MacOSX中实现了鼠标光标移动加速度和滚轮加速度?
在API级别,Core Graphics / Quartz Event Services提供CGEvent类型。
在应用程序方面,this Chrome change review上有许多相关且有趣的评论,并从this comment中提取:
// Of Mice and Men
// ---------------
//
// There are three types of scroll data available on a scroll wheel CGEvent.
// Apple's documentation ([1]) is rather vague in their differences, and not
// terribly helpful in deciding which to use. This is what's really going on.
//
// First, these events behave very differently depending on whether a standard
// wheel mouse is used (one that scrolls in discrete units) or a
// trackpad/Mighty Mouse is used (which both provide continuous scrolling).
// You must check to see which was used for the event by testing the
// kCGScrollWheelEventIsContinuous field.
//
// Second, these events refer to "axes". Axis 1 is the y-axis, and axis 2 is
// the x-axis.
//
// Third, there is a concept of mouse acceleration. Scrolling the same amount
// of physical distance will give you different results logically depending on
// whether you scrolled a little at a time or in one continuous motion. Some
// fields account for this while others do not.
//
// Fourth, for trackpads there is a concept of chunkiness. When scrolling
// continuously, events can be delivered in chunks. That is to say, lots of
// scroll events with delta 0 will be delivered, and every so often an event
// with a non-zero delta will be delivered, containing the accumulated deltas
// from all the intermediate moves. [2]
//
// For notchy wheel mice (kCGScrollWheelEventIsContinuous == 0)
// ------------------------------------------------------------
//
// kCGScrollWheelEventDeltaAxis*
// This is the rawest of raw events. For each mouse notch you get a value of
// +1/-1. This does not take acceleration into account and thus is less
// useful for building UIs.
//
// kCGScrollWheelEventPointDeltaAxis*
// This is smarter. In general, for each mouse notch you get a value of
// +1/-1, but this _does_ take acceleration into account, so you will get
// larger values on longer scrolls. This field would be ideal for building
// UIs except for one nasty bug: when the shift key is pressed, this set of
// fields fails to move the value into the axis2 field (the other two types
// of data do). This wouldn't be so bad except for the fact that while the
// number of axes is used in the creation of a CGScrollWheelEvent, there is
// no way to get that information out of the event once created.
//
// kCGScrollWheelEventFixedPtDeltaAxis*
// This is a fixed value, and for each mouse notch you get a value of
// +0.1/-0.1 (but, like above, scaled appropriately for acceleration). This
// value takes acceleration into account, and in fact is identical to the
// results you get from -[NSEvent delta*]. (That is, if you linked on Tiger
// or greater; see [2] for details.)
//
// A note about continuous devices
// -------------------------------
//
// There are two devices that provide continuous scrolling events (trackpads
// and Mighty Mouses) and they behave rather differently. The Mighty Mouse
// behaves a lot like a regular mouse. There is no chunking, and the
// FixedPtDelta values are the PointDelta values multiplied by 0.1. With the
// trackpad, though, there is chunking. While the FixedPtDelta values are
// reasonable (they occur about every fifth event but have values five times
// larger than usual) the Delta values are unreasonable. They don't appear to
// accumulate properly.
//
// For continuous devices (kCGScrollWheelEventIsContinuous != 0)
// -------------------------------------------------------------
//
// kCGScrollWheelEventDeltaAxis*
// This provides values with no acceleration. With a trackpad, these values
// are chunked but each non-zero value does not appear to be cumulative.
// This seems to be a bug.
//
// kCGScrollWheelEventPointDeltaAxis*
// This provides values with acceleration. With a trackpad, these values are
// not chunked and are highly accurate.
//
// kCGScrollWheelEventFixedPtDeltaAxis*
// This provides values with acceleration. With a trackpad, these values are
// chunked but unlike Delta events are properly cumulative.
//
// Summary
// -------
//
// In general the best approach to take is: determine if the event is
// continuous. If it is not, then use the FixedPtDelta events (or just stick
// with Cocoa events). They provide both acceleration and proper horizontal
// scrolling. If the event is continuous, then doing pixel scrolling with the
// PointDelta is the way to go. In general, avoid the Delta events. They're
// the oldest (dating back to 10.4, before CGEvents were public) but they lack
// acceleration and precision, making them useful only in specific edge cases.
//
// References
// ----------
//
// [1] <http://developer.apple.com/documentation/Carbon/Reference/QuartzEventServicesRef/Reference/reference.html>
// [2] <http://developer.apple.com/releasenotes/Cocoa/AppKitOlderNotes.html>
// Scroll to the section headed "NSScrollWheel events".
//
// P.S. The "smooth scrolling" option in the system preferences is utterly
// unrelated to any of this.
在内核级别,I/O Kit是基本的驱动程序接口,我猜这个鼠标属于HID(人机接口设备)系列(IOHIDFamily)。 XNU kernel source can be seen here {}我不确定这是否完整,因为我在搜索IOHIDFamily时找不到匹配项。代码可能是here at IOHIDFamily。实际上我在IOHIPointing.cpp中找到了评论:
/*
* 17 July 1998 sdouglas Initial creation
* 01 April 2002 ryepez added support for scroll acceleration
*/
从代码中看,它在那里实现了。有人可以证实吗? 另请参阅here。
IOHIPointing中的逻辑如何最终到达CGEvent?这是Core Graphics / Quartz的全部内容吗?介于两者之间?这是某种马赫事件吗?关于通用架构有什么好的概述吗?
请注意,由于正在讨论在哪里实施mouse scroll wheel acceleration in Linux / Xorg / libinput here,我想知道这个问题。
答案 0 :(得分:2)
好,有问题 - 而且很重要。我应该注意到,我没有完整的信息 - 正如您已经发现的那样,其中很多都是封闭源代码。就我所知,这些是重点:
CGEvent
s所在的位置。在IOHIDPointing
等中进行了一些HID报告的按摩,但从我所看到的这主要是为了保持与古怪设备的兼容性。AppleMultitouchTrackpadHIDEventDriver
。IOHIDManager
等等。IOHIDDevice
- &gt; IOHIDInterface
- &gt; IOHIDEventDriver
- &gt; [IOHIDevice
] - &gt; IOHIDSystem
- &gt; IOHIDUserClient
- &gt; IOKit内核 - 用户通信机制(内部使用Mach端口) - &gt; IOKitUser的HID部分 - &gt; WindowServer(核心图形)。IOHIDDevice
直接连接到IOHIDLibUserClient
,从用户空间流程中绕过此路径。IOKitUser源可能会更详细地回答您的一些问题。或者,如果您正在尝试做某些特定的事情,请为此打开一个新问题。