一次按2键可以对角移动tkinter?

时间:2017-05-19 16:01:16

标签: python tkinter

如何使用2个键在画布上移动?在任何人告诉我我没有做过一些研究之前,我做到了。我仍然在问这个问题的原因是因为我不知道他们在说什么。人们正在谈论我不知道的迷你状态和命令。

from tkinter import *

def move(x,y):
    canvas.move(box,x,y)

def moveKeys(event):
    key=event.keysym
    if key =='Up':
        move(0,-10)
    elif key =='Down':
    move(0,10)
    elif key=='Left':
    move(-10,0)
    elif key=='Right':
        move(10,0)

window =Tk()
window.title('Test')

canvas=Canvas(window, height=500, width=500)
canvas.pack()

box=canvas.create_rectangle(50,50,60,60, fill='blue')
canvas.bind_all('<Key>',moveKeys)

我有什么方法可以让2把钥匙一次移动?我希望使用这种格式来完成,而不是使用迷你状态。

1 个答案:

答案 0 :(得分:0)

如果您所谈论的“迷你状态”方法是指这个答案(Python bind - allow multiple keys to be pressed simultaneously),那么实际上并不难理解。

见下文修改后的&amp;您的代码的注释版本遵循该哲学:

from tkinter import tk

window = tk.Tk()
window.title('Test')

canvas = tk.Canvas(window, height=500, width=500)
canvas.pack()

box = canvas.create_rectangle(50, 50, 60, 60, fill='blue')

def move(x, y):
    canvas.move(box, x, y)

# This dictionary stores the current pressed status of the (← ↑ → ↓) keys
# (pressed: True, released: False) and will be modified by Pressing or Releasing each key
pressedStatus = {"Up": False, "Down": False, "Left": False, "Right": False}

def pressed(event):
    # When the key "event.keysym" is pressed, set its pressed status to True
    pressedStatus[event.keysym] = True

def released(event):
    # When the key "event.keysym" is released, set its pressed status to False
    pressedStatus[event.keysym] = False

def set_bindings():
    # Bind the (← ↑ → ↓) keys's Press and Release events
    for char in ["Up", "Down", "Left", "Right"]:
        window.bind("<KeyPress-%s>" % char, pressed)
        window.bind("<KeyRelease-%s>" % char, released)

def animate():
    # For each of the (← ↑ → ↓) keys currently being pressed (if pressedStatus[key] = True)
    # move in the corresponding direction
    if pressedStatus["Up"] == True: move(0, -10)
    if pressedStatus["Down"] == True: move(0, 10)
    if pressedStatus["Left"] == True: move(-10, 0)
    if pressedStatus["Right"] == True: move(10, 0)
    canvas.update()
    # This method calls itself again and again after a delay (80 ms in this case)
    window.after(80, animate)

# Bind the (← ↑ → ↓) keys's Press and Release events
set_bindings()

# Start the animation loop
animate()

# Launch the window
window.mainloop()