我正在尝试将WebVR扩展与基本应用程序一起使用。以下html代替VR中的3D模型,呈现2D模型。代码主要是样板文件,除了我调用WebVR扩展名的地方。提前谢谢!
<!DOCTYPE html>
<!-- vr.html -->
<head>
<meta name="viewport" content="width=device-width, minimum-scale=1.0, initial-scale=1, user-scalable=no" />
<meta charset="utf-8">
<!-- The Viewer CSS -->
<link rel="stylesheet" href="https://developer.api.autodesk.com/viewingservice/v1/viewers/style.min.css" type="text/css">
<!-- Developer CSS -->
<style>
body {
margin: 0;
}
#MyViewerDiv {
width: 100%;
height: 100%;
margin: 0;
background-color: #F0F8FF;
}
</style>
</head>
<body>
<!-- The Viewer will be instantiated here -->
<div id="MyViewerDiv"></div>
<!-- The Viewer JS -->
<script src="https://developer.api.autodesk.com/viewingservice/v1/viewers/three.min.js"></script>
<script src="https://developer.api.autodesk.com/viewingservice/v1/viewers/viewer3D.min.js"></script>
<!-- Developer JS -->
<script>
var viewerApp;
var options = {
env: 'AutodeskProduction',
// Here is the WebVR extension
extensions: ['Autodesk.Viewing.WebVR'],
getAccessToken: function(onGetAccessToken) {
//
// TODO: Replace static access token string below with call to fetch new token from your backend
// Both values are provided by Forge's Authentication (OAuth) API.
//
// Example Forge's Authentication (OAuth) API return value:
// {
// "access_token": "<YOUR_APPLICATION_TOKEN>",
// "token_type": "Bearer",
// "expires_in": 86400
// }
//
var accessToken = {{ accessToken }};
var expireTimeSeconds = 60 * 30;
onGetAccessToken(accessToken, expireTimeSeconds);
}
};
var documentId = {{ documentID }};
// var config = {
// extensions: ['Autodesk.Viewing.WebVR'],
// experimental: ['webVR_orbitModel']
// };
Autodesk.Viewing.Initializer(options, function(){
viewerApp = new Autodesk.Viewing.ViewingApplication('MyViewerDiv');
viewerApp.registerViewer(viewerApp.k3D, Autodesk.Viewing.Private.GuiViewer3D);
viewerApp.loadDocument(documentId, onDocumentLoadSuccess, onDocumentLoadFailure);
});
function onDocumentLoadSuccess(doc) {
// We could still make use of Document.getSubItemsWithProperties()
// However, when using a ViewingApplication, we have access to the **bubble** attribute,
// which references the root node of a graph that wraps each object from the Manifest JSON.
var viewables = viewerApp.bubble.search({'type':'geometry'});
if (viewables.length === 0) {
console.error('Document contains no viewables.');
return;
}
// Choose any of the avialble viewables
viewerApp.selectItem(viewables[0].data, onItemLoadSuccess, onItemLoadFail);
}
function onDocumentLoadFailure(viewerErrorCode) {
console.error('onDocumentLoadFailure() - errorCode:' + viewerErrorCode);
}
function onItemLoadSuccess(viewer, item) {
console.log('onItemLoadSuccess()!');
console.log(viewer);
console.log(item);
// Congratulations! The viewer is now ready to be used.
console.log('Viewers are equal: ' + (viewer === viewerApp.getCurrentViewer()));
}
function onItemLoadFail(errorCode) {
console.error('onItemLoadFail() - errorCode:' + errorCode);
}
</script>
</body>
</html>
{{documentID}}是我的骨灰盒,{{accessToken}}是我的代币。
答案 0 :(得分:1)
首先,我不认为WebVR扩展适用于2D模型,我只是尝试使用f2d文件,并且它无法正常工作,您对VR中的2D有什么期望?
我还建议你使用Viewer版本至少2.13,如果你没有指定任何版本的查看器,默认情况下我会尝试使用2.12。如果您在https://developer.api.autodesk.com/viewingservice/v1/viewers/viewer3D.js?v=2.12检查WebVR扩展的查看器2.12代码,当您的浏览器本身不支持WebVR时,您将看到它不使用webvr-polyfill。但是,从查看器2.13开始,添加了以下代码以支持webvr-polyfill,这使得您的浏览器支持WebVR,即使它本身也不支持WebVR。
// check if browser supports webVR1.1 natively, if not, load polyfill
avp.loadDependency('VRFrameData', 'webvr-polyfill.min.js', function() {})
最后,如果您想检查结果,我在https://viewervr.herokuapp.com有一个简单的WebVR运行示例,仅此而已,只需加载&#34;&#39; Autodesk.Viewing.WebVR&#34;扩展程序,如果您在移动设备上运行它,您将看到预期的结果。
希望它有所帮助。