var availableTags = [
"ActionScript",
"AppleScript",
"Asp",
"BASIC",
"C",
"C++",
"Clojure",
"COBOL",
"ColdFusion",
"Erlang",
"Fortran",
"Groovy",
"Haskell",
"Java",
"JavaScript",
"Lisp",
"Perl",
"PHP",
"Python",
"Ruby",
"Scala",
"Scheme"
];
$( ".addresspicker" ).autocomplete({
source: availableTags
});
$('#modalIns').modal('show');
$( ".addresspicker" ).autocomplete( "option", "appendTo", ".eventInsForm" );
我想在片段中处理FAB,所以这里是代码:
FirstFragment.class
java.lang.NullPointerException: Attempt to invoke virtual method 'void android.support.design.widget.FloatingActionButton.setOnClickListener(android.view.View$OnClickListener)' on a null object reference
at com.sadface.tutorapp.FirstFragment.onCreateView(FirstFragment.java:23)
}
和fragment_first.xml:
public class FirstFragment extends Fragment {
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
View view = inflater.inflate(R.layout.fragment_first,
container, false);
FloatingActionButton fab = (FloatingActionButton) view.findViewById(R.id.fab);
fab.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
Snackbar.make(view, "Replace with your own action", Snackbar.LENGTH_LONG)
.setAction("Action", null).show();
}
});
return view;
}
我在stackoverflow上读到,我使用了view.findById,但它不起作用,我不明白是什么问题?
答案 0 :(得分:0)
将其添加到xml中的FAB:
android:onClick:"nameOfMethod"
在你的片段中:
public void nameofMethod(View v){
//button Clicked
}
答案 1 :(得分:0)
您的代码似乎是正确的。我发现import pygame
pygame.init()
screen = pygame.display.set_mode((400, 400))
CENTER = (200, 200)
RADIUS = 100
x = 0
y = 0
satelliteCenter = (CENTER[0]+RADIUS, CENTER[1])
run = 1
while run == 1:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = 0
pygame.quit()
mouse = pygame.mouse.get_pos()
vector = x-CENTER[0], y-CENTER[1]
x +=1
distance = (vector[0]**2 + vector[1]**2)**0.5
if distance > 0:
scalar = RADIUS / distance
satelliteCenter = (
int(round( CENTER[0] + vector[0]*scalar )),
int(round( CENTER[1] + vector[1]*scalar )) )
screen.fill((255,255,255))
pygame.draw.circle(screen, (71,153,192), CENTER, RADIUS)
pygame.draw.circle(screen, (243,79,79), satelliteCenter, 16)
pygame.display.update()
说:Android浮动操作按钮对滚动事件做出反应。当附加目标向上滚动时变为可见,向下滚动时变为不可见。
也许你应该使用一些可以滚动的布局。这是官方的例子:
FloatingActionButton
官方示例使用了listview。