因此,我需要覆盖camera2预览并在预览视频图像上绘制一个矩形,方法是在顶部叠加透明覆盖层。我在这里开始使用基本的Camera2代码:https://github.com/googlesamples/android-Camera2Basic
以上使用TextureView进行相机预览。
接下来,我将以下类添加到项目
private class CustomView extends SurfaceView {
private final Paint paint;
private final SurfaceHolder mHolder;
private final Context context;
public CustomView(Camera2BasicFragment context) {
super(context.getActivity().getBaseContext());
mHolder = getHolder();
mHolder.setFormat(PixelFormat.TRANSPARENT);
this.context = context.getActivity().getBaseContext();
paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setColor(Color.WHITE);
paint.setStyle(Paint.Style.STROKE);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
invalidate();
if (mHolder.getSurface().isValid()) {
final Canvas canvas = mHolder.lockCanvas();
Log.d("touch", "touchRecieved by camera");
if (canvas != null) {
Log.d("touch", "touchRecieved CANVAS STILL Not Null");
canvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR);
canvas.drawColor(Color.TRANSPARENT);
canvas.drawCircle(event.getX(), event.getY(), 100, paint);
mHolder.unlockCanvasAndPost(canvas);
new Handler().postDelayed(new Runnable() {
@Override
public void run() {
Canvas canvas1 = mHolder.lockCanvas();
if(canvas1 !=null){
canvas1.drawColor(0, PorterDuff.Mode.CLEAR);
mHolder.unlockCanvasAndPost(canvas1);
}
}
}, 1000);
}
mHolder.unlockCanvasAndPost(canvas);
}
}
return false;
}
}
我需要一些帮助才能完成这项工作。显然新课程尚未使用。我还需要更新overlay xml,在相机预览之上添加第二个透明TextureView。这是我原来的布局: 如果有人能告诉我如何使新班级工作,并告诉我要添加到布局中的内容,将非常感激。
这里是fragment_camera2_basic.xml
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent">
<com.example.android.camera2basic.AutoFitTextureView
android:id="@+id/texture"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentStart="true"
android:layout_alignParentTop="true" />
<FrameLayout
android:id="@+id/control"
android:layout_width="match_parent"
android:layout_height="112dp"
android:layout_alignParentBottom="true"
android:layout_alignParentStart="true"
android:background="@color/control_background">
<Button
android:id="@+id/picture"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:text="@string/picture" />
<ImageButton
android:id="@+id/info"
android:contentDescription="@string/description_info"
style="@android:style/Widget.Material.Light.Button.Borderless"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center_vertical|right"
android:padding="20dp"
android:src="@drawable/ic_action_info" />
</FrameLayout>
</RelativeLayout>
和activity_camera.xml
<?xml version="1.0" encoding="utf-8"?><!--
-->
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/container"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#000"
tools:context="com.example.android.camera2basic.CameraActivity" />
答案 0 :(得分:4)
添加
<LinearLayout
android:id="@+id/surface"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical" />
在片段中。我在AutoFitTextureView和FrameLayout周围添加了RelativeLayout,但不确定是否需要。
将onCreateView更改为
View view = inflater.inflate(R.layout.fragment_camera2_basic, container, false);
LinearLayout surface = (LinearLayout)view.findViewById(R.id.surface);
surface.addView(new CustomView(this));
return view;