我的图像有问题我试图写入光盘(图像尺寸应为1280x1024,但它将其保存为512x512),我想知道是否一个Coroutine可以解决这个问题吗?如果是这样,我对Coroutines来说是全新的,有人可以说明我下面编写的代码将如何转换为Coroutine吗?非常感谢。
// Saves texture as PNG file.
using UnityEngine;
using System.Collections;
using System.IO;
public class SaveTexture : MonoBehaviour {
public RenderTexture tex;
int tWidth, tHeight;
int getTextureWidth(int texWidth)
{
return tex.width;
}
int getTextureHeight(int texHeight)
{
return tex.height;
}
public void Start()
{
tWidth = getTextureWidth(tex.width);
tHeight = getTextureHeight(tex.height);
Debug.Log("RenderTexture Width: " + tWidth + ", RenderTexture Height: " + tHeight);
}
Texture2D toTexture2D(RenderTexture rTex)
{
Texture2D tex = new Texture2D(tWidth, tHeight, TextureFormat.ARGB32, false);
RenderTexture.active = rTex;
tex.ReadPixels(new Rect(0, 0, tWidth, tHeight), 0, 0);
tex.Apply();
return tex;
}
// Save Texture as PNG
public void SaveTexturePNG()
{
Texture2D myTexture = tex.toTexture2D();
tWidth = getTextureWidth(myTexture.width);
tHeight = getTextureHeight(myTexture.height);
Debug.Log("Texture2D Width: " + tWidth + ", Texture2D Height: " + tHeight);
// Encode texture into PNG
byte[] bytes = myTexture.EncodeToPNG();
Object.Destroy(myTexture);
Debug.Log(bytes.Length);
// For testing purposes, also write to a file in the project folder
File.WriteAllBytes(Application.dataPath + "/../AnimalTexture/AnimalTexture.png", bytes);
}
}