Python3 tkinter.Canvas.move()方法在屏幕

时间:2017-06-03 17:28:10

标签: python tkinter python-3.5 tkinter-canvas artifacts

我正在尝试执行其中一个Stackoverflow答案中的代码。这是一个带有2个圆圈的单一窗口应用程序,可以用鼠标移动。 当我移动圆圈时 - 我看到了文物。见Sample

程序代码:

import tkinter as tk

TOKENWIDTH = 10

class Example(tk.Frame):
    '''Illustrate how to drag items on a Tkinter canvas'''

    def __init__(self, parent):
        tk.Frame.__init__(self, parent)

        # create a canvas
        self.canvas = tk.Canvas(width=400, height=400, bg="white")
        self.canvas.pack(fill="both", expand=True)

        # this data is used to keep track of an
        # item being dragged
        self._drag_data = {"x": 0, "y": 0, "item": None}

        # create a couple of movable objects
        self._create_token((100, 100), "red")
        self._create_token((200, 100), "black")

        # add bindings for clicking, dragging and releasing over
        # any object with the "token" tag
        self.canvas.tag_bind("token", "<ButtonPress-1>", self.on_token_press)
        self.canvas.tag_bind("token", "<ButtonRelease-1>", self.on_token_release)
        self.canvas.tag_bind("token", "<B1-Motion>", self.on_token_motion)

    def _create_token(self, coord, color):
        '''Create a token at the given coordinate in the given color'''
        (x,y) = coord
        self.canvas.create_oval(x-25, y-25, x+25, y+25,
                                outline="blue", fill=color, tags="token", width = TOKENWIDTH)

    def on_token_press(self, event):
        '''Begining drag of an object'''
        # record the item and its location
        self._drag_data["item"] = self.canvas.find_closest(event.x, event.y)[0]
        self._drag_data["x"] = event.x
        self._drag_data["y"] = event.y
        self.canvas.update_idletasks()

    def on_token_release(self, event):
        '''End drag of an object'''
        # reset the drag information
        self._drag_data["item"] = None
        self._drag_data["x"] = 0
        self._drag_data["y"] = 0
        self.canvas.update_idletasks()

    def on_token_motion(self, event):
        '''Handle dragging of an object'''
        # compute how much the mouse has moved
        delta_x = event.x - self._drag_data["x"]
        delta_y = event.y - self._drag_data["y"]
        # move the object the appropriate amount
        self.canvas.move(self._drag_data["item"], delta_x, delta_y)
        # record the new position
        self._drag_data["x"] = event.x
        self._drag_data["y"] = event.y
        self.canvas.update_idletasks()

if __name__ == "__main__":
    root = tk.Tk()
    Example(root).pack(fill="both", expand=True)
    root.mainloop()

代码具有TOKENWIDTH,它在标准的Canvas.create_oval()方法中使用。

我进行了一些实验,发现当TOKENWIDTH设置为6或更高时,代码在移动对象时会在Canvas上产生伪影。如果TOKENWIDTH在1..5之内,一切都很好。

以下代码行无效:

  

self.canvas.update_idletasks()

如何解决这个问题?有任何想法吗? 作为一种解决方法,我考虑将两个不同颜色的圆圈放在另一个上,以产生圆形“边框”效果。

0 个答案:

没有答案