我必须设计一个挥杆游戏,其中一侧是网格,另一侧是一个显示面板,我有几个JLabel和一个JButton。但无论我是否使用setSize();或setPrefferedSize();或setBounds();甚至setPrefferedSize(new Dimension());它不会变小,而是延伸整个部分。在中心对齐的任何JLabel / JButton占据整个中心。我该如何解决这个问题?
这是我的类引用包含网格的项目中另一个类的代码:
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Font;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingConstants;
public class Scoreboard extends JPanel{
/**
*
*/
private static final long serialVersionUID = 1L;
JLabel scoreLabel;
JLabel coord;
JLabel title;
JButton quit;
public Scoreboard (int score){
setLayout(new BorderLayout());
setSize(490,400);
setPreferredSize(getSize());
setBackground(Color.BLUE);
title = new JLabel();
title.setIcon(new ImageIcon("C:\\Users\\Rachel\\Workspace\\Assignment2\\Planet1.png"));
title.setSize(200,200);
title.setHorizontalAlignment(SwingConstants.CENTER);
add (title,BorderLayout.NORTH);
scoreLabel = new JLabel("Score: "+Integer.toString(score));
scoreLabel.setSize(200,200);
scoreLabel.setBackground(Color.BLUE);
scoreLabel.setHorizontalAlignment(SwingConstants.CENTER);
scoreLabel.setFont(new Font("Source Sans Pro", Font.BOLD, 40));
scoreLabel.setForeground(Color.WHITE);
add(scoreLabel, BorderLayout.CENTER);
coord = new JLabel ("Click the aliens!");
coord.setSize(200,400);
coord.setBackground(Color.RED);
coord.setHorizontalAlignment(SwingConstants.CENTER);
coord.setFont(new Font("Source Sans Pro", Font.BOLD, 20));
coord.setForeground(Color.WHITE);
add(coord,BorderLayout.SOUTH);
JButton quit = new JButton ("Quit Game");
quit.setBounds(20,30,50,30);
quit.setHorizontalAlignment(SwingConstants.CENTER);
add(quit, BorderLayout.CENTER);
}
}
答案 0 :(得分:1)
以下代码无法解决问题。相反,它会显示与您的问题相关的一些提示,以及其他一些提示。 一般情况下尽量避免"手动控制"组件布局,但使用正确的布局管理器。
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingConstants;
import javax.swing.WindowConstants;
public class Scoreboard extends JPanel{
JLabel scoreLabel;
JLabel coord;
JLabel title;
JButton quit;
private final int W = 490;
private final int H = 400;
public Scoreboard (int score){
setLayout(new BorderLayout());
setPreferredSize(new Dimension(W, H));
setBackground(Color.BLUE);
title = new JLabel("My Title");
//if you use images in your SO posted code use web links
//title.setIcon(new ImageIcon("C:\\Users\\Rachel\\Workspace\\Assignment2\\Planet1.png"));
//title.setSize(200,200); run the code without it and see it has no effect
title.setHorizontalAlignment(SwingConstants.CENTER);
add (title,BorderLayout.NORTH);
scoreLabel = new JLabel("Score: "+Integer.toString(score));
scoreLabel.setSize(200,200);
scoreLabel.setBackground(Color.BLUE);
scoreLabel.setHorizontalAlignment(SwingConstants.CENTER);
scoreLabel.setFont(new Font("Source Sans Pro", Font.BOLD, 40));
scoreLabel.setForeground(Color.WHITE);
//this is directly related to your question. You can't add 2 components
//to the center.
//instead add a JPanel to the center, apply a layout manager to it,
//and add scorelabel and quit button to that JPanel
add(scoreLabel, BorderLayout.CENTER);
coord = new JLabel ("Click the aliens!");
//coord.setSize(200,400); run the code without it and see it has no effect
coord.setBackground(Color.RED);
coord.setOpaque(true); //if you want the color show
coord.setHorizontalAlignment(SwingConstants.CENTER);
coord.setFont(new Font("Source Sans Pro", Font.BOLD, 20));
coord.setForeground(Color.WHITE);
add(coord,BorderLayout.SOUTH);
JButton quit = new JButton ("Quit Game");
//no need to set bounds. That is what the layout manager does
//quit.setBounds(20,30,50,30);
quit.setHorizontalAlignment(SwingConstants.CENTER);
add(quit, BorderLayout.CENTER);
}
//add main to your questions to make it runnable
public static void main(String[] args){
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(WindowConstants.DISPOSE_ON_CLOSE);
JPanel panel = new Scoreboard(50);
frame.getContentPane().add(panel);
frame.pack();
frame.setVisible(true);
}
}