我目前正在使用此代码使用Microsoft Surface中的笔在画布上绘制(当然,在表面上):
<html>
<head>
<style>
/* Disable intrinsic user agent touch behaviors (such as panning or zooming) */
canvas {
touch-action: none;
}
</style>
<script type='text/javascript'>
var lastPt = null;
var canvas;
var ctx;
function init() {
canvas = document.getElementById("mycanvas");
ctx = canvas.getContext("2d");
var offset = getOffset(canvas);
if(window.PointerEvent) {
canvas.addEventListener("pointerdown", function() {
canvas.addEventListener("pointermove", draw, false);
}
, false);
canvas.addEventListener("pointerup", endPointer, false);
}
else {
//Provide fallback for user agents that do not support Pointer Events
canvas.addEventListener("mousedown", function() {
canvas.addEventListener("mousemove", draw, false);
}
, false);
canvas.addEventListener("mouseup", endPointer, false);
}
}
// Event handler called for each pointerdown event:
function draw(e) {
if(lastPt!=null) {
ctx.beginPath();
// Start at previous point
ctx.moveTo(lastPt.x, lastPt.y);
// Line to latest point
ctx.lineTo(e.pageX, e.pageY);
// Draw it!
ctx.stroke();
}
//Store latest pointer
lastPt = {x:e.pageX, y:e.pageY};
}
function getOffset(obj) {
//...
}
function endPointer(e) {
//Stop tracking the pointermove (and mousemove) events
canvas.removeEventListener("pointermove", draw, false);
canvas.removeEventListener("mousemove", draw, false);
//Set last point to null to end our pointer path
lastPt = null;
}
</script>
</head>
<body onload="init()">
<canvas id="mycanvas" width="500" height="500" style="border:1px solid black;"></canvas>
</body>
</html>
到目前为止一切顺利,工作正常。
我现在打算做的是画布对表面笔的压力作出反应。
我知道PointerEvent
有一个属性pressure
,我知道对于canvas,有lineWidth
。但是我该如何结合这些呢?因此,当我只是施加一点压力时,我会得到一条细线,压力越大,线条越粗?
由于
编辑:刚才意识到,代码中似乎存在问题,即使使用笔绘图时,似乎也会跳转到其他情况(因此使用鼠标的后备) ,试图在if部分添加console.log
,而不打印......为什么会这样?