使用随机延迟(一个接一个)和随机水平位置动画滚动图像

时间:2017-05-27 06:28:00

标签: swift animation uiview uiviewanimation

我有一张x图像列表。对于每个图像,我创建一个UIImageView,其中y为视图高度,随机为x

func computeImageFrame() -> CGRect {
    let imageWidth: CGFloat = 91
    let imageHeight: CGFloat = 131

    var x = xPos()
    let y = yPos()

    if (x > ((self.backgroundView?.bounds.width)! - (self.backgroundView?.bounds.width)! * 0.20)){
        x = x.truncatingRemainder(dividingBy: ((self.backgroundView?.bounds.width)! - (self.backgroundView?.bounds.width)! * 0.20))}

    return CGRect(x: x, y: y, width: imageWidth, height: imageHeight)
}

,其中

func xPos() -> CGFloat {
    return CGFloat(arc4random_uniform(UInt32((self.backgroundView?.frame.size.width)!)))
}
func yPos() -> CGFloat {
    return self.backgroundView.bounds.height
}

此时,我在UIImageViews上有一个列表,其中x是随机的,y是viewHeight,现在我正在尝试动画

func animateBackgroundFor(_ imageViews: [UIImageView]) {
    for imageView in imageViews {
        self.backgroundView.addSubview(imageView)
    }

    // Animate background
    UIView.animate(withDuration: 6.0, delay: 0.0, options: [UIViewAnimationOptions.repeat, UIViewAnimationOptions.curveLinear], animations: {
        for imageView in imageViews {
            imageView.frame = imageView.frame.offsetBy(dx: 0.0, dy: -7 * imageView.frame.size.height)
        }
    }, completion: nil)
}

我的问题是如何让他们一个接一个地拍摄,而不是同时拍摄,我怎样才能在每个循环中重新计算每个图像的水平位置。

谢谢

编辑:忘了提,我试过了

func animateBackgroundFor(_ imageViews: [UIImageView]) {
    for imageView in imageViews {
        self.backgroundView.addSubview(imageView)
    }
    for imageView in imageViews {
        UIView.animate(withDuration: 6.0, delay: 1.2, options: [UIViewAnimationOptions.repeat, UIViewAnimationOptions.curveLinear], animations: {
            imageView.frame = imageView.frame.offsetBy(dx: 0.0, dy: -7 * imageView.frame.size.height)
        }, completion: nil)
    }
}

1 个答案:

答案 0 :(得分:2)

尝试以下解决方案。 添加到您的控制器私有财产:

private var imageViews = [UIImageView]()

然后以这种方式修改animateBackgroundFor(_)方法:

func animateBackgroundFor(_ imageViews: [UIImageView]) {
    for imageView in imageViews {
        self.backgroundView.addSubview(imageView)
    }
    self.imageViews = imageViews
    animateImage(at: 0)
}

func animateImage(at index: NSInteger) {
    guard index >= 0 && index < imageViews.count else { return }
    let imageView = imageViews[index]
    imageView.frame = computeImageFrame()

    UIView.animate(withDuration: 6.0,
                   delay: 0.0,
                   options: UIViewAnimationOptions.curveLinear,
                   animations: { 
                    imageView.frame = imageView.frame.offsetBy(dx: 0.0, dy: -7 * imageView.frame.size.height)
    },
                   completion: {
        [weak self] finished in
                    guard finished && self != nil else { return }
                    let nextIndex = index + 1 < self!.imageViews.count ? index + 1 : 0
                    self!.animateImage(at: nextIndex)
    })
}