您好我正在尝试使用Facebook ID列表作为参数来查询我的Mongo数据库,以便返回具有相应帐户的用户列表。该方法在Unity编辑器中工作正常,但是当我在iOS上运行时,我得到一个构造函数错误(我已经设置了一个空白的默认构造函数以解决问题,但它仍然不起作用)
错误
MissingMethodException: Method not found: 'Default constructor not found...ctor() of MongoDB.Driver.CommandResultSerializer'.
at System.Activator.CreateInstance (System.Type type, System.Object[] args) [0x00000] in <filename unknown>:0
at MongoDB.Bson.Serialization.Attributes.BsonSerializerAttribute.CreateSerializer (System.Type type) [0x00000] in <filename unknown>:0
at MongoDB.Bson.Serialization.BsonSerializer.LookupSerializer (System.Type type) [0x00000] in <filename unknown>:0
at MongoDB.Driver.MongoServerInstance.RunCommandAs[TCommandResult] (MongoDB.Driver.Internal.MongoConnection connection, System.String databaseName, IMongoCommand command) [0x00000] in <filename unknown>:0
at MongoDB.Driver.MongoServerInstance.Ping (MongoDB.Driver.Internal.MongoConnection connection) [0x00000] in <filename unknown>:0
at MongoDB.Driver.MongoServerInstance.Connect () [0x00000] in <filename unknown>:0
at MongoDB.Driver.Internal.DirectMongoServerProxy.Connect (TimeSpan timeout, MongoDB.Driver.ReadPreference readPreference) [0x00000] in <filename unknown>:0
at Tacticsoft.Examples.SimpleTableViewController.FriendsHighscoreHndlr (IGraphResult FBresult) [0x00000] in <filename unknown>:0
at Facebook.Unity.AsyncRequestString+<Start>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
Rethrow as MongoConnectionException: Unable to connect to server XXX.XXX.XX.XX:XXXX: Method not found: 'Default constructor not found...ctor() of MongoDB.Driver.CommandResultSerializer'..
at MongoDB.Driver.Internal.DirectMongoServerProxy.Connect (TimeSpan timeout, MongoDB.Driver.ReadPreference readPreference) [0x00000] in <filename unknown>:0
at Tacticsoft.Examples.SimpleTableViewController.FriendsHighscoreHndlr (IGraphResult FBresult) [0x00000] in <filename unknown>:0
at Facebook.Unity.AsyncRequestString+<Start>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
初始方法
public void FetchData()
{
//data = Mongo.Instance.players.FindAll().ToList();
if (FB.IsLoggedIn)
{
FB.API("me/friends", HttpMethod.GET, FriendsHighscoreHndlr);
}
}
回调方法
public void FriendsHighscoreHndlr (IGraphResult FBresult)
{
var dict = Json.Deserialize(FBresult.ToString()) as Dictionary<string,object>;
var friendList = new List<object>();
friendList = (List<object>)(dict["data"]);
int _friendCount = friendList.Count;
Debug.Log("Found friends on FB, _friendCount ... " +_friendCount);
List<string> friendIDsFromFB = new List<string>();
for (int i=0; i<_friendCount; i++) {
string friendFBID = getDataValueForKey( (Dictionary<string,object>)(friendList[i]), "id");
string friendName = getDataValueForKey( (Dictionary<string,object>)(friendList[i]), "name");
Debug.Log( i +"/" +_friendCount +" " +friendFBID +" " +friendName);
friendIDsFromFB.Add(friendFBID);
}
//friendIDsFromFB.Add(AccessToken.CurrentAccessToken.UserId);
var query = Query.In("facebookID", BsonArray.Create(friendIDsFromFB));
//Debug.Log(query);
data = Mongo.Instance.players.Find(query).ToList();
}
密钥方法的数据值
private string getDataValueForKey(Dictionary<string, object> dict, string key) {
object objectForKey;
if (dict.TryGetValue(key, out objectForKey)) {
return (string)objectForKey;
} else {
return "";
}
}
返回查询结果
{
"_id" : ObjectId("XXXXXX"),
"facebookID" : "XXXXXXXXXXXXXX",
"name" : "John Doe",
"highScore" : 40501
}