在搜索并找到许多类似的问题后,我找不到正确的答案。所以我正在使用YouTube Iframe API,我知道自动播放等不适用于手机。我创建了一个显示在手机上的元素,因此当用户点击该按钮时,它应播放视频。但我只收到此消息:“如果播放不能很快启动,请尝试重新启动设备”。
var playElement = document.createElement("div");
playElement.style.display = "none";
if( /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent) ) {
playElement.style.display = "block";
}
var player;
function onYouTubeIframeAPIReady() {
player = new YT.Player(child, {
width: '100%',
height: '100%',
videoId: youtubeID,
playerVars: {
'iv_load_policy': 3,
'enablejsapi': 1,
'disablekb': 1,
'autoplay': 1,
'loop': 0,
'controls': 0,
'showinfo': 0,
'rel': 0,
'mode': 'transparent'
},
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
playElement.onclick = function() {
player.playVideo();;
};
任何确实有实际工作解决方案的人?
答案 0 :(得分:0)
记住玩家指的是ID为“玩家”的div。您可以从youtube api doc上的示例代码开始。它会在视频加载后自动播放。您也可以添加您的playerVar选项。
移动视频自动播放说明。你可以让它自动播放,但必须静音。因此,您可以尝试在加载时添加player.mute()
并设置点击处理程序,以便在您喜欢的时候再次取消静音。
<!DOCTYPE html>
<html>
<body>
<!-- 1. The <iframe> (and video player) will replace this <div> tag. -->
<div id="player"></div>
<script>
// 2. This code loads the IFrame Player API code asynchronously.
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
// 3. This function creates an <iframe> (and YouTube player)
// after the API code downloads.
var player;
function onYouTubeIframeAPIReady() {
player = new YT.Player('player', {
height: '390',
width: '640',
videoId: 'M7lc1UVf-VE',
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
},
playerVars
});
}
// 4. The API will call this function when the video player is ready.
function onPlayerReady(event) {
event.target.playVideo();
}
// 5. The API calls this function when the player's state changes.
// The function indicates that when playing a video (state=1),
// the player should play for six seconds and then stop.
var done = false;
function onPlayerStateChange(event) {
if (event.data == YT.PlayerState.PLAYING && !done) {
setTimeout(stopVideo, 6000);
done = true;
}
}
function stopVideo() {
player.stopVideo();
}
</script>
</body>
</html>