我正在使用改装在我的应用程序中下载一些媒体文件,如视频,mp3,jpg,pdf,...当我想下载一个55MB格式为mp4的大文件时,这是一个问题。当我想下载此文件时,我收到如下错误:
OutOfMemoryError threw while trying to throw OutOfMemoryError; no stack trace available
这是我的代码:
private void downloadFile() {
ArrayList<FileModel> filesInDB = G.bootFileFromFileDB();
for (final FileModel fm : filesInDB) {
APIService downloadService = ServiceGenerator.createServiceFile(APIService.class, "username", "password");
//Id of apk file that you want to download
Call<ResponseBody> call = downloadService.downloadFileWithDynamicUrlSync("file/download/" + String.valueOf(fm.getFileId()));
call.enqueue(new Callback<ResponseBody>() {
@Override
public void onResponse(Call<ResponseBody> call, Response<ResponseBody> response) {
if (response.isSuccess()) {
Log.d("LOGOO", "server contacted and has file");
boolean writtenToDisk = writeResponseBodyToDisk(response.body(), fm.getFileName(), fm.getFileExtension());
response = null;
Log.d("LOGOO", "file download was a success? " + writtenToDisk);
} else {
Log.d("LOGOO", "server contact failed");
}
}
@Override
public void onFailure(Call<ResponseBody> call, Throwable t) {
Log.i("LOGO", "Error is : " + t.getMessage());
Toast.makeText(ActivityInternet.this, R.string.internet_error, Toast.LENGTH_LONG).show();
Intent intent = new Intent(ActivityInternet.this, ActivityStartup.class);
startActivity(intent);
}
});
}
这是我正在使用的'writeResponseBodyToDisk'方法:
private boolean writeResponseBodyToDisk(ResponseBody body, String fileName, String fileExtension) {
try {
// Location to save downloaded file and filename
File futureStudioIconFile = new File(G.DIR_APP + fileName + fileExtension);
InputStream inputStream = null;
OutputStream outputStream = null;
try {
byte[] fileReader = new byte[4096];
long fileSize = body.contentLength();
long fileSizeDownloaded = 0;
inputStream = body.byteStream();
outputStream = new FileOutputStream(futureStudioIconFile);
while (true) {
int read = inputStream.read(fileReader);
if (read == -1) {
break;
}
outputStream.write(fileReader, 0, read);
fileSizeDownloaded += read;
Log.d("LOGO", "file download: " + fileSizeDownloaded + " of " + fileSize);
}
outputStream.flush();
return true;
} catch (IOException e) {
return false;
} finally {
if (inputStream != null) {
inputStream.close();
}
if (outputStream != null) {
outputStream.close();
}
}
} catch (IOException e) {
return false;
}
}
最后这是我的createServiceFile方法:
public static <S> S createServiceFile(Class<S> serviceClass, String username, String password) {
if (username != null && password != null) {
String credentials = username + ":" + password;
final String basic =
"Basic " + Base64.encodeToString(credentials.getBytes(), Base64.NO_WRAP);
httpClient.addInterceptor(new Interceptor() {
@Override
public Response intercept(Chain chain) throws IOException {
Request original = chain.request();
Request.Builder requestBuilder = original.newBuilder()
.header("Authorization", basic)
.header("Accept", "text/html,application/xhtml+xml,application/xml;q=0.9,image/webp,audio/mp4,image/jpeg,*/*;q=0.8")
.method(original.method(), original.body());
Request request = requestBuilder.build();
return chain.proceed(request);
}
});
}
OkHttpClient client = httpClient.build();
Retrofit retrofit = builder.client(client).build();
return retrofit.create(serviceClass);
}
如果你能帮助我,我真的很感激:)
答案 0 :(得分:12)
在改造中处理大文件下载时需要注意4件事:
android:largeHeap="true"
中使用AndroidManifest.xml
作为<application>
的属性。@Streaming
注释,以便对解决方案进行流式传输而不是整体读取,这会阻碍内存。AsyncTask
处理回复,如this link中所述。在您的情况下,这意味着从writeResponseBodyToDisk
。AsyncTask
Level.BODY
okhttp3
日志记录拦截器。将其与流式响应一起使用仍会将整个响应主体保留在内存中,从而抵消了改造提供的@Streaming
支持的优势。