代码无效,我需要随机定位一个方形组件。我尝试运行一些代码,但没有任何反应。这是我的代码:
function component(width, height, color, x, y, type) {
this.type = type;
if (type == "image"){
this.image = new Image();
this.image.src = color;
}
this.score = 0;
this.width = width;
this.height = height;
this.speedX = 0;
this.speedY = 0;
this.x = x;
this.y = y;
this.gravity = 0;
this.gravitySpeed = 0;
this.update = function() {
ctx = myGameArea.context;
if (this.type == "image"){
ctx.drawImage(this.image,this.x, this.y, this.width,this.height);
} else {
ctx.fillStyle = color;
ctx.fillRect(this.x, this.y, this.width, this.height);
}
}
}
function startGame() {
random = Math.floor((Math.random()*100) + 1);
document.write(random);
random2 = Math.floor((Math.random()*100) + 1);
document.write(random2);
square = new component(random, random2, "green", random, random2);
myGameArea.start();
return square
}
var myGameArea = {
canvas : document.createElement("canvas"),
start : function() {
this.canvas.width = 450;
this.canvas.height = 270;
this.context = this.canvas.getContext("2d");
document.body.insertBefore(this.canvas, document.body.childNodes[0]);
this.interval = setInterval(updateGameArea, 1);
},
clear : function() {
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
}
function updateGameArea() {
myGameArea.clear();
square.update();
}
由于某种原因,函数startGame无法正常工作。运行代码时没有任何反应。我也打开了控制台日志,没有注册语法错误。
答案 0 :(得分:0)
您可以像这样应用代码来使代码工作,例如:
function component(width, height, color, x, y, type) {
this.type = type;
if (type == "image"){
this.image = new Image();
this.image.src = color;
}
this.score = 0;
this.width = width;
this.height = height;
this.speedX = 0;
this.speedY = 0;
this.x = x;
this.y = y;
this.gravity = 0;
this.gravitySpeed = 0;
this.color=color;
this.update = function() {
random = Math.floor((Math.random()*100) + 1);
random2 = Math.floor((Math.random()*100) + 1);
function getRandomColor() {
var letters = '0123456789ABCDEF';
var color = '#';
for (var i = 0; i < 6; i++ ) {
color += letters[Math.floor(Math.random() * 16)];
}
return color;
}
randcolor=getRandomColor();
ctx = myGameArea.context;
if (this.type == "image"){
ctx.drawImage(this.image, random, random2, random,random2);
} else {
ctx.fillStyle = randcolor;
ctx.fillRect(random, random2, random, random2);
}
this.x=random;
this.y=random2;
this.width=random;
this.height=random2;
this.color=randcolor;
}
}
function startGame() {
random = Math.floor((Math.random()*100) + 1);
random2 = Math.floor((Math.random()*100) + 1);
square = new component(random, random2, "green", random, random2);
myGameArea.start();
return square
}
var myGameArea = {
canvas : document.createElement("canvas"),
start : function() {
this.canvas.width = 450;
this.canvas.height = 270;
this.context = this.canvas.getContext("2d");
document.body.insertBefore(this.canvas, document.body.childNodes[0]);
this.interval = setInterval(updateGameArea, 1);
},
clear : function() {
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
}
function updateGameArea() {
myGameArea.clear();
square.update();
}
document.getElementById("start").addEventListener('click', startGame)
&#13;
<div id="start">press to start</div>
&#13;
在这里我做了三件事:
startGame()
函数document.write()
陈述。我建立的是Jsfiddle,它不允许它,而且它considered bad practice无论如何。