我有一个计时器,每秒加1变量MenuTimer
。
我想要的是当按下下一个按钮时TillOpen
MenuTimer
将停止在此之后添加1,而新变量则添加1而不是PackTime
window.onload = function () {
var StopwatchSeconds= 00;
var StopwatchMinutes = 00;
var ShowSeconds = document.getElementById("seconds");
var ShowMinutes = document.getElementById("minutes");
var StartButton = document.getElementById("ButtonStart");
var Interval;
var menuTime;
var serviceTime;
var orders;
var menuAvg;
var serviceAvg;
StartButton.onclick= function(){
clearInterval(Interval);
Interval = setInterval(startTimer, 1000);
}
function startTimer () {
StopwatchSeconds++;
if(StopwatchSeconds > 59) {
ShowSeconds.innerHTML = "0" + StopwatchSeconds;
StopwatchSeconds = 0;
ShowMinutes.innerHTML = StopwatchMinutes;
StopwatchMinutes++;
}
if(StopwatchSeconds < 59) {
ShowSeconds.innerHTML = StopwatchSeconds;
}
}
}
答案 0 :(得分:0)
新解决方案,允许创建不同的计时器并跟踪它们:
//a method to setup a new timer
function Timer(Name){
this.timeElement=document.createElement("div");
(this.stopButton=document.createElement("button")).innerHTML="STOP";
(this.startButton=document.createElement("button")).innerHTML="START";
(this.Name=document.createElement("h1")).innerHTML=Name;
[this.Name,this.timeElement,this.startButton,this.stopButton].forEach(el=>document.body.appendChild(el));
this.stopButton.addEventListener("click",this.stop.bind(this));
this.startButton.addEventListener("click",this.start.bind(this));
this.seconds=0;
this.minutes=0;
}
Timer.prototype={
update:function() {
this.seconds++;
if(this.seconds > 59) {
this.seconds=0;
this.minutes++;
}
var secTemp="00"+this.seconds, minTemp="00"+this.minutes;
this.timeElement.innerHTML=minTemp.slice(minTemp.length-2)+":"+secTemp.slice(secTemp.length-2);
},
stop:function(){
if(this.interval) clearInterval(this.interval);
this.running=false;
if(this.onstop) this.onstop(this);
}
start:function(){
if(this.interval) clearInterval(this.interval);
this.interval = setInterval(this.update.bind(this), 1000);
this.running=true;
if(this.onstart) this.onstart(this);
}
};
这实现了一个带OOP的Timer。所以你可以创建多个计时器,它们不会相互影响。
你可以创建一个这样的计时器:
var timer= new Timer("The Name");
您还可以更改事件,设置/读取时间并检查是否正在运行:
timer.start();//start the timer ( can also be done with the ui button)
timer.stop();
timer.onstart=()=>alert("Started!");
timer.onstop=()=>alert("Stopped!");
console.log(timer.running,timer.minutes,timer.seconds);
如果您想等待多个计时器并计算所有计时器停止时的平均值:
var timers=["Timer 1", "Timer 2"].map(name=>new Timer(name));//create two timers and store in array
timers.forEach(function(timer){
timer.running=true;
timer.onstop=function(){
if(timers.some(t=>t.running)) return;//if theres a running timer dont procceed
var seconds=timers.reduce((seconds,timer)=>seconds+=(timer.seconds+timer.minutes*60),0);
var average=seconds/timers.length;
alert("Average: "+average+"s");
};
});
http://jsbin.com/coduvohewu/edit?output
旧解决方案,如果按下新按钮则添加计时器,然后停止旧计时器:
所以你想要停止当前的计时器,并在下面创建一个新的计时器?也许你可以稍微重构代码,做这样的事情:
window.onload = function () {
var seconds= 0,minutes = 0;
var times=[];
var Interval;
var timeElement;
//a method to setup a new timer
function createTimer(dontsave){
if(times.length>3) return alert(times.map(el=>el.join(":")).join());
timeElement=document.createElement("div");
document.body.appendChild(timeElement);
if(!dontsave) times.push([minutes,seconds]);
}
createTimer(true);
//a method to let the timer run
function startTimer () {
seconds++;
if(seconds > 59) {
seconds=0;
minutes++;
}
var secTemp="00"+seconds,minTemp="00"+minutes;
timeElement.innerHTML=minTemp.slice(minTemp.length-2)+":"+secTemp.slice(secTemp.length-2);
}
//assign to buttons:
document.getElementById("ButtonStart").onclick= function(){
clearInterval(Interval);
Interval = setInterval(startTimer, 1000);
}
document.getElementById("ButtonNew").onclick=createTimer;
};
http://jsbin.com/mujisaweyo/edit?output
如果您按下ID为 ButtonNew 的按钮,这只会在DOM中创建一个新的div。因此,当前时间在旧元素中保留为文本,并且在新元素中保持计数。我还添加了零填充...
答案 1 :(得分:0)
这就是全部。它的一半有效,但希望你能更好地了解我想要的东西。
var Interval;
var PackInterval;
var StopwatchSeconds= 00;
var StopwatchMinutes = 00;
var ShowSeconds = document.getElementById("seconds");
var ShowMinutes = document.getElementById("minutes");
var StartButton = document.getElementById("ButtonStart");
var TillOpenButton = document.getElementById("TillOpen");
var FinishButton = document.getElementById("Finish");
var ShowMenuTime = document.getElementById("MenuTime");
var ShowPackTime = document.getElementById("PackTime");
var ShowPackAvgSeconds = document.getElementById("PackerSeconds");
var ShowPackAvgMinutes = document.getElementById("PackerMinutes");
var ShowMenuAvgSeconds = document.getElementById("MenuMinutes");
var ShowMenuAvgMinutes = document.getElementById("MenuSeconds");
var DivisionSeconds = 60;
var TotalTime = 0;
var MenuTime = 0;
var PackTime = 0;
var AllMenuTimes = 0;
var AllPackTimes = 0;
var TotalMenuOrders = 0;
var TotalPackOrders = 0;
var MenuOrdersTotalSeconds = 0;
var PackOrdersTotalSeconds = 0;
var MenuAvgMinutes = 0;
var MenuAvgSeconds = 0;
var PackAvgSeconds = 0;
var PackAvgMinutes = 0;
StartButton.onclick = function(){
TotalMenuOrders + 1;
MenuTime = 0;
ShowMenuTime.innerHTML = MenuTime;
clearInterval(Interval);
Interval = setInterval(startTimer, 1000);
window.alert ("I work");
}
//This starts the timer. Inverval is a variable that holds the timer number.
function startTimer () {
StopwatchSeconds++;
TotalTime++;
MenuTime++;
AllMenuTime++;
if(StopwatchSeconds > 59) {
ShowSeconds.innerHTML = "0" + StopwatchSeconds;
StopwatchSeconds = 0;
StopwatchMinutes++;
ShowMinutes.innerHTML = StopwatchMinutes; // Makes this a string in html
}
if(StopwatchSeconds < 59) {
ShowSeconds.innerHTML = StopwatchSeconds;
}
}
// When the start button is pressed this function starts. it adds 1 to
Stopwatch, total and Menu every 1000 increments that Interval hits.
// This also says if StopwatchSeconds goes above 59 itll reset to 0 and if
its below itll keep counting.
TillOpenButton.onclick = function () {
PackTime = 0;
ShowPackTime.innerHTML = PackTime;
ShowMenuTime.innerHTML = MenuTime;
PackInterval = setInterval(startPackerTimer, 1000);
Interval+PackInterval;
clearInterval(Interval);
/* if (TotalMenuOrders < 1) {
AllMenuTimes / TotalMenuOrders = MenuOrdersTotalSeconds;
MenuOrderTotalSeconds % 60 = MenuAvgSeconds;
MenuAvgMinutes = Math.floor(MenuOrderTotalSeconds/60);
ShowMenuAvgMinutes.innerHTML = MenuAvgMinutes;
ShowMenuAvgSeconds.innerHTML = MenuAvgSeconds;
}
*/
}
// When this button is pressed it stops the first timer and the menu timer.
It then starts a new timer and function which add to the variable that will
show the total time.
// It does clear the variable Interval though
FinishButton.onclick = function (){
clearInterval(Interval);
ShowPackTime.innerHTML = PackTime;
clearInterval(PackInterval);
StopwatchSeconds = 0;
StopwatchMinutes = 0;
ShowSeconds.innerHTMl = 0 + StopwatchSeconds;
ShowMinutes.innerHTML = 0 + StopwatchMinutes;
AllPackTimes += PackTime;
TotalPackOrders++;
/*AllPackTimes/TotalPackOrders = PackOrderTotalSeconds;
PackOrderTotalSeconds % DivisionSeconds = PackAvgSeconds;
PackAvgMinutes = Math.floor(PackOrderTotalSeconds/60);
ShowPackAvgMinutes.innerHTML = PackAvgMinutes;
ShowPackAvgSeconds.innerHTML = PackAvgSeconds;*/
}
// When the Finish Button is pressed it clears everything. Resets
everything. except Menu Time, Total Time and PackTime. I need 3 new
variables to hold these to get the average.
function startPackerTimer () {
StopwatchSeconds++;
TotalTime++;
PackTime++;
if(StopwatchSeconds > 59) {
ShowSeconds.innerHTML = "0" + StopwatchSeconds;
StopwatchSeconds = 0;
StopwatchMinutes++;
ShowMinutes.innerHTML = StopwatchMinutes;
}
if(StopwatchSeconds < 59) {
ShowSeconds.innerHTML = StopwatchSeconds;
}
// Same deal but with the Till open button. Still adds onto
STopwatchSeconds so the variable doesn't change.
}