我正在关注udemy的课程,这是一个免费的记忆游戏(https://www.udemy.com/xamarin-native-ios-memory-game-csharp/learn/v4/overview)
现在使用随机数发生器方法我遇到了同样超出范围错误的新问题
using System;
using System.Collections;
using System.Collections.Generic;
using UIKit;
namespace iOSMemoryGame
{
public partial class ViewController : UIViewController
{
#region vars
List<String> imgArr = new List<String>();
float gameViewWidth;
int gridSize = 6;
ArrayList tilesArr = new ArrayList();
ArrayList coordsArr = new ArrayList();
#endregion
public ViewController(IntPtr handle) : base(handle)
{
}
public override void ViewDidLoad()
{
base.ViewDidLoad();
// Perform any additional setup after loading the view, typically from a nib.
}
public override void ViewDidAppear(bool animated)
{
base.ViewDidAppear(animated);
// make sure Game View is Laid Out
gameView.LayoutIfNeeded();
gameViewWidth = (float)gameView.Frame.Size.Width;
// let's load all of our images into an array
for (int i = 1; i <= 18; i++)
{
imgArr.Add("img_" + i.ToString() + ".png");
}
// let's make a call to tileMaker
tileMaker();
// let's call the randomizer
randomizer();
}
private void randomizer()
{
// we are gonna go through our tiles in ORDER
// and we are gonna assign a new center to them RANDOMLY
foreach (UIView any in tilesArr)
{
// UIImageView thisTile = (UIImageView)tilesArr[i];
Random myRand = new Random();
int randomIndex = myRand.Next(0, coordsArr.Count);
CoreGraphics.CGPoint newRandCenter = (CoreGraphics.CGPoint)coordsArr[randomIndex];
any.Center = newRandCenter;
coordsArr.RemoveAt(randomIndex);
}
}
private void tileMaker()
{
float tileWidth = gameViewWidth / gridSize;
float xCenter = tileWidth / 2;
float yCenter = tileWidth / 2;
int imgCounter = 0;
for (int h = 0; h < gridSize; h++)
{
for (int v = 0; v < gridSize; v++)
{
UIImageView tileImgView = new UIImageView();
CoreGraphics.CGPoint newCenter = new CoreGraphics.CGPoint(xCenter, yCenter);
tileImgView.Frame = new CoreGraphics.CGRect(0, 0, tileWidth - 5, tileWidth - 5);
String imgName = imgArr[imgCounter];
tileImgView.Image = new UIImage(imgName);
tileImgView.Center = newCenter;
// user CAN interact with this image view
tileImgView.UserInteractionEnabled = true;
// adding the new image view to the array
tilesArr.Add(tileImgView);
gameView.AddSubview(tileImgView);
xCenter = xCenter + tileWidth;
imgCounter++;
if (imgCounter == gridSize * gridSize / 2)
{
imgCounter = 0;
}
}
xCenter = tileWidth / 2;
yCenter = yCenter + tileWidth;
}
}
public override void DidReceiveMemoryWarning()
{
base.DidReceiveMemoryWarning();
// Release any cached data, images, etc that aren't in use.
}
partial void Rst4Button_TouchUpInside(UIButton sender)
{
throw new NotImplementedException();
}
partial void Rst6Button_TouchUpInside(UIButton sender)
{
throw new NotImplementedException();
}
}
}
随机数发生器方法有问题,但我不知道是什么。
它再次给我一个超出范围的错误。
没有随机函数方法它可以正常工作
答案 0 :(得分:0)
这一行
for (int i = 1; i < 18; i++)
创建17个图像,而不是以下循环所期望的18个图像。
// 0-5 = 6 loops
for (int h = 0; h < gridSize; h++)
{
// 0-5 = 6 loops (h*v=18)
for (int v = 0; v < gridSize; v++)
{
....
你需要写
for (int i = 0; i < 18; i++)
imgArr.Add("img_" + (i+1).ToString() + ".png");