有button_play
和button_pause
。我想把它们组合成一个按钮。第一次按下歌曲时,歌曲开始播放。第二次按 - 暂停。在第三次按下时,播放继续。我做不到。
请告诉我,我如何将它们结合起来。
private void button_play_Click(object sender, EventArgs e)
{
if ((list_catalog.Items.Count != 0) && (list_catalog.SelectedIndex != -1))
{
string current = Vars.Files[list_catalog.SelectedIndex];
Vars.CurrentTrackNumber = list_catalog.SelectedIndex;
BassLike.Play(current, BassLike.Volume);
label_time1.Text = TimeSpan.FromSeconds(BassLike.GetPosOfStream(BassLike.Stream)).ToString();
label_time2.Text = TimeSpan.FromSeconds(BassLike.GetTimeOfStream(BassLike.Stream)).ToString();
xrewind.Maximum = BassLike.GetTimeOfStream(BassLike.Stream);
xrewind.Value = BassLike.GetPosOfStream(BassLike.Stream);
timer1.Enabled = true;
}
}
private void button_pause_Click(object sender, EventArgs e)
{
BassLike.Pause();
}
答案 0 :(得分:5)
类似的东西:
private bool _isPlaying;
private void button_Click(object sender, EventArgs e)
{
if(!_isPlaying)
{
mediaThing.Play();
button1.Text = "Pause";
}
else
{
mediaThing.Pause();
button1.Text = "Play";
}
_isPlaying = !_isPlaying;
}
答案 1 :(得分:0)
最简单的方法是创建一个新的Button对象,并添加正确的方法来显示正确的图像。像这样:
public class ButtonStateHandler:MonoBehaviour {
public boolean isClicked;
public Button myBtn;
public Sprite Play;
public Sprite Pause;
public void Click(){
changeState();
}
private void changeState(){
isClicked = !isClicked;
if(isClicked) myBtn.image.sprite = Play;
else myBtn.image.sprite = Pause;
}
}
希望这有帮助!