嗨我想在if语句成真时打开一个活动。喜欢"如果gameStatus等于12,那么打开scoreActivity"。守则:
import android.content.Intent;
import android.os.Bundle;
import android.support.v7.app.AppCompatActivity;
import android.view.View;
import android.widget.Button;
import android.widget.GridLayout;
import java.util.Random;
import android.os.Build;
import android.os.Handler;
public class Game6x4Activity extends AppCompatActivity implements View.OnClickListener {
private int numberOfElements;
private int[] buttonGraphicLocations;
private MemoryButton selectedButton1;
private MemoryButton selectedButton2;
private boolean isBusy = false;
public int gameStatus;
public int gameScore;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.first_mode);
gameScore = 0;
gameStatus = 0;
GridLayout gridLayout = (GridLayout)findViewById(R.id.grid_layout_6x4);
int numColumns = gridLayout.getColumnCount();
int numRow = gridLayout.getRowCount();
numberOfElements = numColumns * numRow;
MemoryButton[] buttons = new MemoryButton[numberOfElements];
int[] buttonGraphics = new int[numberOfElements / 2];
buttonGraphics[0] = R.drawable.card1;
buttonGraphics[1] = R.drawable.card2;
buttonGraphics[2] = R.drawable.card3;
buttonGraphics[3] = R.drawable.card4;
buttonGraphics[4] = R.drawable.card5;
buttonGraphics[5] = R.drawable.card6;
buttonGraphics[6] = R.drawable.card7;
buttonGraphics[7] = R.drawable.card8;
buttonGraphics[8] = R.drawable.card9;
buttonGraphics[9] = R.drawable.card10;
buttonGraphics[10] = R.drawable.card11;
buttonGraphics[11] = R.drawable.card12;
buttonGraphicLocations = new int[numberOfElements];
shuffleButtonGraphics();
for(int r=0; r < numRow; r++)
{
for(int c=0; c <numColumns; c++)
{
MemoryButton tempButton = new MemoryButton(this, r, c, buttonGraphics[buttonGraphicLocations[r * numColumns + c]]);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1) {
tempButton.setId(View.generateViewId());
}
tempButton.setOnClickListener(this);
buttons[r * numColumns + c] = tempButton;
gridLayout.addView(tempButton);
}
}
}
protected void shuffleButtonGraphics(){
Random rand = new Random();
for (int i=0; i < numberOfElements; i++)
{
buttonGraphicLocations[i] = i % (numberOfElements / 2);
}
for (int i=0; i < numberOfElements; i++)
{
int temp = buttonGraphicLocations[i];
int swapIndex = rand.nextInt(16);
buttonGraphicLocations[i] = buttonGraphicLocations[swapIndex];
buttonGraphicLocations[swapIndex] = temp;
}
}
private int buttonGraphicLocations(int i) {
return 0;
}
@Override
public void onClick(View view) {
if(isBusy) {
return;
}
MemoryButton button = (MemoryButton) view;
if(button.isMatched) {
return;
}
if(selectedButton1 == null)
{
selectedButton1 = button;
selectedButton1.flip();
return;
}
if(selectedButton1.getId()== button.getId())
{
return;
}
if (selectedButton1.getFrontDrawableId()== button.getFrontDrawableId())
{
button.flip();
button.setMatched(true);
if (selectedButton1 != null) {
selectedButton1.setEnabled(false);
System.out.println("not null");
}
else{
System.out.println("null");
}
if (selectedButton2 != null) {
selectedButton2.setEnabled(false);
System.out.println("not null");
}
else{
System.out.println("null");
}
gameStatus = gameStatus + 1;
gameScore = gameScore + 10;
if (gameStatus == 12){
Intent it = new Intent(Game6x4Activity.this, ActivityScore.class);
startActivity(it);
}
selectedButton1 = null;
return;
}
else
{
selectedButton2 = button;
selectedButton2.flip();
isBusy = true;
final Handler handler = new Handler();
handler.postDelayed(new Runnable() {
public void run(){
selectedButton2.flip();
selectedButton1.flip();
selectedButton1 = null;
selectedButton2 = null;
isBusy = false;
}
},500);
return;
}
}
}
我要打开的活动会向玩家显示他的分数。活动等于所有游戏模式,将对应用程序进行一些测试,了解应该进行的路径。测试像这样: &#34;
if (gameStatus == 12) {
gameScore = gameScore*55;
TextView scoreText = (TextView) findViewById(R.id.textView8);
scoreText.setText(gameScore);
}
else if (gameStatus == 15){
&#34; 有4种游戏模式:这是6x4游戏,我们可以找到24张卡片(12张图片)。
答案 0 :(得分:0)
else if (gameStatus == 15){
Intent intent = new Intent(Game6x4Activity.this, NextActivity.class);
startActivity(intent);
}
我想,你这是要求的。您可以使用
将值传递给另一个活动intent.putExtra("key",desired value);