如何从tokio-proto连接握手中检索信息?

时间:2017-05-29 15:14:13

标签: rust rust-tokio

我正在弄清楚如何使用tokio-proto包,特别是在建立连接时进行的握手。我从official documentation工作中得到了例子:

impl<T: AsyncRead + AsyncWrite + 'static> ClientProto<T> for ClientLineProto {
    type Request = String;
    type Response = String;

    /// `Framed<T, LineCodec>` is the return value of `io.framed(LineCodec)`
    type Transport = Framed<T, line::LineCodec>;
    type BindTransport = Box<Future<Item = Self::Transport, Error = io::Error>>;

    fn bind_transport(&self, io: T) -> Self::BindTransport {
        // Construct the line-based transport
        let transport = io.framed(line::LineCodec);

        // Send the handshake frame to the server.
        let handshake = transport.send("You ready?".to_string())
            // Wait for a response from the server, if the transport errors out,
            // we don't care about the transport handle anymore, just the error
            .and_then(|transport| transport.into_future().map_err(|(e, _)| e))
            .and_then(|(line, transport)| {
                // The server sent back a line, check to see if it is the
                // expected handshake line.
                match line {
                    Some(ref msg) if msg == "Bring it!" => {
                        println!("CLIENT: received server handshake");
                        Ok(transport)
                    }
                    Some(ref msg) if msg == "No! Go away!" => {
                        // At this point, the server is at capacity. There are a
                        // few things that we could do. Set a backoff timer and
                        // try again in a bit. Or we could try a different
                        // remote server. However, we're just going to error out
                        // the connection.

                        println!("CLIENT: server is at capacity");
                        let err = io::Error::new(io::ErrorKind::Other, "server at capacity");
                        Err(err)
                    }
                    _ => {
                        println!("CLIENT: server handshake INVALID");
                        let err = io::Error::new(io::ErrorKind::Other, "invalid handshake");
                        Err(err)
                    }
                }
            });

        Box::new(handshake)
    }
}

但官方文件只提到没有有状态信息的握手。是否有一种通用的方法来从握手中检索和存储有用的数据?

例如,如果在握手期间(在建立连接后的第一条消息中)服务器发送了一些应该由客户端稍后使用的密钥,那么ClientProto实现应如何查看该密钥?它应该存放在哪里?

1 个答案:

答案 0 :(得分:1)

您可以向ClientLineProto添加字段,因此这应该有效:

pub struct ClientLineProto {
    handshakes: Arc<Mutex<HashMap<String, String>>>
}

然后您可以根据需要引用它并存储数据:

let mut handshakes = self.handshakes.lock();
handshakes.insert(handshake_key, "Blah blah handshake data")

这种访问在bind_transport()中可用于存储内容。然后,当您在Arc::Mutex::HashMap函数中创建main()时,您也可以访问serve()方法中的所有内容,这意味着您可以将其传递给Service对象实例化然后在call()期间可以使用握手。