我在C#中实现了对餐饮哲学家问题的解决方案(前一段时间,不记得什么时候,能不记得哪里),我最近重新打开它并添加了一些时序输出。当实际测试运行需要很多秒时,测试似乎只运行几毫秒。事实上,我可以强制它运行几分钟,尽管测试仍然显示不到500毫秒。
简而言之,我创建了一系列任务,让它们分别运行(打开和关闭)几秒钟,在主执行中循环直到它们完成并写出开始和结束时间之间的差异
以下是用于运行解决方案的NUnit单元测试:
[Test]
public void DoesEveryOneEat_WaitsForAllToFinish()
{
// arrange
var start = DateTime.Now;
// act
foreach (var philosopher in Thinkers)
{
philosopher.StartEating();
}
// wait
bool someoneIsHungry = true;
while (someoneIsHungry)
{
someoneIsHungry = false;
foreach (var philosopher in Thinkers)
{
if (!someoneIsHungry && philosopher.IsHungry)
someoneIsHungry = true;
}
}
Console.WriteLine(DateTime.Now.Subtract(start).Milliseconds);
// assert
Assert.AreEqual(false, Thinkers[0].IsHungry, "Philosopher 0 is hungry and ate for only " + Thinkers[0].AteForMillis + " milliseconds.");
Assert.AreEqual(false, Thinkers[1].IsHungry, "Philosopher 1 is hungry and ate for only " + Thinkers[1].AteForMillis + " milliseconds.");
Assert.AreEqual(false, Thinkers[2].IsHungry, "Philosopher 2 is hungry and ate for only " + Thinkers[2].AteForMillis + " milliseconds.");
Assert.AreEqual(false, Thinkers[3].IsHungry, "Philosopher 3 is hungry and ate for only " + Thinkers[3].AteForMillis + " milliseconds.");
Assert.AreEqual(false, Thinkers[4].IsHungry, "Philosopher 4 is hungry and ate for only " + Thinkers[4].AteForMillis + " milliseconds.");
}
philosopher.StartEating();
启动一项任务,直到达到满意的结果然后退出:
public async void StartEating()
{
await Task.Factory.StartNew(Run);
}
public void Run()
{
while (_totalRunTime < MaxEatMillis)
{
if (Monitor.TryEnter(Left))
{
if (Monitor.TryEnter(Right))
{
Eat();
Monitor.Exit(Right);
}
Monitor.Exit(Left);
}
}
}
虽然我欢迎对此代码提出建设性的意见,但我的问题是:为什么单元测试控制台在测试本身无法轻松完成582
秒或更长时间时仅输出9
毫秒?< / p>
(我猜测这是因为实际单元测试代码运行所花费的时间仅为582毫秒,但是NUnit库不允许断言运行,直到测试完成所有任务完成。但是,这并没有在我的脑海中正常振动,就像编写依赖于这个事实的代码会失败一样。)
完整列表:
public class ChopStick
{
public int Index { get; set; }
}
public class Philosopher
{
protected ChopStick Left { get; set; }
protected ChopStick Right { get; set; }
private int _totalRunTime = 0;
private readonly int MaxEatMillis = 3000;
private readonly int MaxRunMillis = 1000;
public Philosopher(ChopStick left, ChopStick right)
{
Left = left;
Right = right;
}
public async void StartEating()
{
await Task.Factory.StartNew(Run);
}
public void Run()
{
while (_totalRunTime < MaxEatMillis)
{
if (Monitor.TryEnter(Left))
{
if (Monitor.TryEnter(Right))
{
Eat();
Monitor.Exit(Right);
}
Monitor.Exit(Left);
}
}
}
private void Eat()
{
var eatTime = new Random().Next(1, MaxRunMillis);
Thread.Sleep(eatTime);
_totalRunTime += eatTime;
}
public bool IsHungry => _totalRunTime < MaxEatMillis;
public int AteForMillis => _totalRunTime;
}
[Test]
public void DoesEveryOneEat_WaitsForAllToFinish()
{
// arrange
var start = DateTime.Now;
Console.WriteLine(DateTime.Now.Subtract(start).Milliseconds);
// act
foreach (var philosopher in Thinkers)
{
philosopher.StartEating();
}
// wait
bool someoneIsHungry = true;
while (someoneIsHungry)
{
someoneIsHungry = false;
foreach (var philosopher in Thinkers)
{
if (!someoneIsHungry && philosopher.IsHungry)
someoneIsHungry = true;
}
}
Console.WriteLine(DateTime.Now.Subtract(start).Milliseconds);
// assert
Assert.AreEqual(false, Thinkers[0].IsHungry, "Philosopher 0 is hungry and ate for only " + Thinkers[0].AteForMillis + " milliseconds.");
Assert.AreEqual(false, Thinkers[1].IsHungry, "Philosopher 1 is hungry and ate for only " + Thinkers[1].AteForMillis + " milliseconds.");
Assert.AreEqual(false, Thinkers[2].IsHungry, "Philosopher 2 is hungry and ate for only " + Thinkers[2].AteForMillis + " milliseconds.");
Assert.AreEqual(false, Thinkers[3].IsHungry, "Philosopher 3 is hungry and ate for only " + Thinkers[3].AteForMillis + " milliseconds.");
Assert.AreEqual(false, Thinkers[4].IsHungry, "Philosopher 4 is hungry and ate for only " + Thinkers[4].AteForMillis + " milliseconds.");
Console.WriteLine(DateTime.Now.Subtract(start).Milliseconds);
}
答案 0 :(得分:1)
在您的计时代码中,您应该使用TotalMilliseconds
而不是Milliseconds
。
或直接输出TimeSpan
:
Console.WriteLine(DateTime.Now.Subtract(start));
作为旁注,Stopwatch
通常用于时间而不是DateTime.Now
。