正在修改的类:
class Player:
def __init__(self, name):
self.name = name
self.maxhealth = 100
self.health = self.maxhealth
self.maxmp = 20
self.mp = self.maxmp
self.fireres = 0.1
self.thunderres = 0.01
self.totalattack = 15
self.basedefense = 20
self.blooddrops = 50
self.pots = 1
self.allmagic = ["fireball", "t-phase"]
self.usemagic = ""
self.armor = ["dirt rag"]
self.curarmor = "naked"
self.weapon = ["snapped sword"]
self.curweapon = "fist"
@property
def defense(self):
defense = self.basedefense
if self.curarmor == "naked":
defense += 0
self.fireres += .1
if self.curarmor == "dirt rag":
defense += 5
self.fireres += .1
if self.curarmor == "leather armor":
defense += 10
if self.curarmor == "metal armor":
defense += 20
return defense
@property
def attack(self):
attack = self.totalattack
if self.curweapon == "snapped sword":
attack += 5
if self.curweapon == "greatsword":
attack += 15
if self.curweapon == "sword":
attack += 7
if self.curweapon == "fist":
attack += 0
return attack
File1中:
import sys
import os
import time
import random
from File1 import name
name()
文件2:
import sys
import os
import time
import random
from abc import ABCMeta, abstractmethod
from File3 import start1
from Classes_Player import Player
def name():
clear = lambda: os.system('cls')
print("Have you got a name lad!?")
option2 = input("Type (Yes or No):").lower()
if option2 == "yes" or option2 == "y":
print("Ah, brilliant!")
time.sleep(1)
print("What be it?")
option = input("Type:")
global PlayerIG
PlayerIG = Player(option)
if len(option) >= 20:
print("shorten it a bit please, for brevity")
time.sleep(2)
clear()
name()
elif len(option) == 0:
print("Lad that's not a name, that's emptiness")
time.sleep(2)
clear()
name()
else:
print("Are you sure? (Yes or No)")
ans = input().lower()
if ans == "yes" or ans == "y":
print("Alrighty then, just wanted to be sure lad.")
time.sleep(2)
start1()
import sys
import os
import time
import random
from abc import ABCMeta, abstractmethod
from Intro import *
def start1():
clear = lambda: os.system('cls')
clear()
print("Name: {}".format(PlayerIG.name))
print("Health: {}/{}".format(PlayerIG.health, PlayerIG.maxhealth))
print("Attack: {}".format(PlayerIG.attack))
print("Defense: {}".format(PlayerIG.defense))
print("Mana: {}/{}".format(PlayerIG.mp, PlayerIG.maxmp))
print("Equipped Armor: {}".format(PlayerIG.curarmor))
print("Equipped Weapon: {}".format(PlayerIG.curweapon))
print("Healing potions: {}".format(PlayerIG.pots))
print("Wealth: {}\n".format(PlayerIG.blooddrops))
print("1.) Inventory")
print("2.) Check Player")
print("3.) Save")
print("4.) Fight")
print("5.) Shop")
print("6.) Exit")
ans = input().lower()
if ans == "inventory" or ans == "i" or ans == "1":
inventory()
elif ans == "check player" or ans == "cp" or ans == "check" or ans == "c" or ans == "2":
status()
elif ans == "save" or ans == "s" or ans == "3":
clear()
elif ans == "exit" or ans == "e" or ans == "6":
exit
elif ans == "fight" or ans == "f" or ans == "4":
prefight()
elif ans == "shop" or ans == "s" or ans == "5":
shop_keeper()
else:
start1()
"NameError: name 'PlayerIG' is not defined"
,我已经查了一下,但是对于这个实例的帮助没有占上风。任何帮助表示赞赏。