我一直在尝试禁用网站上的滚动条,并且只能在不同的部分(div)之间滚动。
滚动确实已启用,有时它会按照我想要的方式滚动到某个位置...
但有时它不会(即使滚动事件被识别并且在JS的正确部分中)。
https://jsfiddle.net/reeferblower/bktonrf7/
您可以看到它工作2-3次然后非常迟钝且无响应。
$('body').on('scroll touchmove mousewheel', function(e) {
e.preventDefault();
e.stopPropagation();
fullPage(e);
});
function fullPage (e) {
var section1Top = 0;
var section2Top = $('#page-number-2').offset().top - (($('#page-number-3').offset().top - $('#page-number-2').offset().top) / 2);
var section3Top = $('#page-number-3').offset().top - (($('#page-number-4').offset().top - $('#page-number-3').offset().top) / 2);
var section4Top = $('#page-number-4').offset().top - (($(document).height() - $('#page-number-4').offset().top) / 2);;
var pos = $(window).scrollTop();
console.log(pos);
if (e.originalEvent.wheelDelta >= 0) {
//up scroll
console.log("up...");
//section 2
if(pos == 0){
return;
}
if(pos > section1Top && pos < section3Top ){
console.log("2 - 1 ");
$('html, body').animate({
scrollTop:0
}, 1000, function() {
// parallaxScroll(); // Callback is required for iOS
});
}
//section 3
else if(pos >= section2Top && pos < section4Top ){
console.log("3 - 2 ");
$('html, body').animate({
scrollTop:$('#page-number-2').offset().top
}, 1000);
}
else{
console.log("4 - 3 ");
$('html, body').animate({
scrollTop:$('#page-number-3').offset().top
}, 1000);
}
}
else {
//down scroll
console.log("down");
//section 1
if(pos == '0'){
console.log("1 - 2 ");
$('html, body').animate({
scrollTop:$('#page-number-2').offset().top
}, 1000);
}
// section 2
else if(pos >= section1Top && pos < section3Top ){
console.log("2 - 3 ");
$('html, body').animate({
scrollTop:$('#page-number-3').offset().top
}, 1000);
}
//section 4
else {
console.log("3 - 4 ");
$('html, body').animate({
scrollTop:$('#page-number-4').offset().top
}, 1000);
}
}
return false;
}
答案 0 :(得分:1)
最重要的“技巧”是过滤那些为animate()
方法过于频繁触发的滚动事件。
如果不这样做,动画堆栈会填充太多动画......这就是造成延迟的原因。
所以我以这种方式updated your **Fiddle*:
animate()
当前正在运行)sectionXTop
变量以滚动到。以下是代码:
var actualSection=1;
var scrollFired=false;
$('body').on('scroll touchmove mousewheel', function(e) {
e.preventDefault();
e.stopPropagation();
fullPage(e);
});
function fullPage (e) {
var section1Top = 0;
var section2Top = $('#page-number-2').offset().top; // - (($('#page-number-3').offset().top - $('#page-number-2').offset().top) / 2);
var section3Top = $('#page-number-3').offset().top; // - (($('#page-number-4').offset().top - $('#page-number-3').offset().top) / 2);
var section4Top = $('#page-number-4').offset().top; // - (($(document).height() - $('#page-number-4').offset().top) / 2);;
var pos = $(window).scrollTop();
console.log(pos);
if (e.originalEvent.wheelDelta >= 0) {
//up scroll
console.log("up...");
//section 2
if(actualSection==1){
return;
}
if(actualSection==2 && !scrollFired){
scrollFired=true;
console.log("UP to section #1");
$('html, body').animate({
scrollTop:0
}, 1000, function() {
// parallaxScroll(); // Callback is required for iOS
actualSection=1;
scrollFired=false;
});
}
//section 3
else if(actualSection==3 && !scrollFired){
scrollFired=true;
console.log("UP to section #2");
$('html, body').animate({
scrollTop:$('#page-number-2').offset().top
}, 1000, function() {
// parallaxScroll(); // Callback is required for iOS
actualSection=2;
scrollFired=false;
});
}
else if(actualSection==4 && !scrollFired){
scrollFired=true;
console.log("UP to section #3");
$('html, body').animate({
scrollTop:$('#page-number-3').offset().top
}, 1000, function() {
// parallaxScroll(); // Callback is required for iOS
actualSection=3;
scrollFired=false;
});
}
}
else {
//down scroll
console.log("down");
//section 1
if(actualSection==1 && !scrollFired){
scrollFired=true;
console.log("Down to section #2");
$('html, body').animate({
scrollTop:$('#page-number-2').offset().top
}, 1000, function() {
// parallaxScroll(); // Callback is required for iOS
actualSection=2;
scrollFired=false;
});
}
// section 2
else if(actualSection==2 && !scrollFired){
scrollFired=true;
console.log("Down to section #3");
$('html, body').animate({
scrollTop:$('#page-number-3').offset().top
}, 1000, function() {
// parallaxScroll(); // Callback is required for iOS
actualSection=3;
scrollFired=false;
});
}
//section 4
else if(actualSection==3 && !scrollFired){
scrollFired=true;
console.log("Down to section #4");
$('html, body').animate({
scrollTop:$('#page-number-4').offset().top
}, 1000, function() {
// parallaxScroll(); // Callback is required for iOS
actualSection=4;
scrollFired=false;
});
}
}
return false;
}