这个简单的游戏让精灵移动到用户点击的位置。我得到它的工作,精灵移动到该位置,但我需要让它停在点击位置。此代码使精灵仅在精灵向右下角移动时停在点击位置。如何解决此问题以使其始终停留在点击位置?
var Container = PIXI.Container,
autoDetectRenderer = PIXI.autoDetectRenderer,
loader = PIXI.loader,
resources = PIXI.loader.resources,
Sprite = PIXI.Sprite;
var stage = new PIXI.Container(),
renderer = PIXI.autoDetectRenderer(1000, 1000);
document.body.appendChild(renderer.view);
PIXI.loader
.add("animal.png")
.load(setup);
var rocket, state;
function setup() {
//Create the `tileset` sprite from the texture
var texture = PIXI.utils.TextureCache["animal.png"];
//Create a rectangle object that defines the position and
//size of the sub-image you want to extract from the texture
var rectangle = new PIXI.Rectangle(192, 128, 32, 32);
//Tell the texture to use that rectangular section
texture.frame = rectangle;
//Create the sprite from the texture
rocket = new Sprite(texture);
rocket.anchor.x = 0.5;
rocket.anchor.y = 0.5;
rocket.x = 50;
rocket.y = 50;
rocket.vx = 0;
rocket.vy = 0;
//Add the rocket to the stage
stage.addChild(rocket);
document.addEventListener("click", function(){
rocket.clickx = event.clientX;
rocket.clicky = event.clientY;
var x = event.clientX - rocket.x;
var y = event.clientY - rocket.y;
rocket.vmax = 5;
var total = Math.sqrt(x * x + y * y);
var tx = x/total;
var ty = y/total;
rocket.vx = tx*rocket.vmax;
rocket.vy = ty*rocket.vmax;
});
state = play;
gameLoop();
}
function gameLoop() {
//Loop this function at 60 frames per second
requestAnimationFrame(gameLoop);
state();
//Render the stage to see the animation
renderer.render(stage);
}
function play(){
rocket.x += rocket.vx;
rocket.y += rocket.vy;
if(rocket.x >= rocket.clickx){
if(rocket.y >= rocket.clicky){
rocket.x = rocket.clickx;
rocket.y = rocket.clicky;
}
}
}
答案 0 :(得分:0)
所以你的精灵有速度5.那么让我们看一下精灵和停止位置之间的距离。每当它小于5时,让它停在该位置。
function play(){
var dx = rocket.x - rocket.clickx;
var dy = rocket.y - rocket.clicky;
if (Math.sqrt(dx * dx + dy * dy) <= 5) {
rocket.x = rocket.clickx;
rocket.y = rocket.clicky;
}
else {
rocket.x += rocket.vx;
rocket.y += rocket.vy;
}
}
您可以修改如下所示的if
语句,以避免Math.srqt
来电。
if ((dx * dx + dy * dy) <= (5 * 5)) {