我定义了一个类array_view和一个类strided_view(想想array_view和strided_array_view http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/p0122r0.pdf),我想专注于我可以迭代它以提高效率的方式 假设我有一个函数调度程序,它试图专门研究不同的情况。
让我们从一些简单的代码开始
template <class T>
class view
{};
template <class T>
class sview
{};
template<typename T1, typename T2, template <typename> class View1, template <typename> class View2>
void PixelWiseUnary(const View1<T1>& i_vin, View2<T2>& o_vout)
{
PixelWiseUnaryDispatch<T1, T2, View1, View2> dispatcher;
dispatcher(i_vin, o_vout);
}
然后我定义了不同的专业化
// primary use strided view
template<typename T1, typename T2, template <typename> class View1, template <typename> class View2, typename = void>
struct PixelWiseUnaryDispatch
{
void operator()(const View1<T1>& i_vin, View2<T2>& o_vout) const
{
std::cout << "***************" << std::endl;
std::cout << "primary template" << std::endl;
std::cout << "***************" << std::endl;
}
};
template<typename T1, typename T2, template <typename> class View1, template <typename> class View2>
struct PixelWiseUnaryDispatch<T1,T2, View1, View2,
std::enable_if_t<(!std::is_same_v<T1,T2> && std::is_same_v<View1<T1>,view<T1>> )&& std::is_same_v<View2<T2>, view<T2>>>
>
{
void operator()(const View1<T1>& i_vin, View2<T2>& o_vout) const
{
std::cout << "***************" << std::endl;
std::cout << "both view != type" << std::endl;
std::cout << "***************" << std::endl;
}
};
template<typename T,template <typename> class View1, template <typename> class View2>
struct PixelWiseUnaryDispatch<T,T, View1, View2,
std::enable_if_t<(std::is_arithmetic_v<T> && std::is_same_v<View1<T>, view<T>>) && std::is_same_v<View2<T>, view<T>>>
>
{
void operator()(const View1<T>& i_vin, View2<T>& o_vout) const
{
std::cout << "***************" << std::endl;
std::cout << "both view same type" << std::endl;
std::cout << "***************" << std::endl;
}
};
然后定义一个简单的主
void main(void)
{
view<int> vin;
view<float> vinf;
view<int> vout;
sview<int> vsout;
PixelWiseUnary(vin, vsout); //primary template
PixelWiseUnary(vinf, vout); //both view != type
PixelWiseUnary(vin, vout); //both view same type
}
一切都很好并正确切换
但是当我尝试使用const时,事情变得奇怪了 例如
void main(void)
{
view<const int> vin;
view<const float> vinf;
view<int> vout;
sview<int> vsout;
PixelWiseUnary(vin, vsout); //primary template as expected
PixelWiseUnary(vinf, vout); //both view != type WTF i don't provide specialisation for const (cf https://stackoverflow.com/questions/14926482/const-and-non-const-template-specialization) so i expected primary template
PixelWiseUnary(vin, vout); //both view != type WTF i don't provide specialisation for const and i loose the same type specialization
}
}
我尝试添加来自Const and non const template specialization的建议,但在我的情况下它没有任何改变。
我缺少什么? 此致
注意:我使用最新的Visual2017社区版
答案 0 :(得分:1)
我想你可以解决问题
(1)针对!std::is_same_v<T1 const, T2 const>
案例测试T1
(而不是测试T2
和"both view != type"
是否属于同一类型)
(2)在T1
中使用T2
和T
(而不是"both view same type"
)并添加测试std::is_same_v<T1 const, T2 const>
我的意思是(我只有一个C ++ 14编译器,因此我使用std::is_same<>::value
而不是std::is_same_v<>
)
template <typename T1, typename T2,
template <typename> class View1,
template <typename> class View2>
struct PixelWiseUnaryDispatch <T1, T2, View1, View2,
std::enable_if_t<
!std::is_same<T1 const, T2 const>::value
&& std::is_same<View1<T1>, view<T1>>::value
&& std::is_same<View2<T2>, view<T2>>::value>
>
{
void operator()(View1<T1> const & i_vin, View2<T2> & o_vout) const
{
std::cout << "***************" << std::endl;
std::cout << "both view != type" << std::endl;
std::cout << "***************" << std::endl;
}
};
template <typename T1, typename T2, template <typename> class View1,
template <typename> class View2>
struct PixelWiseUnaryDispatch<T1, T2, View1, View2,
std::enable_if_t<
std::is_same<T1 const, T2 const>::value
&& std::is_arithmetic<T1>::value
&& std::is_same<View1<T1>, view<T1>>::value
&& std::is_same<View2<T2>, view<T2>>::value>
>
{
void operator()(View1<T1> const & i_vin, View2<T2> & o_vout) const
{
std::cout << "***************" << std::endl;
std::cout << "both view same type" << std::endl;
std::cout << "***************" << std::endl;
}
};
En passant:{而不是强加View1<T1>
和View2<T2>
与view<T1>
和view<T2>
的类型相同,您可以(在您的专业化中)避免使用{ {1}}和View1
并直接使用View2
。
您可以按如下方式简化您的专业化
view