使用TCPListener帮助处理异常

时间:2010-12-13 14:11:43

标签: c# tcplistener

当客户端连接到TCPListener时,我一直收到以下异常。

例外:

  

System.ObjectDisposedException:无法访问已处置的对象。

     

对象名称:'System.Net.Sockets.NetworkStream'。

     

at System.Net.Sockets.NetworkStream.Read(Byte [] buffer,Int32 offset,Int32 size)

     

在Test.Server.ProcessClient(对象客户端,对象clientId)


Server.cs

public class Server
{
    private TcpListener tcpListener;
    private Thread listenThread;

    public event EventHandler<EventLogArgs> EventLog;

    public Server()
    {
        // Startup Code
        ThreadPool.SetMinThreads(50, 50);
    }

    void UpdateEventLog(EventLogArgs e)
    {
        if (EventLog != null)
        {
            EventLog(this, e);
        }
    }

    public void Start(string ip, int port_num)
    {
        Globals.listen = true;

        Int32 port = port_num;
        IPAddress address = IPAddress.Parse(ip);

        this.tcpListener = new TcpListener(address, port);

        Socket listenerSocket = this.tcpListener.Server;

        LingerOption lingerOption = new LingerOption(true, 10);
        listenerSocket.SetSocketOption(SocketOptionLevel.Socket,
                          SocketOptionName.Linger,
                          lingerOption);

        this.listenThread = new Thread(ListenForClients);
        this.listenThread.Start();

        UpdateEventLog(new EventLogArgs("Started server..."));
    }

    public void Stop()
    {
        Globals.listen = false;
        UpdateEventLog(new EventLogArgs("Stop server request sent..."));
    }

    private void ListenForClients()
    {
        this.tcpListener.Start();

        while (Globals.listen)
        {
            if (!this.tcpListener.Pending())
            {
                // This is so we can stop the server.
                Thread.Sleep(25); // choose a number (in milliseconds) that makes sense
                continue; // skip to next iteration of loop
            }

            //blocks until a client has connected to the server
            TcpClient client = this.tcpListener.AcceptTcpClient();

            Globals.clientRequests++;
            int clientRequest = Globals.clientRequests;
            UpdateEventLog(new EventLogArgs("(" + Globals.clientRequests + ") Client connected...\r\n"));

            ThreadPool.QueueUserWorkItem(o => ProcessClient(client, clientRequest));
        }

        UpdateEventLog(new EventLogArgs("Stopped server!"));
        this.tcpListener.Stop();
    }

    private void ProcessClient(object client, object clientId)
    {
        TcpClient tcpClient = (TcpClient)client;
        int clientRequestId = (int)clientId;
        NetworkStream clientStream = tcpClient.GetStream();

        byte[] clientRequestRaw = new byte[1024];
        int bytesRead;

        UpdateEventLog(new EventLogArgs("(" + clientRequestId + ") Process client request..."));

        while (true)
        {
            bytesRead = 0;
            try
            {
                //blocks until a client sends a message
                bytesRead = clientStream.Read(clientRequestRaw, 0, 512);
            }
            catch
            {
                //a socket error has occured
                UpdateEventLog(new EventLogArgs("(" + clientRequestId + ") SOCKET ERROR\r\n\r\n" + e));
                break;
            }
            if (bytesRead == 0)
            {
                //the client has disconnected from the server
                UpdateEventLog(new EventLogArgs("(" + clientRequestId + ") Client disconnected from server, nothing sent."));
                break;
            }

            //message has successfully been received.
            ASCIIEncoding encoder = new ASCIIEncoding();
            string clientRequest = encoder.GetString(clientRequestRaw, 0, bytesRead);

            string[] cmd;
            string success;
            Dictionary<string, string> headers = new Dictionary<string, string>();
            Dictionary<string, string> contents = new Dictionary<string, string>();

            if (clientRequest.Length == 0)
            {
                return;
            }

            // Parse HTTP request
            Parse Parse = new Parse();
            Parse.HTTPRequest(clientRequest, out success, out cmd, out headers, out contents);

            string response;
            if (success == "TRUE")
            {
                response = "HTTP/1.1 200 OK\r\n\r\nHello World!\r\n";
            }
            else
            {
                response = "HTTP/1.1 200 OK\r\n\r\nHello Error!\r\n";
            }


            ResponseToClient(client, response);
            clientStream.Close();

            UpdateEventLog(new EventLogArgs("(" + clientRequestId + ") Server response...\r\n\r\n" + response));
        }

        tcpClient.Close();

        UpdateEventLog(new EventLogArgs("(" + clientRequestId + ") Client disconnected."));
    }

    private void ResponseToClient(object client, string response)
    {
        TcpClient tcpClient = (TcpClient)client;
        NetworkStream clientStream = tcpClient.GetStream();
        ASCIIEncoding encoder = new ASCIIEncoding();
        byte[] buffer = encoder.GetBytes(response);

        clientStream.Write(buffer, 0, buffer.Length);
        clientStream.Flush();            
    }
}

Server类是从主线程启动的,如下所示:

this.server = new Server();
this.server.EventLog += new EventHandler<EventLogArgs>(UpdateEventLog);
ThreadPool.QueueUserWorkItem(o => this.server.Start("127.0.0.1", 3000));

我在这里做错了什么?

4 个答案:

答案 0 :(得分:1)

我从ProcessClient()方法中取出了while循环,这似乎解决了这个问题。不管怎样,谢谢。

private void ProcessClient(object client, object clientId)
{
    TcpClient tcpClient = (TcpClient)client;
    int clientRequestId = (int)clientId;
    NetworkStream clientStream = tcpClient.GetStream();

    byte[] clientRequestRaw = new byte[1024];
    int bytesRead;

    UpdateEventLog(new EventLogArgs("(" + clientRequestId + ") Process client request..."));

    while (true)
    {
        bytesRead = 0;

        try
        {
            //blocks until a client sends a message
            bytesRead = clientStream.Read(clientRequestRaw, 0, 512);
        }
        catch (Exception e) 
        {
            //a socket error has occured
            UpdateEventLog(new EventLogArgs("(" + clientRequestId + ") SOCKET ERROR\r\n\r\n" + e));
            break;
        }

        if (bytesRead == 0)
        {
            //the client has disconnected from the server
            UpdateEventLog(new EventLogArgs("(" + clientRequestId + ") Client disconnected from server, nothing sent."));
            break;
        }

        //message has successfully been received.
        ASCIIEncoding encoder = new ASCIIEncoding();
        string clientRequest = encoder.GetString(clientRequestRaw, 0, bytesRead);

        string[] cmd;
        string success;
        Dictionary<string, string> headers = new Dictionary<string, string>();
        Dictionary<string, string> contents = new Dictionary<string, string>();

        if (clientRequest.Length == 0)
        {
            return;
        }

        // Parse HTTP request
        Parse Parse = new Parse();
        Parse.HTTPRequest(clientRequest, out success, out cmd, out headers, out contents);

        string response;
        if (success == "TRUE")
        {
            response = "HTTP/1.1 200 OK\r\n\r\nHello World!\r\n";
        }
        else
        {
            response = "HTTP/1.1 200 OK\r\n\r\nHello Error!\r\n";
        }

        ResponseToClient(client, response);

        clientStream.Close();

        UpdateEventLog(new EventLogArgs("(" + clientRequestId + ") Server response...\r\n\r\n" + response));
    }

    tcpClient.Close();

    UpdateEventLog(new EventLogArgs("(" + clientRequestId + ") Client disconnected."));
}

答案 1 :(得分:0)

您必须为网络提供正确的服务 在运行中编写services.msc,然后找到您的服务。 YourService-&GT;属性 - &GT;登录 - &gt;以网络身份登录

答案 2 :(得分:0)

既然你解决了问题我就会给你两个提示:

首先,不要使用线程池使异步操作同步。这是浪费资源。请改用异步方法(BeginAccept / EndAccept等)。

接下来将您的班级分成多个班级。一个只负责服务器部件,一个只负责客户部件。它使您的代码更容易遵循(即使对您来说:))。

答案 3 :(得分:0)

无论如何不要使用if (success == "TRUE")