我正在研究用python编写的2人战舰游戏。我的player_turns()使它在玩家1和玩家2之间交替。但是当你玩它只停留在玩家1上时,为什么会这样呢?
此外,我注意到如果您找到了该船的位置并开始新游戏,则该船找不到新位置并保持与上次游戏相同的坐标。我怎样才能让坐标改变每场比赛?
from random import randint
game_board = []
player_one = {
"name": "Player 1",
"wins": 0,
"lose": 0
}
player_two = {
"name": "Player 2",
"wins": 0,
"lose": 0
}
# Building our 5 x 5 board
def build_game_board(board):
for item in range(5):
board.append(["O"] * 5)
def show_board(board):
print("Find and sink the ship!")
for row in board:
print(" ".join(row))
# Defining ships locations
def load_game(board):
print("WELCOME TO BATTLESHIP!")
print("START")
del board[:]
build_game_board(board)
show_board(board)
ship_col = randint(1, len(board))
ship_row = randint(1, len(board[0]))
return {
'ship_col': ship_col,
'ship_row': ship_row,
}
ship_points = load_game(game_board)
# Players will alternate turns.
def player_turns():
total_turns = 0
if total_turns % 2 == 0:
return player_one
total_turns += 1
else:
return player_two
# Allows new game to start
def play_again():
answer = input("Would you like to play again? ")
if answer == "yes" or answer == "y":
total_turns = 0
ship_points = load_game(game_board)
else:
print("Thanks for playing!")
exit()
# What will be done with players guesses
def input_check(ship_row, ship_col, player, board):
guess_col = 0
guess_row = 0
while True:
try:
guess_row = int(input("Guess Row:")) - 1
guess_col = int(input("Guess Col:")) - 1
except ValueError:
print("Enter a number only: ")
continue
else:
break
match = guess_row == ship_row - 1 and guess_col == ship_col - 1
not_on_game_board = (guess_row < 0 or guess_row > 4) or (guess_col < 0 or guess_col > 4)
if match:
player["wins"] += 1
print("Congratulations! You sunk my battleship!")
print("Thanks for playing!")
play_again()
elif not match:
if not_on_game_board:
print("Oops, that's not even in the ocean.")
elif board[guess_row][guess_col] == "X":
print("You guessed that one already.")
else:
print("You missed my battleship!")
board[guess_row][guess_col] = "X"
show_board(game_board)
else:
return 0
def main():
begin = input('Type \'start\' to begin: ')
while (begin != str('start')):
begin = input('Type \'start\' to begin: ')
for games in range(3):
for turns in range(6):
if player_turns() == player_one:
print("Player One")
input_check(
ship_points['ship_row'],
ship_points['ship_col'],
player_one, game_board
)
elif player_turns() == player_two:
print("Player Two")
input_check(
ship_points['ship_row'],
ship_points['ship_col'],
player_two, game_board
)
if turns == 6:
print("The game is a draw")
play_again()
if __name__ == "__main__":
main()
答案 0 :(得分:0)
在递增 Public Class Form1
Private Sub Form1_Load(sender As System.Object, e As System.EventArgs) Handles MyBase.Load
' Configuring for Background Workers
Control.CheckForIllegalCrossThreadCalls = False
Dim MyList As New List(Of String)
For a As Integer = 0 To 100
MyList.Add(CStr(a))
Next
End Sub
Private Sub Button1_Click(sender As System.Object, e As System.EventArgs) Handles Button1.Click
Dim bgw As New System.ComponentModel.BackgroundWorker
bgw.WorkerReportsProgress = True
bgw.WorkerSupportsCancellation = True
AddHandler bgw.DoWork, AddressOf bgw_DoWork
' I create a BackgroundWorker here rather than add one in the toolbox so that I can specify the Handler and use different Handler routines for different part of a large program.
Button1.Enabled = False
Dim progress As New Progress(bgw)
progress.ShowDialog()
Button1.Enabled = True
End Sub
Private Sub bgw_DoWork(sender As System.Object, e As System.ComponentModel.DoWorkEventArgs)
For i = 0 To MyList.Count -1
Label1.Text = MyList(i)
sender.ReportProgress(i)
System.Threading.Thread.Sleep(200)
Label1.Refresh()
Next
End Sub
End Class
Public Class Progress
Private WithEvents _BGW As System.ComponentModel.BackgroundWorker
Public Sub New(ByVal BGW As System.ComponentModel.BackgroundWorker)
_BGW = BGW
InitializeComponent()
End Sub
Private Sub frmProgress_Shown(sender As Object, e As System.EventArgs) Handles Me.Shown
If Not IsNothing(_BGW) Then
_BGW.RunWorkerAsync()
End If
End Sub
Private Sub _BGW_ProgressChanged(sender As Object, e As System.ComponentModel.ProgressChangedEventArgs) Handles _BGW.ProgressChanged
ProgressBar1.Value = e.ProgressPercentage
Label1.Text = e.ProgressPercentage
End Sub
Private Sub _BGW_RunWorkerCompleted(sender As Object, e As System.ComponentModel.RunWorkerCompletedEventArgs) Handles _BGW.RunWorkerCompleted
Me.Close()
End Sub
End Class
后,您需要使用return
语句。
执行return语句后,退出该函数。