我正在编写一个用Qt绘制图形的GUI。我的画家表现出一些不一致性:在编译之后,它只绘制了大约50%的时间来运行完全相同的二进制文件。我确实调用了QPainter的begin(),并且我还确保在调用函数时,我传递给绘图函数(如drawEllipse()的参数被初始化并具有有效值。
下面是相关代码(注意参数painter已经初始化,并且在此函数之前调用了begin()):
void GraphWidget::paintEvent(QPaintEvent *event) {
QWidget::paintEvent(event);
this->painter = new QPainter(this);
painter->setRenderHint(QPainter::Antialiasing);
// draw graph itself
painter->translate(xOffset, yOffset);
painter->scale(graphScale, graphScale);
paintGraph(painter);
}
void GraphWidget::paintGraph() {
if (this->graph) {
// Iterate thought all edges and draw them
for (Agnode_t *node = agfstnode(graph); node;
node = agnxtnode(graph, node)) {
for (Agedge_t *edge = agfstout(graph, node); edge;
edge = agnxtout(graph, edge)) {
drawEdge(edge);
}
}
// Iterate through all nodes and draw them
for (Agnode_t *node = agfstnode(graph); node;
node = agnxtnode(graph, node)) {
drawNode(node);
}
}
}
void GraphWidget::drawNode(Agnode_t *node) {
...
//Height and width of node, in pixels.
float scaleWidth = width * this->logicalDpiX();
float scaleHeight = height * this->logicalDpiY();
std::cout << "Drawing individual node. x = " << x << ". scaleWidth = " << scaleWidth << ". y = " << y << ". ScaleHeight = " << scaleHeight << "\n";
//Actual node painting takes place here.
painter->drawEllipse(x - scaleWidth / 2, y - scaleHeight / 2, scaleWidth, scaleHeight);
...
}
void GraphWidget::drawEdge(Agedge_t *edge) {
// retrieve the position attribute and parse it
float lastx, lasty, x, y;
getNodePos(agtail(edge), lastx, lasty);
auto spline_list = ED_spl(edge)->list;
for (int i = 0; i < spline_list->size; i++) {
x = spline_list->list[i].x;
y = spline_list->list[i].y;
painter->drawLine(lastx, lasty, x, y);
lastx = x;
lasty = y;
}
getNodePos(aghead(edge), x, y);
painter->drawLine(lastx, lasty, x, y);
}
答案 0 :(得分:0)
发现问题。调用painter->translate(xOffset, yOffset)
导致画家问题,因为当我第一次打开窗口时,xOffset
和yOffset
未初始化,所以我的猜测是他们采用了随机值,图表被翻译成一些随机点在那里,我无法看到它。我只是确保在构造函数中将偏移量变量初始化为0,这解决了问题。