没有发现资源错误

时间:2017-05-26 00:19:22

标签: android react-native

在本机反应项目中,我在gradle build期间遇到以下错误

/Users/josephtibbertsma/Source/SkyHi-App/node_modules/react-native-fbsdk/android/build/intermediates/res/merged/debug/values-v24/values-v24.xml
  Error:(3) Error retrieving parent for item: No resource found that matches the given name 'android:TextAppearance.Material.Widget.Button.Borderless.Colored'.
  Error:(4) Error retrieving parent for item: No resource found that matches the given name 'android:TextAppearance.Material.Widget.Button.Colored'.
  Error:(3) Error retrieving parent for item: No resource found that matches the given name 'android:TextAppearance.Material.Widget.Button.Borderless.Colored'.
  Error:(4) Error retrieving parent for item: No resource found that matches the given name 'android:TextAppearance.Material.Widget.Button.Colored'.

我已经看到有关此问题的其他主题,例如this one。答案似乎是说我需要以某种方式改变我的配置。但是我不需要更改我的配置,因为之前完全相同的配置。我尝试更新库,我收到了这个错误。然后我运行git reset --hard回到旧的提交,但错误仍然存​​在!我不明白为什么会这样。此外,错误来自react-native-fbsdk。我是否必须编辑该软件包的配置文件才能修复此错误?

这是我的build.gradle文件:

apply plugin: "com.android.application"
apply from: project(':react-native-config').projectDir.getPath() + "/dotenv.gradle"

import com.android.build.OutputFile

/**
 * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
 * and bundleReleaseJsAndAssets).
 * These basically call `react-native bundle` with the correct arguments during the Android build
 * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
 * bundle directly from the development server. Below you can see all the possible configurations
 * and their defaults. If you decide to add a configuration block, make sure to add it before the
 * `apply from: "../../node_modules/react-native/react.gradle"` line.
 *
 * project.ext.react = [
 *   // the name of the generated asset file containing your JS bundle
 *   bundleAssetName: "index.android.bundle",
 *
 *   // the entry file for bundle generation
 *   entryFile: "index.android.js",
 *
 *   // whether to bundle JS and assets in debug mode
 *   bundleInDebug: false,
 *
 *   // whether to bundle JS and assets in release mode
 *   bundleInRelease: true,
 *
 *   // whether to bundle JS and assets in another build variant (if configured).
 *   // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
 *   // The configuration property can be in the following formats
 *   //         'bundleIn${productFlavor}${buildType}'
 *   //         'bundleIn${buildType}'
 *   // bundleInFreeDebug: true,
 *   // bundleInPaidRelease: true,
 *   // bundleInBeta: true,
 *
 *   // the root of your project, i.e. where "package.json" lives
 *   root: "../../",
 *
 *   // where to put the JS bundle asset in debug mode
 *   jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
 *
 *   // where to put the JS bundle asset in release mode
 *   jsBundleDirRelease: "$buildDir/intermediates/assets/release",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in debug mode
 *   resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in release mode
 *   resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
 *
 *   // by default the gradle tasks are skipped if none of the JS files or assets change; this means
 *   // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
 *   // date; if you have any other folders that you want to ignore for performance reasons (gradle
 *   // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
 *   // for example, you might want to remove it from here.
 *   inputExcludes: ["android/**", "ios/**"],
 *
 *   // override which node gets called and with what additional arguments
 *   nodeExecutableAndArgs: ["node"],
 *
 *   // supply additional arguments to the packager
 *   extraPackagerArgs: []
 * ]
 */

apply from: "../../node_modules/react-native/react.gradle"


/**
 * Set this to true to create two separate APKs instead of one:
 *   - An APK that only works on ARM devices
 *   - An APK that only works on x86 devices
 * The advantage is the size of the APK is reduced by about 4MB.
 * Upload all the APKs to the Play Store and people will download
 * the correct one based on the CPU architecture of their device.
 */
def enableSeparateBuildPerCPUArchitecture = false

/**
 * Run Proguard to shrink the Java bytecode in release builds.
 */
def enableProguardInReleaseBuilds = false

android {
    compileSdkVersion 25
    buildToolsVersion '25.0.2'

    defaultConfig {
        applicationId "com.xxxxxx"
        minSdkVersion 16
        targetSdkVersion 22
        versionCode 1
        versionName "1.0"
        ndk {
            abiFilters "armeabi-v7a", "x86"
        }
    }
    splits {
        abi {
            reset()
            enable enableSeparateBuildPerCPUArchitecture
            universalApk false  // If true, also generate a universal APK
            include "armeabi-v7a", "x86"
        }
    }
    buildTypes {
        release {
            minifyEnabled enableProguardInReleaseBuilds
            proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
        }
        debug {
            debuggable true
        }
    }
    // applicationVariants are e.g. debug, release
    applicationVariants.all { variant ->
        variant.outputs.each { output ->
            // For each separate APK per architecture, set a unique version code as described here:
            // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
            def versionCodes = ["armeabi-v7a":1, "x86":2]
            def abi = output.getFilter(OutputFile.ABI)
            if (abi != null) {  // null for the universal-debug, universal-release variants
                output.versionCodeOverride =
                        versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
            }
        }
    }
}

dependencies {
    compile project(':react-native-device-info')
    compile project(':react-native-vector-icons')
    compile fileTree(dir: "libs", include: ["*.jar"])
    compile "com.android.support:appcompat-v7:23.0.1"
    compile "com.facebook.react:react-native:+"  // From node_modules

    compile project(':react-native-fbsdk')
    compile project(':react-native-navigation')
    compile project(':react-native-config')
}

// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
    from configurations.compile
    into 'libs'
}

2 个答案:

答案 0 :(得分:1)

与您链接的帖子一样,支持库必须与您的compileSdk匹配。

更新包含

的行
support:appcompat-v7:23.0.1

您可能还想添加支持设计库

compile 'com.android.support:design:25.3.1'

另外,请确保您更新嵌套项目

另外,如果您认为之前有效,并且“突然爆发”,那么这可能是因为您总是编译最新版本的react-native:+(提示:不要只使用加号作为版本)

答案 1 :(得分:0)

转到node_modules - > react-native-fbsdk - > android - > build.gradle和change

  

com.facebook.android:facebook-android-sdk:4 +

  

com.facebook.android:facebook-android-sdk:4.22.1