我创建了一个小游戏,可以选择将角色保存到XML文件中,现在我希望Savegame-Folder位置位于MyDocuments,但每次我尝试保存XML时,我都会被拒绝访问StreamWriter的。有人知道如何解决这个问题吗?
这是我的代码:
// Create the folder into MyDocuments (works perfectly!)
Directory.CreateDirectory(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments), @"Arena\Savegames\"));
// This one should the save the file into the directory, but it doesn't work :/
path = Path.GetDirectoryName(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments) + @"\Arena\Savegames\" + hero.created + ".xml"));
The Streamwriter:
public class SaveLoadGame
{
public void SaveGameData(object IClass, string filename)
{
StreamWriter saveGameWriter = null;
try
{
XmlSerializer saveGameSerializer = new XmlSerializer((IClass.GetType()));
saveGameWriter = new StreamWriter(filename);
saveGameSerializer.Serialize(saveGameWriter, IClass);
}
finally
{
if (saveGameWriter != null)
saveGameWriter.Close();
saveGameWriter = null;
}
}
}
public class LoadGameData<T>
{
public static Type type;
public LoadGameData()
{
type = typeof(T);
}
public T LoadData(string filename)
{
T result;
XmlSerializer loadGameSerializer = new XmlSerializer(type);
FileStream dataFilestream = new FileStream(filename, FileMode.Open, FileAccess.Read, FileShare.Read);
try
{
result = (T)loadGameSerializer.Deserialize(dataFilestream);
dataFilestream.Close();
return result;
}
catch
{
dataFilestream.Close();
return default(T);
}
}
}
我尝试了一些我在stackoverflow上找到的解决方案,如this和this。但是没有为我工作,也许其他人知道如何访问该文件夹?或者只是将它保存在我实际可以访问的地方,因为ApplicationData和CommonApplicationData对我来说也不起作用。
顺便说一句,我使用Virtual Box和Win10_Preview,我希望不是因为这个原因。
编辑:在尝试将文件保存到MyDirectory之前,我设法将文件保存到项目的Debug文件夹中,如下所示:
path = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + @"\Savegames\" + hero.created + ".xml";
gameSaver.SaveGameData(myCharacterObject, path);
答案 0 :(得分:0)
感谢Jon Skeet我发现我只是使用目录名,而不是保存文件的完整路径。所以我只修改了代码:
// Creating the folder in MyDocuments
Directory.CreateDirectory(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments), @"Arena\Savegames\"));
// Setting the full path for my streamwriter
path = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments) + @"\Arena\Savegames\" + hero.created + ".xml";