },
cp2: { x: width/2+200, y: height/2+100 },
ep: { x: width/2+200, y: height/2+50 }
};
var activePoint = "";
addEventListener("mousemove", function(e) {
switch(activePoint) {
case "sp":
activeCurve.sp.x = e.clientX;
activeCurve.sp.y = e.clientY;
break;
case "cp1":
activeCurve.cp1.x = e.clientX;
activeCurve.cp1.y = e.clientY;
break;
case "cp2":
activeCurve.cp2.x = e.clientX;
activeCurve.cp2.y = e.clientY;
break;
case "ep":
activeCurve.ep.x = e.clientX;
activeCurve.ep.y = e.clientY;
break;
}
});
addEventListener("click", function() {
activePoint = "";
}, true)
function draw() {
var sp = document.getElementById("sp");
sp.style.top = activeCurve.sp.y + "px";
sp.style.left = activeCurve.sp.x + "px";
var cp1 = document.getElementById("cp1");
cp1.style.top = activeCurve.cp1.y + "px";
cp1.style.left = activeCurve.cp1.x + "px";
var cp2 = document.getElementById("cp2");
cp2.style.top = activeCurve.cp2.y + "px";
cp2.style.left = activeCurve.cp2.x + "px";
var ep = document.getElementById("ep");
ep.style.top = activeCurve.ep.y + "px";
ep.style.left = activeCurve.ep.x + "px";
var o = document.getElementById("output");
o.innerHTML = "<i>context</i>.moveTo(" + activeCurve.sp.x + ", " + activeCurve.sp.y +");<br/><i>context</i>.bezierCurveTo("
+ activeCurve.cp1.x + ","
+ activeCurve.cp1.y + ","
+ activeCurve.cp2.x + ","
+ activeCurve.cp2.y + ","
+ activeCurve.ep.x + ","
+ activeCurve.ep.y + ");";
ctx.fillStyle = "#FFF";
ctx.fillRect(0, 0, width, height);
ctx.beginPath();
ctx.fillStyle = "#289e82";
ctx.strokeStyle = "#16614f";
ctx.lineWidth = 5;
ctx.moveTo(activeCurve.sp.x, activeCurve.sp.y);
ctx.bezierCurveTo(
activeCurve.cp1.x, activeCurve.cp1.y,
activeCurve.cp2.x, activeCurve.cp2.y,
activeCurve.ep.x, activeCurve.ep.y);
ctx.stroke()
ctx.fill();
ctx.closePath();
ctx.save();
ctx.beginPath();
ctx.lineWidth = 2;
ctx.strokeStyle = "#101010";
ctx.globalAlpha = 0.2;
ctx.moveTo(activeCurve.sp.x, activeCurve.sp.y);
ctx.lineTo(activeCurve.cp1.x, activeCurve.cp1.y);
ctx.moveTo(activeCurve.ep.x, activeCurve.ep.y);
ctx.lineTo(activeCurve.cp1.x, activeCurve.cp1.y);
ctx.moveTo(activeCurve.sp.x, activeCurve.sp.y);
ctx.lineTo(activeCurve.cp2.x, activeCurve.cp2.y);
ctx.moveTo(activeCurve.ep.x, activeCurve.ep.y);
ctx.lineTo(activeCurve.cp2.x, activeCurve.cp2.y);
ctx.stroke();
ctx.closePath();
ctx.restore();
requestAnimationFrame(draw);
}
draw()
</script>
</body>
</html>
单击以选择控制点
答案 1 :(得分:0)
所以,如果我做对了你想要改变控制点E
,但仍然希望你的曲线经过相同的粉红点。有几种方法可以实现这一目标。例如,您可以将更改点复制为控制点。对于使用三重控制点的立方体,将强制曲线通过它。有关堆积立方体的更多信息,请参阅:
然而,使用近似多项式对于这种任务总是有问题的。为什么不使用插值多项式。因此,将 BEZIER 控制点转换为插值三次方(以便更改点是控制点之一),然后更改E
并转换回 BEZIER 控制点(在例如,您只能渲染 BEZIER )。 BEZIER 和插值立方体之间的转换如下:
此外,由于您的更改点不是控制点之一,因此您可以通过以下方式创建一个控制点: