用于游戏输入捕获的新线程中的KeyListener

时间:2017-05-29 14:12:14

标签: java multithreading swing input keylistener

我正在使用Swing在Java中创建一个老式的Snake游戏。我已经读过为了实时捕获输入,我需要在一个新线程中运行我的游戏循环,这样它的wait()方法不会干扰输入捕获。我已经InputCapture课程实施了KeyListener,我实施了keyPressed()这样的方法:

public class InputCapture implements KeyListener {

    private Direction capturedDirection;

    //Methods
    @Override
    public void keyPressed(KeyEvent e) {
        boolean inputConsoleDebug = true;
        if (e.getKeyCode() == KeyEvent.VK_LEFT) {
            capturedDirection = Direction.left;
            if (inputConsoleDebug) System.out.println("LEFT");
        } else if (e.getKeyCode() == KeyEvent.VK_RIGHT) {
            capturedDirection = Direction.right;
            if (inputConsoleDebug) System.out.println("RIGHT");
        } else if (e.getKeyCode() == KeyEvent.VK_UP) {
            capturedDirection = Direction.up;
            if (inputConsoleDebug) System.out.println("UP");
        } else if (e.getKeyCode() == KeyEvent.VK_DOWN) {
            capturedDirection = Direction.down;
            if (inputConsoleDebug) System.out.println("DOWN");
        }
    }

    @Override
    public void keyReleased(KeyEvent e) {
    }

    @Override
    public void keyTyped(KeyEvent e) {
    }

    public Direction getCapturedDirection() {
        return capturedDirection;
    }
}

然后我将Game类扩展为Thread并将游戏循环代码放入run()方法中:

public class Game extends Thread {

    private Board board;
    private Snake snake;
    private JFrame frame;
    private long waitTime;
    private int difficultyStep;
    private Direction inputDirection;
    private InputCapture inputManager;

    //Constructors
    Game(Dimension boardSize) {
        //Set difficulty
        int applesToWin = boardSize.width * boardSize.height - 1;
        final int easiestWaitTime = 1000;
        final int hardestWaitTime = 100;
        difficultyStep = (easiestWaitTime - hardestWaitTime) / applesToWin;
        waitTime = easiestWaitTime;
        //Set starting point
        final int startingPointX = boardSize.width / 2;
        final int startingPointy = boardSize.height / 2;
        //Set board and snake
        board = new Board(boardSize);
        snake = new Snake(board, startingPointX, startingPointy);
        //Set window Frame
        frame = new JFrame(SnakeApplication.getApplicationName());
        frame.setContentPane(board);
        frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
        frame.pack();
        frame.setResizable(false);
        frame.addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                super.windowClosing(e);
                interrupt();
            }
        });
        //Set input manager
        inputManager = new InputCapture();
        frame.addKeyListener(inputManager);
        inputDirection = null;
    }

    //Methods
    public void run() {
        board.spawnApple();
        while (!isWon()) {
            try {
                sleep(waitTime);
            } catch (InterruptedException e) {
                return;
            }
            try {
                inputDirection = inputManager.getCapturedDirection();
                snake.move(inputDirection);
            } catch (LosingMove e) {
                showGameOverDialog();
                return;
            }
            board.repaint();
        }
        showWinDialog();
    }

    JFrame getFrame() {
        return frame;
    }

    private boolean isWon() {
        for (int row = 0; row < board.getFields().length; row++) {
            for (int col = 0; col < board.getFields()[0].length; col++) {
                if (!(board.getFields()[row][col].getContent() instanceof Snake.SnakeNode)) return false;
            }
        }
        return true;
    }

    private void showGameOverDialog() {
        JFrame gameOverFrame = new JFrame();
        JOptionPane.showMessageDialog(gameOverFrame, "Game Over!");
    }

    private void showWinDialog() {
        JFrame gameOverFrame = new JFrame();
        JOptionPane.showMessageDialog(gameOverFrame, "You Win!");
    }
}

在我的MainMenu课程中,我点击了“新游戏”按钮时调用了startNewGame()方法。此方法创建Game对象并通过调用start()方法启动新线程。

public class MainMenu {

    //Form components references
    private JButton exitButton;
    private JFrame frame;
    private JPanel mainPanel;
    private JButton newGameButton;
    private JLabel titleLabel;

    //Constructors
    MainMenu() {
        //Set window Frame
        frame = new JFrame(SnakeApplication.getApplicationName());
        frame.setContentPane(mainPanel);
        frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
        frame.setResizable(false);
        frame.pack();
        newGameButton.addActionListener(new ActionListener() {
            @Override
            public void actionPerformed(ActionEvent e) {
                startNewGame();
            }
        });
        exitButton.addActionListener(new ActionListener() {
            @Override
            public void actionPerformed(ActionEvent e) {
                exitGame();
            }
        });
    }

    JFrame getFrame() {
        return frame;
    }

    private Dimension showBoardSizeDialog() {
        Frame boardSizeFrame = new Frame();
        int width = Integer.parseInt(JOptionPane.showInputDialog(boardSizeFrame, "Set board's width:"));
        int height = Integer.parseInt(JOptionPane.showInputDialog(boardSizeFrame, "Set board's height:"));
        return new Dimension(width, height);
    }

    private void startNewGame() {
        Dimension boardSize = showBoardSizeDialog();
        frame.setVisible(false);
        Game game = new Game(boardSize);
        game.getFrame().setVisible(true);
        //Starting game loop in a new thread
        game.start();
        try {
            game.join();
        } catch (InterruptedException e) {
            e.printStackTrace();
        }
        frame.setVisible(true);
    }
}

但是在测试应用程序时,它会陷入游戏循环并且根本不捕获输入。为什么?我试图调试它,但每次启动新线程时它都会陷入游戏循环。仅当主线程结束执行时才会绘制Board本身。为什么?如果执行被卡在那里,它不应该在游戏循环中多次重新绘制吗?

另外,当单击帧的关闭按钮时,我已经进行了线程中断(红色X按钮),因此执行可以返回MainMenu并重新出现,但单击红色关闭按钮无效。

2 个答案:

答案 0 :(得分:2)

由于game.join()中对startNewGame的调用,程序冻结了。 join使来自的线程继续执行,直到 on 上的线程终止。在你的情况下,join会破坏使用另一个线程的目的,所以你应该删除它。

但是还有其他问题。你可能不应该使用一个线程。 You should probably use a Swing TimerSwing isn't thread-safe,我已经可以看到一些代码不是线程安全的地方。 (例如,您需要将capturedDirection声明为volatile。)使用Swing编写正确的多线程代码有点复杂,只使用计时器会更简单。

否则,如果您不使用计时器,则需要使用例如游戏线程(写入共享游戏状态)和绘制的Swing线程(可能是从共享游戏状态读取)之间的同步。如果不这样做,您可能会遇到难以诊断的问题。

另见The Use of Multiple JFrames: Good or Bad Practice?

答案 1 :(得分:0)

您应该使Game课程延长Runnable而不是Thread

然后让游戏进入另一个角色:

Game theGame = ... // initialization code here
new Thread(theGame).start();