对于我的每个文本小部件,我实际上希望文本输入而不是立即显示它。有没有比使用变量更简单的方法并在setState()中添加它?
由于
答案 0 :(得分:7)
这可能是AnimatedBuilder
的一个很好的用例。这将允许您更轻松地控制键入动画的持续时间,并仅在长度更改时重建窗口小部件。这是一个如何做到这一点的例子。
import 'package:flutter/material.dart';
void main() {
runApp(new MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
theme: new ThemeData(
primaryColor: const Color.fromARGB(255, 0, 199, 0),
accentColor: const Color.fromARGB(255, 222, 233, 226),
brightness: Brightness.dark,
canvasColor: Colors.black,
),
home: new MyHomePage(),
debugShowCheckedModeBanner: false,
);
}
}
class MyHomePage extends StatefulWidget {
@override
State createState() => new MyHomePageState();
}
class MyHomePageState extends State<MyHomePage> with TickerProviderStateMixin {
Animation<int> _characterCount;
int _stringIndex;
static const List<String> _kStrings = const <String>[
'Call trans opt: received. 2-19-98 13:24:18 REC:Log>',
'Trace program running.',
'[312]555-0690',
];
String get _currentString => _kStrings[_stringIndex % _kStrings.length];
@override
Widget build(BuildContext context) {
ThemeData theme = Theme.of(context);
TextStyle textStyle = theme.textTheme.title.copyWith(
fontFamily: 'Courier New',
color: theme.primaryColor,
);
return new Scaffold(
floatingActionButton: new FloatingActionButton(
child: new Icon(Icons.navigate_next),
onPressed: () async {
AnimationController controller = new AnimationController(
duration: const Duration(milliseconds: 4000),
vsync: this,
);
setState(() {
_stringIndex = _stringIndex == null ? 0 : _stringIndex + 1;
_characterCount = new StepTween(begin: 0, end: _currentString.length)
.animate(new CurvedAnimation(parent: controller, curve: Curves.easeIn));
});
await controller.forward();
controller.dispose();
},
),
body: new Container(
margin: new EdgeInsets.symmetric(vertical: 50.0, horizontal: 10.0),
child: _characterCount == null ? null : new AnimatedBuilder(
animation: _characterCount,
builder: (BuildContext context, Widget child) {
String text = _currentString.substring(0, _characterCount.value);
return new Text(text, style: textStyle);
},
),
),
);
}
}
如果您计划使用此动画文本小部件,可以使用AnimatedWidget将其重构为单独的类。
答案 1 :(得分:0)
您可以使用此插件
animated_text_kit:
示例:https://github.com/aagarwal1012/Animated-Text-Kit
一小段代码:
for i in os.listdir(directory):
data[i] = pd.read_csv(directory+ '/' +i, encoding="utf8")
答案 2 :(得分:-1)
您还可以查看typeitjs.com link。简单的实现
<p id="replaceStrings"></p>
new TypeIt('#replaceStrings', {
strings: ["This is a great string.", "But here is a better one."],
speed: 50,
breakLines: false,
waitUntilVisible: true
}).go();
简单的JS解决方案
<!DOCTYPE html>
<html>
<body>
<h1>Typewriter</h1>
<button onclick="typeWriter()">Click me</button>
<p id="demo"></p>
<script>
var i = 0;
var txt = 'Lorem ipsum dummy text blabla.';
var speed = 50;
function typeWriter() {
if (i < txt.length) {
document.getElementById("demo").innerHTML += txt.charAt(i);
i++;
setTimeout(typeWriter, speed);
}
}
</script>
</body>
</html>