我目前正在处理的项目使用列表绘制地图。列表中的每个字符都会通过一个在屏幕上绘制图块的功能。如果玩家击中a,s,d,w或LEFT,DOWN,RIGHT,UP,列表中的p位置将会改变,地图将被重绘,使其看起来像玩家移动。然而,我的问题是这不起作用。地图最初在屏幕上绘制得很好,如果你点击任何一个按钮,玩家将会移动,但只有按下第一个按钮,之后玩家才会停止移动。我相信列表没有正确更新,但我很可能是错的,我试图做的一切都没有用,所以我希望有人在这里可以告诉我我做错了什么,开始游戏只需按一个八个按钮。我有评论,所以我的代码更容易理解,谢谢你提前!
import random, sys, copy, os, pygame
from pygame.locals import *
pygame.init()
pygame.display.set_caption('Dungeon Escape')
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GRAY = (147, 147, 147)
ORANGE = (255, 165, 0)
DISPLAYSURF = pygame.display.set_mode((400, 440))
FPSCLOCK = pygame.time.Clock()
#Pygame works where the graph has no negative
#The Y axis also starts at 0 ON TOP then GOES DOWN
XMAPCORD = 0
YMAPCORD = 0
mapNeedsRedraw = True
#This is the map
currentLevel = [
'w','w','w','w','g','g','w','w','w','w',
'w','s','s','s','s','s','s','s','s','w',
'w','s','s','s','s','s','s','s','s','w',
'w','s','s','s','s','s','s','s','s','w',
'w','s','s','s','s','s','s','s','s','w',
'w','s','s','s','s','s','s','s','s','w',
'w','s','s','s','s','s','s','s','s','w',
'w','s','s','s','s','s','s','s','s','w',
'w','p','s','s','s','s','s','s','s','w',
'w','w','w','w','w','w','w','w','w','w',
]
#is responsible for drawing the map
def redrawMap():
global XMAPCORD
global YMAPCORD
for i in range(0,100):
if playerPositionMap[i-1] == 'w':
drawWall()
XMAPCORD = XMAPCORD + 40
elif playerPositionMap[i-1] == 's':
drawStone()
XMAPCORD = XMAPCORD + 40
elif playerPositionMap[i-1] == 'g':
drawGoal()
XMAPCORD = XMAPCORD + 40
elif playerPositionMap[i-1] == 'p':
drawPlayer()
XMAPCORD = XMAPCORD + 40
if i % 10 == 0:
YMAPCORD = YMAPCORD + 40
XMAPCORD = 0
mapNeedsRedraw = False
#The main game loop
def movePlayer():
global currentLevel
global playerPositionMap
global drawmap
global playerPosition
global mapNeedsRedraw
running = True
drawmap = True
FPS = 30
fpsClock = pygame.time.Clock()
playerPositionMap = currentLevel
while running:
#This checks to see if the user quits and the keys he presses
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.display.quit()
sys.exit()
#This moves the player according to the key pressed
if event.type == KEYDOWN:
#Tells python the players position in the list
playerPosition = playerPositionMap.index('p')
if ((event.key == K_LEFT or event.key == K_a) and (playerPositionMap[playerPosition - 1] != 'w')):
#Edits the p in the list
playerPositionMap[playerPosition - 1] = 'p'
playerPositionMap[playerPosition] = 's'
#Tells python to redraw map
mapNeedsRedraw = True
elif ((event.key == K_DOWN or event.key == K_s) and (playerPositionMap[playerPosition + 10] != 'w')):
playerPositionMap[playerPosition + 10] = 'p'
playerPositionMap[playerPosition] = 's'
mapNeedsRedraw = True
elif ((event.key == K_RIGHT or event.key == K_d) and (playerPositionMap[playerPosition + 1] != 'w')):
playerPositionMap[playerPosition + 1] = 'p'
playerPositionMap[playerPosition] = 's'
mapNeedsRedraw = True
elif ((event.key == K_UP or event.key == K_w) and (playerPositionMap[playerPosition - 10] != 'w')):
playerPositionMap[playerPosition - 10] = 'p'
playerPositionMap[playerPosition] = 's'
mapNeedsRedraw = True
#Redraws the map if the player pressed a key
if mapNeedsRedraw:
redrawMap()
pygame.display.update()
fpsClock.tick(FPS)
#The four tiles
def drawWall():
pygame.draw.rect(DISPLAYSURF, WHITE, (XMAPCORD, YMAPCORD, 40, 40), 0)
def drawStone():
pygame.draw.rect(DISPLAYSURF, GRAY, (XMAPCORD, YMAPCORD, 40, 40), 0)
def drawGoal():
pygame.draw.rect(DISPLAYSURF, ORANGE, (XMAPCORD, YMAPCORD, 40, 40), 0)
def drawPlayer():
pygame.draw.rect(DISPLAYSURF, GRAY, (XMAPCORD, YMAPCORD, 40, 40), 0)
pygame.draw.rect(DISPLAYSURF, BLACK, (XMAPCORD + 10, YMAPCORD + 10, 20, 20), 0)
movePlayer()
答案 0 :(得分:0)
您的代码仅在事件按下(当前)按键时访问“地图需要重绘”变量。如果你想在整个键持有时做一些事情,可以使用pygame.key.get_pressed或设置一个push事件,该事件在push事件中变为true,在release事件中变为false。