用于循环主代码的java帮助

时间:2017-05-31 00:58:44

标签: java tic-tac-toe

我正在尝试编写代码,并且在用户输入y或yes(不区分大小写)到InputDialog之后,我尝试使用do while循环来循环我的主代码。

这里是代码,唯一的错误是a}需要在do之后放入{但是如果我把它放到我想要的地方,它就不起作用了,而且,它不会识别声明在底部,请帮忙。

package tictactoemain;

import javax.swing.JOptionPane;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.border.LineBorder;

/**
* JFrame to hold TicTacToe board.
*/
public class TicTacToeFrame extends JFrame
{     

    **do {** //do starts here
    private static final long serialVersionUID = 1L;

   // Indicate whose turn it is
   private char whoseTurn = 'X';
   private boolean gameOver = false;

   // Create cell grid using an Array
   private Cell[][] cells = new Cell[3][3];

   // Create a status label
   JLabel jlblStatus = new JLabel("X's turn to play");

   /**
    * No-argument Constructor
    * @return 
    */
   public TicTacToeFrame()
   {
       // Panel to hold cells
       JPanel panel = new JPanel(new GridLayout(3, 3, 0, 0));
       for (int i = 0; i < 3; i++)
           for (int j = 0; j < 3; j++)
               panel.add(cells[i][j] = new Cell());

       panel.setBorder(new LineBorder(Color.black, 1));
       jlblStatus.setBorder(new LineBorder(Color.black, 1));

       add(panel, BorderLayout.CENTER);
       add(jlblStatus, BorderLayout.SOUTH);
   }
   // Determine if it's a tie
   /**
    * Determine if game board is full.
    * @return True, if game board is full. Otherwise, false.
    */
    public boolean isFull()
    {
       for (int i = 0; i < 3; i++)
           for (int j = 0; j < 3; j++)
               if (cells[i][j].getToken() == ' ')
                   return false;
       return true;
    }
    // Check to see if a player (Token) has won
   /**
    * Determines if a given token has won.
    * @param token Token to test for winning
    * @return True, if the token has won. Otherwise, false.
    */
   public boolean isWon(char token)
   {
       // check rows
       for (int i = 0; i < 3; i++)
           if ((cells[i][0].getToken() == token)
                   && (cells[i][1].getToken() == token)
                   && (cells[i][2].getToken() == token))
           {
               return true;
           }

       // check columns
       for (int j = 0; j < 3; j++)
           if ((cells[0][j].getToken() == token)
               && (cells[1][j].getToken() == token)
               && (cells[2][j].getToken() == token))
           {
               return true;
           }
       // check diagonals
       if ((cells[0][0].getToken() == token)
               && (cells[1][1].getToken() == token)
               && (cells[2][2].getToken() == token))
           {
               return true;
           }

       if ((cells[0][2].getToken() == token)
               && (cells[1][1].getToken() == token)
               && (cells[2][0].getToken() == token))
           {
               return true;
           }

       return false;
   }

    /**
    * Defines a cell in a TicTacToe game board.
    */
    public class Cell extends JPanel
    {
       /**
         * 
         */
        private static final long serialVersionUID = 1L;
    // token of this cell
       private char token = ' ';

       /**
        * Constructor
        */
       public Cell()
       {
           setBorder(new LineBorder(Color.black, 1));
           addMouseListener(new MyMouseListener());
       }

       /**
        * Gets the token of the cell.
        * @return The token value of the cell.
        */
       public char getToken()
       {
           return token;
       }

       /**
        * Sets the token of the cell.
        * @param c Character to use as token value.
        */
       public void setToken(char c)
       {
           token = c;
           repaint();
       }

       @Override
       protected void paintComponent(Graphics g)
       {
           super.paintComponent(g);

           if (token == 'X')
           {
               g.drawLine(10, 10, getWidth() - 10, getHeight() - 10);
               g.drawLine(getWidth() - 10, 10, 10, getHeight() - 10);
           }

           else if (token == 'O')
           {
               g.drawOval(10, 10, getWidth() - 20, getHeight() - 20);
           }
       }
       // MouseListener to listen for a click to place a token
       private class MyMouseListener extends MouseAdapter
       {

        private String playAgain;
        private Object playYes;
        private Object playNo;

        @Override
           public void mouseClicked(MouseEvent e)
           {
               if (gameOver)
                   return;

               // if condition not met, the game is not over
               if (token == ' ' && whoseTurn != ' ')
                   setToken(whoseTurn);

               // Check game status
               if (isWon(whoseTurn))
               {
                   jlblStatus.setText("Congratulations " + whoseTurn +  ", You Are Winnner! Game Over! Exit And Restart The Program To Play Again!" );
                   whoseTurn = ' ';
                   gameOver = true;
               }
               else if (isFull())
               {
                   jlblStatus.setText("Tie game! Game over!");
                   whoseTurn = ' ';
                   gameOver = true;
               }
               else
               {
                   whoseTurn = (whoseTurn == 'X') ? 'O' : 'X';
                   jlblStatus.setText(whoseTurn + "'s turn to play.");

               }
             // and ends here, while statement is below
               {
               // if the game is over, this will run           
               if (gameOver == true)

                   playAgain = JOptionPane.showInputDialog("Would you like to play again?");

               // if statement that either restarts the game or closes it depending on the yes/y (cases are ignored) answer

               while (playAgain.equalsIgnoreCase("y") | playAgain.equalsIgnoreCase("yes")) 
               {
                   playYes = ("Yes? Okay, have fun!");

                   JOptionPane.showMessageDialog( null, playYes );
      }   
     }         
    }// End of Win condition checker
   } // End class MyMouseListener           
  }
} // End class TicTacToeFrame

1 个答案:

答案 0 :(得分:0)

您可以从单个方法初始化所有变量。通过这种方式,您可以在程序开始时使用它初始化游戏,如果玩家再次请求玩游戏,您可以调用相同的方法,从而使程序恢复到原始状态。

private void init() {
    whoseTurn = 'X';
    gameOver = false;
    jlblStatus = new JLabel("X's turn to play");
    for(Cell[] ca : cells) {
        for(Cell c : ca) {
            c.setToken(' ');
        }
    }
}

我的示例可能不包含所有变量,但您可以调整它以满足您的需求。

无法识别do-while循环,因为它在方法之外。